
DAVE THE DIVER is a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the secrets of the mysterious Blue Hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 58.86/day in the week to Aug 22 → 83.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore and unravel the mysteries in the depths of the Blue Hole by day and run a successful exotic sushi restaurant by night.
It’s easy to get hooked on the satisfying gameplay loop!
Dive into the ever-changing Blue Hole and use a harpoon and other weapons to catch fish and various creatures.
Upgrade and forge equipment with collected resources and sushi restaurant profits to prepare for the dangers that lurk in the unknown.
Running out of oxygen means leaving collected items and fish behind!
Quirky but lovable characters and a story full of in-jokes, spoofs, and other humorous scenes provide an approachable and enjoyable gameplay experience.
A combination of pixel and 3D graphics provides a stunning art style that showcases breathtaking underwater scenery. This oceanic adventure is set in the real marine environment of a Blue Hole filled with over 200 kinds of sea creatures.
Minigames, side quests, and multiple storylines provide many hours of entertainment and varied gameplay.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 162.7Kreviews | 96% | — | $80.5M |
| $7.99 | 693ratings | 93% | #2 | $34 | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最好玩的时候是没钱的前十几个小时,每天都有新内容,后面养殖场起来不缺钱了就变成收菜游戏了。(驻场歌手唱歌是真好听呀❤❤❤)
丛林DLC时期刚入坑,爱不释手。个人感觉虽然本体还有许多问题,但瑕不掩瑜。 目前全三星鱼,料理绝大部分满级,整理了个人向的几个问题: 1、鲛人村方面,剧情设计的确有问题,但个人感觉也没有某些人说的那么严重 2、开局着重强调了蓝洞的“随机性”,但实际上随机内容根本不多,深海开始更是演都不演地图都不变了 3、夜潜设计不合理,浪费三分之一经营时间;再加上只开放了浅海且没有很贵的鱼,收益极低 4、深海种田要跑好远的路,比较麻烦,建议后期加一个自动送过来 5、一些不必要的小游戏过多,但由于不是必须,问题不大 现在正在游玩丛林DLC,等我好消息
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #27, worst BR #95 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Italian, Russian, Polish +2 more
| $19.99 |
| 32.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 989ratings | 94% | — | not modelled |
| Free | 217ratings | 86% | #63 | not modelled |
| $19.99 | — | 98% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了so good,nice
可以出射杀npc的选项吗,累死累活下海捕鱼还要被各种使唤,没礼貌的适合吃枪子
Great game, no bugs, great storyline, fun and smooth gameplay loops, super fun characters. 10/10
.
I got roughly 200 hours in the span of a month. this game is incredible.
chill
挺好玩,但是为什么没有鲛人寿司?
This game doesn't take itself seriously in the best way. Even after 15 hours I'm still discovering new game mechanics that keep me engaged. Playing on Mac, I encounter some visual glitches, and my computer doesn't seem to enjoy running the game for more than two hours at a time. Nonetheless, the numerous quests, ever changing maps, and interesting storyline keep me coming back for more each session.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| — | 0 | — | — | |
| $64.4K | 166 | 70% | $12.99 | |
| $0 | 0 | 82% | Free | |
| $12.1K | 33 | 70% | $11.99 | |
| $2.7K | 73 | 47% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.7K | 91% | $29.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $79.2M | 112.3K | 92% | $39.99 | |
| $82.3M | 42.9K | 59% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $78.2M | 191.8K | 97% | $24.99 |