
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Начал играть сначала было легко, потом в лесу меня два раза сожрал красный монстр. Рекомендую
O que esse jogo entrou na minha mente não é brincadeira. Ao invés de ter medo de algum monstro grotesco, não, ele me faz ter medo de barulhos de folha e portas rangendo. Uma vez coloquei uma cômoda para barrar a porta, impossível de algo entrar. Até passar 2 segundos e a porta abrir para o outro lado também... Minha alma esta na terceira gaveta daquela cômoda até hoje.. Mas ainda sim, o que mais me da medo é jogar durante a noite o no quarto no escuro, e não por conta de monstros ou coisa do tipo, e sim pq no jogo, algum momento vai ficar de dia.. e seus olhos não vão gostar nenhum pouco.. "Ficou de dia no Darkwood.. 📸"
Media

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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #250 |
| not modelled |
| $3.99−80% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game I've ever played. Genuine, true horror on an existential level, and environmental storytelling done in a way no other game I've played has. Buy this game, play it, and enjoy.
Эта игра держала мое очко в напряжении на протяжении всей игры. Но, пожалуй, в этом случае ему нравилось.
What an amazing experience for horror fans! I just finished my first playthrough upon writing this review and I will say I definitely will be doing another playthrough. Darkwood offers some really good story telling that is for the most part told through exploration and character narratives. This game also has a slight survival aspect to it which I think adds to the horror. Weapons break, generators need fuel, windows need to be barricaded etc. Combat can be really satisfying, I really feel like every encounter I'm fighting for my life. Sometimes I straight up avoid conflict just because its in my better interest to do so. For a top down horror game its Impressive how many times I was on edge playing and I think it has to do with the audio design. My man Artur Kordas was cooking when he composed the soundtrack for this game. It is unreal how good the audio is here. I can't recommend this game enough if you are somebody who enjoys horror, it is a must play!
Como amo que hagan juegos de ir a comprar coca a las 11 de la noche en El Salvador, sigan así
一部典型的在上世纪七八十年代东欧剧变背景创作下的优秀作品,不算寻常的玩法搭配破败、阴郁、昏沉、泥泞、水泥色的画风不断在提示着人们这部游戏的内涵隐喻,宛如热沥青缓缓逼近的窒息和压抑是这部作品的恐怖来源,不舒适的习惯与麻木充斥着这部游戏。 与2025年诺贝尔文学奖得主匈牙利作家拉斯洛以其家乡匈牙利为背景创作的小说《撒旦探戈》一样,剧情中的主角和npc都陷入了一个仍在运动但永远找不出出路的循环,即便在真结局中,主角烧毁了树心,也仍然无法保证这是真实的事实还是又一层梦境,即便保证是真实的结局,然后呢?几年后的东欧剧变,去面临真正的梦境解体,然后呢?去投身于资本主义奶头乐的消费主义梦境?这一层层的噩梦永远逃不开也甩不掉,这就是那个年代那个地方人的精神状态和认识到的未来,这个体验本身就是无比绝望恐惧的。在《撒旦探戈》中村民选择了一个骗子引领他们,在这部作品里村民选择信一个星之彩式的超然存在,或者一头猪去引领他们,这种信仰更是绝望至极,没有任何意义,都只为了维持这已经肿胀的社会模式尸体,直到彻底坏死的那一天!他们早就明白麻木,孤独,寒冷,黑暗,阴郁,变异这些死亡的象征已经到来,宛如滚烫的沥青早已包裹肌肤,被烤死已是定局,但无能为力,无法阻止!
Шикарнейшая игра, сочетающая в себе смесь из хардкорного сурвайвл-хоррора с вязкой тягучей атмосферой и, как ни странно, хорошего образчика соулс-игры, что касается лора и сюжета. Повествование не ведёт тебя за руку, а лишь подбрасывает ключевые крупицы информации, необходимые для дальнейшего прохождения. Игра обладает лучшим саунд-дизайном из всех проектов, в которые мне довелось поиграть. Система крафта, как это часто бывает в играх подобного жанра не перегружена излишними активностями и деталями интерфейса, благодаря чему даже я, человек, с трудом вкатывающийся в игры жанра сурвайвл, по типу: "Don starve", "Terraria" и т.д. смог крайне быстро сориентироваться в основных моментах местного менеджмента ресурсов. Игра отлично подойдёт как хардкорным старожилам жанра, так и более казуальным игрокам, ибо благодаря грамотной проработке уровней сложности можно легко подстроить игровой процесс под свои потребности и возможности. В общем и целом, на мой взгляд, у игры одни только плюсы, и не понравится она может лишь тем, кому не зайдёт антураж и сеттинг, а также вид сверху, который отдаёт "Hotline miami".
Este juego fue un gran descubrimiento. Como fan de los survival horror que soy, no entiendo como no lo había jugado antes. El juego es, literalmente, un survival horror. A diferencia de otros del género, este juego tiene características de supervivencia. El juego tiene ciclo de día y noche, pasa el tiempo básicamente. De día tenés que explorar el bosque y conseguir recursos, de noche tenés que encerrarte en un cuartiro y rezarle a tu dios de preferencia para que no te garchen los bichardos. El juego tiene una historia que la vas a ir desglosando a medida que hablas con los npcs y haces sus quests. Si te gustan los jueguitos corte maincra o the forest, pero además te gusta el terror y la inmersión, te lo recomiendo totalmente. Es de esos juegos que me los metería por el culo. Un saludo a la grasa :v
buen juego de terror y supervivencia para jugar y cagarte un poco de miedo jajajaj , pero posta si esta piola jugalo . consejo: la pistola de un solo disparo es inutil no la craftees .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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