
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EL DARGUD.... un juego que arranca con un cartelito re tierno que dice: “Estás jugando un juego desafiante e implacable. Nadie te va a llevar de la mano. Respeta el bosque. Ten paciencia. Concéntrate” Así que AGARRATE BUACHIN. Tranquilos... no voy a spoilear nada más allá del prólogo (porque todavía no me pasé el juego XD) La historia arranca en un bosque de Europa del Este en los años 80 después de la caída del comunismo (GRACIAS A DIOS) por razones que nadie te explica, el bosque..... empezó a crecer de forma descontrolada y tapó TODOO nadie puede salir, las rutas desaparecieron y la gente atrapada adentro se empezó a volver loca o a mutar en cosas horribles, seres re antropomórficos y cosas así. En resumen no es el mejor sitio turístico.... JEH En el prólogo manejamos a un doctor que está re del tomate y que tiene secuestrado a nuestro TRUE PROTAGONIST (un tipo re misterioso con un abrigo largo y más problemas que mi PC). Después de un par de secuencias donde todo sale lógicamente mal, tomamos el control del TRUE PROTAGONIST o también el..... tipo del abrigo.... Llegados a este punto te estarás preguntando: "PERO LECHITA CUAL ES EL OBJETIVO :(" Muy fácil mi querido lector, escapar de ese maldito bosque... ¿Cómo? NO SÉ ARRÉGLATE. EL GAMEEPLAY AYYYY EL GEMPLEI...... Este juego es otra prueba VIDEOJUEGUIL de que para dar miedo NO necesitas gráficos hiperrealistas en primera persona. Acá la cámara está arriba, como en el GTA 2 o el Hotline Miami o... cualquier otro juego que utilice la.... emm vista... cenital.... PERO con una vuelta de tuerca BRILLANTE: UN CONO DE VISIÓN!!!. Básicamente solo ves lo que tu personaje está mirando de frente. Si te viene un bicho corriendo por la espalda, solo vas a escuchar los pasos apurados y ruidos guturales mientras rezas para que no te quiera vender medias. En resumen... no es nada nuevo pero realmente cambia la manera en la que jugas Si pensabas que el factor MIEDO es la "peor" parte de este juego.... oh querido lector... ESTÁS MUY EQUIVOCADO :) EL COMBATE..... es complicado, requiere ser preciso y tener paciencia para acertar cada golpe, si te pones nervioso (lo cual es MUY PROBABLE cuando veas a un ser lovecraftiano entrando por la ventana de tu refugio) y pegas a lo loco lo más probable es que mueras una y otra vez y te estreses y quieras abandonar el juego y... :/ El juego se divide en DOS ETAPAS muy marcadas (y muy estresantes): DE DÍA!! (Simulador de ciruja): Salís a juntar de todo un poco, chatarra, tablones, clavos y, lo más importante, NAFTA. El bosque es muy grande, no hay marcadores en el mapa que te digan a dónde ir y cada esquina te da ganas de no haber salido nunca del refugio. DE NOCHE :( (Simulador de BUENOS AIRES): CORRE BUACHIN... tenes que llegar a tu escondite antes de que se oculte el sol. Prendes el generador de luz (si tenes nafta), bloqueas las puertas con barricadas, te parás en una esquina con una tabla con clavos y vas acordandote de todos los santos que conoces...... La noche de Darvud dura unos minutos reales, pero se sienten como tres mil años. Escuchás ruidos de muebles moviéndose, golpes en las paredes y puertas, cosas que te vuelven realmente paranoico, es... hermoso. SURVIVAL HORROR nunca describió tan bien a un juego. SUBIR DE NIVEL! Para conseguir habilidades no ganas experiencia matando bichos. Nonono.. DARKGOD NO QUIERE SER TAN SIMPLE... Tenes que juntar HONGOS re locos del bosque, cocinarlos en una jeringa en tu cocina y inyectártelos. Muy polaco todo. Lo gracioso es que cada vez que elegís un poder (como ver un poco más lejos en la oscuridad), el juego te obliga a elegir una desventaja (como que se reduzca tu resistencia o ser más vulnerable al veneno). El juego no te deja ganar una y me encanta. Algo que hace destacar a este juego son los sonidos No es otro simple indie de terror genérico en donde el "terror" se basa en jumpscares donde el susto está asegurado. En darwun... el miedo es más auditivo pero sin dejar de lado lo visual, la atmósfera está exageradamente bien hecha. Cuando cae la noche podes escuchar cualquier tipo de cosa que te va a hacer dudar de si estas solo en el refugio o no (Y NO LO SABRÁS HASTA QUE SEA MUY TARDE) Si te gusta la atmósfera turbia, el terror psicológico DE VERDAD (sin jumpscares baratos de esos que te gritan en la cara) y no te molesta sufrir un rato, Darkwood es para vos. esta reseña se basa en mis humildes 8 horas de experiencia, pero creo que eso habla bastante bien de todo lo que me queda por descubrir de este jueguito. Recomendadito :)
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #250 |
| not modelled |
| $3.99−80% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это первый выживач, в который я поиграл. Я настолько был не знаком с этим жанром, что первые минут 20 игры после пролога вообще не понимал, что надо делать. Очнулся в доме в каком-то лесу, никто не встречает, записок нету, на карте ничего не указано, куда идти. Просто ходи туда-сюда и бери всё, что можно утащить домой, а и еще беги от собак. Также надо пережить каждую ночь в этом лесу, где твое единственное укрытие – это дом. Сперва я подумал, что просто надо успеть до ночи добраться до дома, а там меня никто не тронет. Представьте мое удивление, когда в первую же ночь дверь в дом спокойно открыл какой-то рогатый человек и меня спокойно продырявил. Где-то через час игры я смастерил оружие – палку с гвоздями. Начал доминировать над собаками и иногда над людьми с рогами. Потихоньку я втянулся – в игре просто надо исследовать всё вокруг и планировать оборону ночью в доме. А планировать – это же самое мое любимое. Я часто встречал людей, которые не любят планировать, типа зачем это, если всё пойдет не по плану. Дело в том, что им просто не приносит планирование столько удовольствия, сколько приносит мне. И эта игра стала просто отдушиной для меня в составлении планов. Через несколько игровых дней мой дом практически превратился в неприступную крепость, и я уже свободно разгуливал в своей части локации. В игре в первой главе есть три локации, которые надо исследовать и продвинуться по сюжету. Сюжет интересный, но что мне больше всего понравилось – это атмосфера. Она очень напомнила мне книги «Пикник на обочине» и «Улитка на склоне» Стругацких. А я в детстве фанател от их произведений, особенно от «Пикника на обочине». Эта игра отчасти вернула меня в детство. Вторая глава мне показалась лишней. Было ощущение, что ты начинаешь всё сначала, только на новой карте. А так как я не додумался перенести все свои накопления из дома на новую карту, меня охватило легкое уныние. Хотя вторая глава в итоге проходится раза в 3 быстрее, чем первая. В итоге игру я однозначно рекомендую. Очень жду теперь вторую часть от Ice-Peak Lodge.
I would really enjoy playing this game if it saved automatically when you quit. Why is this not a feature? It is completely unclear how much longer you need to play before reaching the next autosave. When I want to stop playing and exit, I get a warning saying that the last save was six (!) minutes ago. Why not make it work like Don’t Starve, where the game saves when you leave? I do not want to replay a section I have already completed every time, or keep searching and playing until the game finally autosaves. I honestly do not understand why it was designed this way.
恐怖压抑黑暗氛围满满 太喜欢了 白天推剧情探索世界晚上庇护所塔防 因为玩的太入神眼睛都忘记眨了好酸
★★★★★ (5/5) Darkwood foi uma das experiências mais marcantes que já tive. Sempre gostei de jogos de sobrevivência e gerenciamento de recursos, e o elemento de terror dá um charme ainda maior à experiência. Foi a primeira vez que vi um jogo combinar esses aspectos dessa forma, e acredito que, até hoje, não surgiu nenhum outro que consiga reproduzir exatamente o que Darkwood fez. A história é extremamente intrigante, a ambientação é surreal e o estilo artístico é único. Durante boa parte da jornada, você se sente vulnerável e constantemente em alerta, sem saber exatamente o que pode acontecer a seguir.Mas o principal conselho que posso dar é: jogue Darkwood completamente às cegas. Não procure dicas, guias ou spoilers. Muitas das coisas mais interessantes acontecem de forma natural, quase "sem querer", e descobrir tudo por conta própria faz parte da magia do jogo. Além disso, as suas escolhas influenciam o rumo da história e podem levar a finais diferentes.Depois que você entende as mecânicas e pega o jeito do jogo, confesso que boa parte do terror acaba ficando em segundo plano. Darkwood não é um jogo particularmente difícil, e conforme você aprende a sobreviver, o medo dá lugar à confiança. Por isso, a primeira playthrough é tão especial, é nela que você experimenta a sensação de vulnerabilidade, mistério e tensão da forma mais pura possível. Para finalizar, eu já tinha Darkwood na minha biblioteca há bastante tempo, mas só resolvi jogá-lo agora por causa do anúncio de sua sequência e confesso que fiquei ainda mais ansioso depois de terminar o jogo. Apesar disso, o que foi mostrado até agora da continuação me deixou um pouco dividido. O estilo artístico apresentado no trailer não me agradou tanto quanto o do jogo original. A impressão que tive foi de algo mais genérico, quase com aparência de alguns jogos mobile gratuitos, o que acabou me preocupando um pouco. Parte do charme de Darkwood está justamente em sua identidade visual única e na atmosfera que ela ajuda a construir. Por outro lado, a sequência está sendo desenvolvida pela mesma equipe de Pathologic, o que me deixa bastante otimista. Se conseguirem entregar uma narrativa tão envolvente quanto a do primeiro Darkwood, ou até melhor, já será um grande ponto positivo.
⭐ Nota pessoal: 9/10 Darkwood entrega uma das experiências de terror mais imersivas que já joguei. E faz isso de uma forma que poucos jogos conseguem: sem depender de sustos baratos, sem precisar colocar monstros pulando na sua tela a cada cinco minutos. A visão isométrica poderia facilmente prejudicar o terror, mas acontece justamente o contrário. A perspectiva funciona perfeitamente e ajuda a criar uma sensação constante de vulnerabilidade e desconhecimento. A ambientação é fenomenal. A floresta parece viva, hostil e completamente indiferente à sua existência. Os sons são absurdamente bem trabalhados e carregam boa parte da tensão do jogo. Muitas vezes o que mais assusta não é o que você vê, mas aquilo que você escuta. A história é intrigante e constantemente desperta curiosidade. O foco em horror cósmico funciona muito bem, principalmente porque o jogo raramente explica tudo de forma direta. Grande parte do terror vem justamente do fato de você não entender completamente o que está acontecendo. As noites são um espetáculo à parte. Momentos de tensão extrema onde cada ruído pode significar perigo e onde sobreviver até o amanhecer se torna um objetivo por si só. Durante a exploração da floresta antiga, o jogo me impressionou diversas vezes. Não necessariamente pelas imagens em si, mas pelo quanto eu olhava para algo e pensava: "O que diabos eu estou vendo?" Essa sensação constante de estranheza é uma das maiores qualidades de Darkwood. É um jogo denso, desconfortável, misterioso e extremamente bem construído. Uma verdadeira obra de arte do horror independente. E quando você finalmente sobrevive a mais uma noite... O dia nasce em Darkwood. :)
Had this game pirated but loved it so much that I bought it to support developers. One of a kind experience, my favorite horror game, no actually favorite horror thing of all time. First time I heard the phrase "horror game with no jumpscares" I thought that would be dumb and wouldnt work, but yet I was curious to try it out. I went in somewhat blind barely knowing anything about the game and how it works. Quit twice while trying to finish it (not someone who plays horror games often) as I thought it was hard and stressful, yet I returned each time because I was too damn curious as to what awaits if I push through and survive the nights. Didnt regret it. Sound design is insane, music is so good that I even bought a vinyl with the soundtrack. Every track is unnerving, heavy, very atmospheric and, every now and again, deeply hopeful. Atmosphere is so dense you can cut it with a knife. Interesting non linear story. What the game tells you directly is interesting enough to participate in and made me want to go out and try to understand better what is happening. Thats where the game shines. It rarely tells its tales directly, but it has many details, secrets and tiny stories of the woods scattered around the world. Notes in obscure places, items looted off dead NPC, secret interactions with characters, etc. I dont usually leave reviews I dont quite know how to properly articulate why I like things, but I like this game enough to try to convince anyone to give it a try. Wholeheartedly I recomend this game to literally anyone with any interest in horror games. Try to go in blind and with as few spoilers as possible. Be patient. Respect the woods. Focus.
This game is like a beautiful kiss to the horror genre. Unsettling, raw, and challenging. I'm probably going to buy the art book. I wish I had known of this game earlier. Excited for game 2.
Em toda a minha vida, eu nunca tive dificuldades pra zerar um jogo de terror. Chegando perto do final eles sempre ficam meio enjoativos no terror e já não me botam mais nenhum medo. As vezes acho algumas cenas até engraçadas. Esse jogo eu comprei tem pelo menos 2 anos e ainda não consegui zerar e isso já diz o suficiente pra mim.
На первый взгляд может показаться что это обычный, проходной хоррор, но на самом деле, это один из самый страшных игр в которые я когда либо играл. В первую очередь цепляет загадочность местого мира и сюжет, игра дает лишь намеки оставляя пищу для размышлений
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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