
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二十多个小时的流程,八十多种建筑,能玩的东西太多了。我还在研究新套路,真心推荐给喜欢城建和生存类的朋友。
赶上末班车了 头一次见到这种在树上建造的玩法 一开始很懵比 慢慢熟悉了就知道怎么搭配各种作业了
不错的游戏,独立开发商就不能和冰汽那种知名大作比了,本身自带独特的故事背景特色,很喜欢这种具有神秘色彩的风格。建议玩的时候调一下色彩饱和度,这样看起来能更舒服
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从凌晨1点开始玩的,5小时了,我还在跟这棵树死磕。谁说城建只能往横里铺?《雾隐天途》直接让你垂直内卷——从树根到树冠,滑索、升降梯、阶梯层层叠叠,硬是把一棵树玩成了赛博朋克城中村。每次向上拓展一层,俯瞰下面灯火通明的枝干聚落,那种“我在天上建了个家”的成就感直接拉满。80多种建筑,我虽然只解锁了几种,每解锁一个新科技就忍不住手痒想重新规划布局——这游戏最恐怖的不是迷雾,是我不知不觉又熬夜了。
Экспедиции классная штука. Отправляешь людей в неизвестность и ждёшь, что они найдут что-то полезное… если, конечно, вернутся обратно и не потеряются где-нибудь за пределами карты. 😄 Управление городом тут вообще отдельное испытание. Ты такой: "Всё, сделал людям лучше построил дома, поставил госпиталь". Few moments later… Они опять стоят в очереди за едой, ресурсов не хватает, а туман решил прийти именно тогда, когда всё начало работать. Потом понял, что огромный город на всём дереве не всегда лучший вариант. Начал делать маленькие рабочие поселения со своими домами, кухней и зиплайнами между ними. И неожиданно стало намного проще держать этот хаос под контролем. Обычный день архонта дерева. 🌳
J'ai du mal à prendre du plaisir sur le jeu.... Beaucoup de chose à faire c'est le point positif mais c'est brouillon, les ressources sont difficilement gérables (5 bucherons au max et toujours en manque de bois). La lumière pour le brouillard et une bonne idée mais du coup les monstres qui attaquent h24 ne permettent pas de pérenniser l'arbre. Pour le côté dirigeable trop couteux pour y passer du temps mais si on le fait pas l'histoire n'avance pas mais l'investissement mange des ressources ... le chat qui se mort la queue en gros. Je vais persévérer mais je n'y passerai pas énormément de temps ... Vraiment dommage.
Игровой шлак с плохо продуманной экономикой и дырками в сюжете. К сожалению, понимаешь это только ближе к концу игры. Ничего не потеряете если просто пропустите эту жалкую попытку воссоздать подобие Фростпанка
制作组确实良心了 三A级别 对得起这个钱 这波更新新增了很多内容 越来越好了
游戏地面建筑做的还是比较考究的,后期有种庄稼产粮吗,模拟经营塔防打怪一体,还是比较合我的心意,建议增加一键调岗换班,昼夜交替每个建筑去店太费时间了,守卫兵血条有点差,容易被怪单方面压制
本以为就是个普通盖房子的,没想到策略深度这么顶!人手就那么点,是派出去探险还是留在家里搞生产,纠结得要死。特别是那个‘光明祭司’来了,动不动就要带走我的人,当时真给我整不会了。每步都得精打细算,喜欢动脑子的绝对会上头。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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