
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在树上建城市这个点子太绝了!资源管理、塔防、探索揉在一起完全不违和,迷雾压过来的时候真捏一把汗,喜欢策略类的千万别错过
现在打折可以考虑入手一下,说实话,游戏还是很有想法滴,迷雾的设定不错,被后面的耀塔狠狠帅到了,就是玩法上可以增加点趣味性,游骑兵那个据点不能增加吗,就一个啊,不够用啊建议多加据点,打怪也要时间,赶过去来不及会有点心慌
Played the whole thing because of the setting but there are some things that need addressing The voices sound like they may all be AI generated. After day 30 you'll spend most of your time just waiting wondering if your game is bugged because you'll have no story quest for days at a time and you're probably at the point where your settlement has stabilized. QoL features like the option of repairing and upgrading all your buildings would be appreciated rather than having to individually click each.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚玩的时候觉得迷雾机制纯属刁难人 -_- 白天退潮晚上涨潮,跟上班打卡似的准时。但玩进去才发现,这玩意儿才是整个游戏的灵魂。你得在有限的光源和火焰资源里精打细算,既要照亮前路又要研发光能武器。最刺激的是看着雾墙一点点逼近你的外围哨塔,村民惊慌失措往树上跑,那种末日倒计时的紧迫感,比喝三杯冰美式还提神。我现在每天不跟雾斗智斗勇一会儿浑身不得劲
这游戏最让我上头的就是那个“毒雾生存”系统。你不是在跟电脑抢时间,你是在跟一层会呼吸、会涨潮的死亡迷雾赛跑。迷雾从树底慢慢往上爬,你必须在它吞噬你的家园之前不断向上拓展生存空间。每一次扩张都是在刀尖上跳舞——往上建需要资源,采资源又得派人下到迷雾边缘冒险,每一步都充满风险。而且这游戏还有个SAN值设定,长期暴露在迷雾里的小人会出现各种精神问题,甚至发疯。我第一次看到自己悉心培养的居民在迷雾中崩溃的时候,整个人都麻了。这种从资源管理到精神管理的双重压迫,让每一局游戏都像是在拍一部末日生存电影。城建游戏玩出恐怖游戏的心跳感,这谁顶得住啊?
在巨树上建城,在迷雾里玩命——这游戏把我的SAN值干碎了! 先吹一波设定:你在一棵参天巨树的枝干上建城,脚下是吞噬一切的迷雾。说白了就是把《冰汽时代》搬到树上,再塞点克苏鲁味的恐怖——这谁顶得住啊! 玩法上真的上头。垂直城建,空间极其有限,你得铺滑索、搭升降梯,把领地一层层往上盘。劳工采蘑菇、工匠搞后勤、游骑兵当调查兵团出墙送死——人手调配稍有不慎,外派村民直接饿死在地上。迷雾每晚逼近,不建火焰塔就等着建筑被吞、居民发疯。恐惧值拉满直接GG,压迫感拉满。 剧情也够劲。四位主角各怀秘密,多线分支,选择真的会影响命运。事件插画帅到炸裂,开场信号弹那段我直接脑补出电影画面。再加上《寂静岭》作曲山冈晃亲自操刀的音乐,氛围感直接溢出屏幕。 说点缺点:字体太小看得眼瞎,教程不够细,侦察渔场找半天才发现图标在右侧。
Если Frostpunk научил вас бояться холода, эта игра научит бояться пустого склада. Сначала строишь красивый город на дереве, всё планируешь, радуешься развитию… А потом приходишь проверить запасы и видишь, что жорники устроили себе бесплатный магазин прямо возле твоих ресурсов.
课代表总结: 在末日环境中围绕巨型古树搭建垂直城市,兼顾资源采集、居民安置与迷雾威胁的生存挑战 要点: 🌱 **核心设定**:以巨大古树为中心建立立体城市,类似《冰汽时代》的末世生存玩法,包含建造、策略、探索等多元元素 🛠️ **基础操作**:分昼夜班采集木材/食物,建造厨房、住房、伐木场等设施,需平衡资源分配与城市发展需求 🌫️ **环境危机**:浓密迷雾会导致建筑损毁、人员疯癫,需布置火焰守卫并研发科技提升抗性 🧟♂️ **敌对势力**:遭遇"光明使徒"袭击,需强化防御与巡逻,部分区域存在隐藏难民据点待发掘 🗺️ **探索目标**:逐步清理迷雾覆盖的地图,解锁新建筑与科技,揭露文明覆灭背后的秘密
这游戏真给我玩上头了!在树上建城市,还得防着那个鬼迷雾,晚上一来啥都得没。音乐是《寂静岭》那个作曲家搞的,氛围感直接拉满。玩法有点像把《冰汽时代》搬到了树上,还加了点克苏鲁那味儿,又紧张又刺激。剧情也带劲,插画跟看电影似的,特别是那个拿刀捅自己的小哥,看得我SAN值狂掉。Steam上83%的人推荐,喜欢策略生存的千万别错过!(唯一想吐槽的就是字体太小了,看着有点费眼 TT )
Why does this have so many positive reviews? The city building and economy aspects are a mockery of the genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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