
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.5Kreviews | 76% | — | $9.9M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Curti o jogo? Bom, ainda é Darksiders. Apesar de achar que muitas das análises negativas são muito sensacionalistas em relação ao jogo ter se tornado um Souls, não senti o combate tão travado ou desafiador quanto diziam. Levou um tempo para me adaptar à mecânica de dodge, mas quando peguei o jeito o combate foi muito mais fluído. O que mais me incomodou foi que, para se adequar ao novo gênero, foram tomadas decisões que eu particularmente não curti, como o mundo sem mapa, os equipamentos muito limitados e sem diferença muito gritante de gameplay entre um e outro... sem contar a questão do cavalo, que com certeza foi uma decisão de design para evitar grandes cenários. Além de tudo isso, foi desenvolvido um sistema de NG+ que tenta replicar o modelo Souls, mas que não te dá nenhum benefício. Em jogos Souls, você pode fazer o NG+ para conseguir equipamentos novos com as almas de chefes, explorar outras questlines ou apenas melhorar um personagem para o PVP. Em Darksiders 3 isso simplesmente não existe: você zera de novo só por zerar e que se danem as recompensas pelo desafio. Sinceramente só por este ponto já estou pensando em dropar a platina. Se você gosta MUITO de Darksiders e quer ficar a par da história até vale a pena, mas você também não perderia muita coisa, já que a história não tem impacto algum na lore geral com exceção dos últimos 10 segundos do final verdadeiro. Tirando isso, realmente não vale o seu tempo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game looks good and that's about it. Combat is okay, but really simple, enemy variety isn't great. Despite there being a lot of variants, they generally behave the same and with a lack of of depth, it's the same dance everytime. Even the bosses, who visually differ the most play the same. Everything falls kind of flat. The writing is bad, the story might turn out okay. The main character is quite docile to be the horseman of FURY. It feels aimless. It's very bizarre that for a game that should have a simple premise, they added so much fluff. Crawling, limp noodle platforming, and puzzles that are both too easy but unclear. 10 different currencies to do all sorts of things I can't even use yet.
Schwächster Teil. Uninspiriert & Langweilig. Fühlt sich an als wären alle Konzepte und Assets aus 1 & 2 nochmal ordentlich ausgequetscht worden nachdem man alle kreativen Köpfe gefeuert hat.
谁教你在打BOSS的时候搞这种司马一样的跳跳乐的?
Всем, кому она может не понравиться по началу - дайте шанс, дальше будет лучше. Как же я горел в начале, как ругался и думал дропнуть, но по итогу с кайфом прошёл. Очень недурная калька на дарк соулс, с увлекательным сюжетом, который заодно и много интересных моментов раскроет по поводу остальных частей, а также снова нескучный РАЗВИВАЮЩИЙСЯ гг, вау! Серьёзный минус к погружению - нет саундтрека, либо я его не помню просто, что на самом деле ещё хуже чем отсутствие. Рекомендэйшон
Игра полный шлак, отсутствие карты дает о себе знать когда ты теряешься в однотипных локациях, система боя просто ужас , особенно сложно с противником с щитом, отсутствие полоски задания по итогу ты просто идешь хрен пойми куда хрен пойми за чем, не понятные дизайнерские решения в плане двух путей один ведет в тупик хоть и новый , а другой в локу где был но там открывается какая-нибудь дверь и ты даже этого не слышишь. Игра 0 баллов из 10 худший дарксайдерс из всей линейки
Dark Souls if it was mid. Diddy Vulgrim goated tho.
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Управления в игре очень отвратительное
I really REALLY loved Darksiders 2, but this does not follow in its footsteps. In fact it's really confusing that it seems like a hack and slash style, like the previous games, but they turned it into a souls like. It's not a great mashup. This means enemies will stab you in the back while you're in the middle of a long stringed combo, and the dodge has to be timed perfectly right, but not always possible to cancel in the middle of a combo. You have groups of enemies like a hack and slash, but all of them can interrupt your combo, force you into a flinch lock, and kill you before you even realize it is happening. However, enemy attacks are unflinching. You'll be dying and restarting and losing souls (money) all the time. Because you have to go try and get your souls back, it forces you to redo the same sections of the level instead of trying a new path, therefore it makes exploration a bore. I waited a very long time to buy this game, unsure of how I felt about the reviews. Turns out they were right, this game is unfortunately a pass from me. I love hard games, but there's something about souls like that just doesn't feel fun. There's a difference between a well crafted game that is challenging, and a game crafted to play with your frustrations and disrespect your time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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