
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.8Kreviews | 79% | — | $13.9M |
| $29.99 | 34.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
какого то хера сам по себе хуярит с револьвера игру приходится перезапускать когда исправят
игра хорошая интересная но когда нажимаешь на esc то автоматически зависает не знаю может только так у меня одного
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 39.1K | 90% | $13.99 | |
| $13.9M | 286.6K | 96% | $4.49 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 12K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $185.9K | 3.9K | 83% | $1.99 | |
| — | 12.9K | 89% | — | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $672.3K | 4K | 68% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
quá nhiều lỗi, đặc biệt thoát menu là treo. Ngoài ra, tại cảnh Ivory Citadel, màn thông qua voilwalker để đẩy tượng Death ra ngoài không được => tất cả các vấn đề này nếu sét tỷ lệ khung hình mức 60 sẽ ổn
Не понравилось. Все однообразно и душно
гуд гейм
Это игра, уступающая в жанре "мальчик на побегушках", разве что, только дез стрендинг. после пролога оказался в кузнечных землях. пора работать сантехником, прокладывающий трубы с огнем и водой до творцов. что в кузне, что в водоеме, тебе надо выполнить пару-тройку заданий с тремя под заданиями, чтобы тебе дали ключ, открывающий новую тройку заданий с тремя подзаданиями в каждом задании. все было сделано для того, чтобы ты открыл путь к стражу, которому нужно 3 камня, чтобы он оживился. понятное дело, для каждого камня подзадании. в итоге страж пробуждается, но он сходит с ума начинается АФИГЕННЫЙ босс файт с НЕ МЕНЕЕ АФИГЕННЫМ саундтреком. и это только начало истории главного героя и игрока, который задолбается бегать туда сюда, но будет доволен шикарным геймплеем, роскошной графикой(для 2012 года), афигенными боссами и мини боссами. лично от меня 7/10. по быстрому пробежался по основному сюжету, теперь буду е"аться с доп мисиями
one of my childhood games and i forgot the name years ago i used AI to described what the game looked like from memory. and when i saw it i recognized it instantly its 11 years old but still feels good to play even in 2026 but why the hell are the vines so bad to climb?? you have to spam whichever direction to climb and its so much slower
gg
хорошая игра!!!!!!!!!!!!!!!!!!!!!!
DISCLAIMER: This review is based on my experience with the closed beta available as a launch option. Fully recommended, but with some with huge words of caution. On the positive side, it is very much like the first one, but with a vastly expanded semi-open world (or rather hubs) and Diablo-type loot system. The graphics hold up incredibly well, especially with the new textures, antialiasing and lighting in the closed beta (it seems raytracing was not added for PC, but there are visible improvements anyways). I played it in 4K and it's been a while since I've taken this many screenshots of a game. The story was also interesting, although a bit padded out, but where the game shines is in the epic boss battles and vibrant settings. I was left in awe a lot of times. The character building is also good (Death is very likable). Now to the caveats. If you don't want to be bothered by a trillion bugs and crashes, just play the normal version, not the beta. I can't tell how many times the game crashed on me. The stuttering in a lot of areas was insane, sometimes completely freezing my game for a few seconds or stuttering very badly to the point of making it almost impossible to play. There were also problems with aspect ration when using DX12. I just continued playing because I was liking everything else about the game, but all of this was insufferable. There were other minor problems, related to the game itself, like how bloated the first two areas were or how difficult it was to deal with multiple enemies at the same time. It seems like the combat was better suited to one on one fights. It was also difficult to perform combos due to enemies not staggering or doing unbreakable atacks (although this might be related to the Apocalyptic difficulty). I could also mention there was no explanation of stats at all, and, mind you, there are quite a few, and also no button for running, which is an insult with such big areas. Lastly, I know it was a trope/joke kind of thing, but having so many quests involving getting 3 items or doing 3 things got old really fast. Even after all that, I think it is an excellent game. The fact that I continued playing despite all that is a testament to that. The normal version should do away with most if not all those problems anyways.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.