
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun and cool
제작자의 머리가 반쯤 함몰되어 편의 시스템이 거의 전무하다. 아마도 제작자가 장애를 가지고 있거나 그에 준하는 무언가가 있어서 편의의 기준이 평범한 이들과 많이 다른듯하다.
Ist supder duper
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이누야샤 플레시 게임 이후로 턴제 게임을 정말 오랜만에 해보는 거였는데 유튜브 쇼츠로 본 것도 있고 마침 할인도 하길래 그냥 사버렸다 게임의 난이도가 상당하다는 말을 대충 들어봤기에 그걸 감안하고 게임을 시작했다 72시간 만에 겨우 엔딩을 보고 이 게임이 어려운 이유를 생각해보니 크게 2가지가 떠올랐다 첫 번째로는 상실감이었다 애지중지 영웅을 키우지는 않았어도 적어도 6레벨 챔피언 영웅을 잃는다는 것은 꽤나 힘들게 느껴졌고 게임캐릭터에게 상실감까지 느껴질 정도였다 두 번째는 꽤나 심한 노가다 요소였다 1레벨 영웅 한 명을 6레벨 챔피언 영웅으로 키우기 위해서는 꽤나 많은 시간이들고 던전을 계속 반복해서 돌아야 한다는 것과 심지어 영웅이 던전을 돌다 죽어버리면 다시 그 짓거리를 반복해야 한다는 점이 꽤나 큰 피로감을 유발하였다 그럼에도 이 게임은 그런 어려움을 견디고 게임을 플레이할 정도의 재미를 준다 "난 이런 어려운 게임도 클리어 하는 다키스트 던전 오우너!"와 같은 과시욕도 있겠지만 단순히 그런 걸 떠나서 게임 자체가 재미있다 던전 노가다라고 하였지만 각 던전마다의 특성, 영웅의 조합, 장신구 등등 전투의 양상은 매번 다르다 그리고 이 게임의 가장 큰 재미요소라고 할 수 있는 영웅의 기상은 다른 게임에서는 느끼기 힘들었던 감정마저 느끼게 한다 한 마디로 말하자면 이 게임은 군대와 비슷한 것 같다 힘들었지만 그럼에도 좋았던 적도 있는 그런 강렬한 경험을 준다
6
I hope the game was gayer. 10/10
傻逼游戏傻逼才玩
good !
9 times out of 10 the heroes you lose will die to preventable stupid ♥♥♥♥♥♥♥♥ that you've brought on yourself and it makes you want to tear your hair out, and by the 10th time you're expecting it to happen again, only for your character to have the most orgasmic protagonist moment in all human history and the dopamine hit is roughly on par with trying crack for the first time and it traps you like a vortex for the next sleepless 24 hours so yeah its pretty good
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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