
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #91, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
weird one to get a review done for this one. wanted to revisit it but there were just so much changes after all the patches and there is just so much to read up on and theroy craft that u get instanty discoured to even start a run. honestly everything pisses me off about this game. the fact that the bountyhunter is a once of recruit that replaces another, the banter pisses me off, the rng pisses me off and even the good rng pisses me off because when good relation ship happens it is bound to skills and the skills are usualy ♥♥♥♥ and not the one you focused on so thats right up a middle finger into your face. the animations and the traveling speed basicly force you to play with 2x speed so turn on your faithful cheat engine boys. the animations are so complex that all the workshoppers basicly said "nuh ah ♥♥♥♥ that ♥♥♥♥ i aint gonan create it, way too much work for it fam". to be honest i couldnt even be bothered to check the new mode out because there was just so much tutorial and text... NO I CAN'T!!! the devs had a winning formular and took a ♥♥♥♥ on it and created a mess
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. I sadly however, made the mistake of getting too attached to my hero's as I named them all by my friends T_T For a tip to new players. DO NOT PUT THE NAMES AS YOUR FRIENDS. It will make you worry for their safety in every run they are in and make you feel devistated when they eventually die..
Current Feelings overall is I don't enjoy this game after a couple runs it greatly challenges you to try to grasp what you thought was familiar but wasn't. I have put so many hours into DD1 before mods and after to the extent that it is one of my favorite games of all time. DD2 has very beautiful visuals and animations that I would love DD1 to have but that's about it. This "Sequel" in gameplay terms is almost entirely different. The core gameplay loop is the same but the experience is VERY different to the point that it just feels worse to play. After initially playing it I legit wanted to play DD1 instead which is an awful feeling that I don't like getting when playing a Sequel to one of my beloved games. Will I try to play more later? Yes, I don't want to give up on this game after buying it and the DLC thinking I was going to be having a blast but I just can't agree with the sluggish progression system that penalizes you for making it more balanced or fair. Your characters Kits are heavily broken up and straight up you need to "grind" for which is a huge turn off for me. Skills that you could acquire very early and quickly to build a hero to your playstyle will take many many hours to achieve. The Trinket's/Trinket System is the most disinteresting thing in the whole game which is heavily disappointing because it's what made DD1 super fun to build teams around. DD2 completely erased that notion as most trinkets are either not worth using or just give you very minor buffs that aren't even that good or fun. I used to build my tanks or DPS characters around trinkets which made them into glass cannons or heavy tanks. I would make some status and debuff heroes that controlled the fight with trinkets all the time and it was an absolute blast. DD2 to my extent barely allows any fun in terms of builds other than Hero "paths" which changes the playstyle of your heroes but still limits you heavily. Even with Mods to improve the gameplay loop and even help balance the game, I am still struggling to enjoy or have fun with team comps or builds that get completely countered or just end up being mediocre at best and playing the game just feels like a chore instead of Darkest Dungeon. At this point if you told me there was a mod to just rework the entire functionality of the game to make it the same as DD1 I would do it in a heartbeat. I rather play DD1 than 2. The Relationship mechanics, reworked stress, complete redo of the buffs/debuffs/conditions, and long embarks with lesser rewards for completing it and being a more "linear" pathing with choosing which path to take moments and events that don't encourage a whole lot, I miss collecting mats and funds via diving into dungeons and playing a level with objectives in mind. Overall I might change my mind the more I play but I currently feel as though this game should have expanded upon the first without drastically changing the game into grind heavy, trial and error, and limiting experience.
I have 240+ hours in darkest dungeon I. The art, sound, animations, character designs are great in darkest dungeon 2. But I don't seem to figure out how are you supposed to play and enjoy the second game. It feels like you have to play until you magically get the right rolls and items. There's not much else to it, play and lose, until you have the luck to randomly get a synergy of quirks, items and encounters. It sucks. Truly, I'm disappointed in the direction this game went. I don't feel like it's respecting my time, I don't want to play until RNG is on my side, and having played a lot of other turn based strategy games, I don't believe this is a skill issue on my side, it's just not for me or people who only have a few hours every other day to play.
The game is pretty dark maybe even one of the darkest games, with two very dark dungeons. It's kind of like a Darkest Dungeon® with 2 darkest dungeons ... These dark dungeons are pretty dark, and filled with dark gore, it's kind of like my thing ... Yeah gore is cool ... heh ...
Вы что с ума все посходили?? Какие еще смешанные отзывы??? Игра обалденная, и, да, она не похожа на первую часть. Но это разве не отлично, что разработчики решили дать нам что-то новое, а не то же самое? Короче, негатив пишут люди с синдромом утенка.
[h1]За 7 ч во второй части понял больше чем за 40 ч в первой. Думайте....[/h1] Игра очень приятная по атмосфере, анимации, истории... В общем лучше чем в первой части. Нету душного гринда голды что бы прокачивать персонажей. Отдельный плюс за систему отношений, когда при хорошей раскачке соц связей, бедолаги заступаются и помогают друг другу. Шкилет как я понял не баг русификации а фича, пасхалко на велинда. 9 респектов деду от разбойника из 10
Advertising this game as a sequel for Darkest Dungeon has to be illegal. Whole ass different game, trying to be a "roguelike" while having little to no replayability. Visuals are nice I guess, but... game's not worth it, honestly.
If you played the first game expecting another bigger version of awesomeness LEAVE NOW before the disappointment hits harder than your mother on crack. They took out the city system, added in a stupid cart you have to "drive" and destroyed the heart of the game. The developers are so out of touch with what made the first game great that this is genuinely one of my most hated sequels in gaming history.
A primeira coisa que você precisa entender sobre Darkest Dungeon 2 é que ele não tentou apagar o primeiro jogo. Eles criaram uma experiência paralela. Se no primeiro você era o administrador de uma vila amaldiçoada tentando manter um exército de heróis vivos a longo prazo, aqui a pegada é outra. É um roguelite puro. Você junta quatro desgraçados em uma carruagem e tenta sobreviver a uma viagem direto para o fim do mundo. E isso muda tudo. O que mais me chamou a atenção foi a mudança no combate. Sai aquele sistema antigo de porcentagem — onde você rezava para o seu ataque com 90% de chance não errar — e entra o sistema de Tokens. É muito mais tático e visual. Se o inimigo tem um token de esquiva, você sabe com certeza absoluta que o próximo ataque vai dar errado ou causar metade do dano. Isso transforma o combate em um quebra-cabeça de eliminação de defesas antes de aplicar o dano real. Agora, muito se fala sobre o desespero do sistema de Afinidade e como o estresse destrói a equipe por dentro. Mas, jogando a sério, você percebe que isso é até contornável. Se você souber usar os itens certos nas Estalagens (os postos avançados) e tomar as decisões corretas nas encruzilhadas e durante os combates, você consegue forçar a amizade entre os membros. Com um pouco de gestão, o que parecia um caos vira uma máquina de combos absurdos. A afinidade é domável para quem tem visão tática. Onde o jogo realmente te esmaga, e que se mostra uma dificuldade absurdamente maior, é o próprio modelo de viagem na Carruagem. A estrada é o seu pior inimigo. Você precisa gerenciar a integridade das rodas, a armadura do veículo e, principalmente, a Chama. Cada bifurcação exige uma escolha entre rotas que podem destruir seus suprimentos ou jogar sua equipe em emboscadas brutais de cultistas. A mecânica de dirigir a carruagem e planejar a rota exige uma logística impecável; um erro de cálculo aqui, ficando sem rodas ou deixando a luz apagar, e a expedição acaba antes mesmo de chegar ao chefe. Visualmente, a transição para o 3D foi um acerto enorme. O jogo continua com aquela arte suja, sombria e opressiva, mas as animações agora têm um peso absurdo. Você sente o impacto de cada golpe, e o narrador continua lá, impecável, jogando o seu psicológico no chão com cada frase. Resumindo a obra: Darkest Dungeon 2 não substitui o original, ele caminha ao lado dele. É um jogo sobre extrair o máximo de tática em meio à brutalidade de uma viagem infernal, onde gerenciar o estado da sua carruagem na estrada é tão vital quanto saber bater nos monstros. Se você gosta de pensar a cada turno e de planejar rotas como se a sua vida dependesse disso, é um prato cheio.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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