
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une suites qui, je pense est plus adapté au nouveaux joueurs que DD1, on retrouve assez peu d'aspect de DD1 avec un système de relation intéressant , des combats basé sur des marques, une gestion des héros qui change radicalement, des morts moins punitives presque sans conséquences , des modèles 3D qui renforcent l'immersion. Tous ces changement ont, selon moi, pour but de plaire à des nouveaux joueurs qui veulent découvrir cette licence. en points positif, je dirais que les visuels sont vraiment agréables, le lore des héros qui est révélés les rend attachant (pour certains), le système de relation ajoutes une mécaniques de combat très immersive, des breloques pour Héros/Diligence permettent des Builds assez varié, une progression visible et addictive tout au long de la run, le changement des campements pour les auberges qui étoffent les possibilités d'amélioration, une histoire qui, pour moi, est mieux rythmé que dans DD1. en point négatif par contre, je trouve dommages que le système de combat ce repose essentiellement sur les marques, le manque d'accessibilité aux mods qui peut en à surement dégouté plus d'un, la gestion du villages de DD1 qui est délaissé dans DD2 qui m'attriste, le fait de pouvoir améliorer les compétences, les armes et les armures et les différentes optimisations avant d'entrer dans un donjons, le fait qu'il n'y ait plus tous ça fait perdre une grosse partie stratégiques au jeu (de mon point de vue). En bref, la perte d'une grosse partie gestion/stratégique pour une meilleur accessibilité, évidemment que les joueur de DD1 allait un peu râler, mais ce n'est pas un mauvais jeu pour autant, un peu cher au prix de base, mais je le recommande fort si vous l'avez en promo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 312.5K | 90% | $4.99 | |
| $25.2M | 263.1K | 96% | $7.99 | |
| $25.2M | 20.2K | 79% | $21.99 | |
| $25.4M | 128.3K | 97% | $9.99 | |
| $25M | 47.3K | 97% | $49.99 | |
| $25M | 12K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 94 | 69% | $9.99 | |
| $3.1K | 6 | 17% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $1.6M | 3K | 86% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然更新越来越不友好,但是还是一个好玩的游戏。最早在EIPC买了一份,最近打折又回STEAM上买了一份,只能说EIPC是真的不好用。
It's fun, however it has lost some of what made the first game exceptional.
A worthy sequel and a hell of a game! Don't care what others have to say but I had the time of my life and hearing Wayne June's majestic voice once more was truly a blessing, may he rest in peace in the great cosmic beyond. I count both this game and it's predecessor as timeless masterpieces and wholeheartedly recommend experiencing them both on your own. May we all found ourselves again...in the Darkest Dungeon.
god
太好玩了 玩了七个小时还没·打过第一章
:)
第二部没有玩下去的动力
好游戏
Spooky, atmospheric, very different from the first game except in vibes. It's got vibes locked down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.