
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Sim, o jogo não é excelente, mas horrível também é exagero.[/h1] Primeiramente, contradizendo o título do jogo, [u]ele não é uma sequência[/u]. O jogo pega as características do seu antecessor e reformula com novas ideias adaptadas para a sequência, ao ponto de ser quase irreconhecível do material original. Algumas ideias são boas, porém outras nem tanto. A apresentação do jogo é [u]a melhor parte dele[/u]. As animações, os sons, os efeitos e a música, tudo colabora para tornar o combate infinitamente satisfatório. A narração continua excelente, com frases icônicas e ótima performance do narrador [i](RIP)[/i]. Além do [b]sistema de relacionamentos[/b] que, apesar de intensamente intrusivo, é um dos aspectos mais gratificantes quando dois personagens se auxiliam e lutam lado a lado, mas está longe de ser um jogo perfeito. As runs são [b]extremamente longas[/b] comparadas a jogos do mesmo gênero, em média três horas para completar, e isso acaba expondo os principais problemas com o jogo. O mais óbvio é o mini game da carruagem que, apesar de bonito, demora quase um terço de toda a run, e fica repetitivo depois de dez segundos. Em combate, [b]o sistema de tokens[/b] coloca mais controle na mão do jogador em cada ação, tornando o jogo mais fácil de entender e muito mais fácil de dominar. Mas, depois de se familiarizar com ele cada encontro [u]se resume a um fluxograma[/u], onde você utiliza habilidade [i]“A”[/i] quando o inimigo possui token [i]“B”[/i] e responde com habilidade [i]“C”[/i] quando é afligido com token [i]“D”[/i]. Bosses são a exceção dessa regra, onde eles ignoram certas tokens e adicionam novas específicas somente para eles, e por isso, acabam se tornando os encontros mais desafiantes. Também, [b]os personagens[/b] são outro ponto de debate. Onde alguns deles são muito mais versáteis e úteis ao longo de uma run, comparados a outros na mesma categoria [i](Plague Doctor e Man-at-Arms)[/i]. Também, pelo fato que demora múltiplas horas para desbloquear todas as habilidades dos personagens, você acaba sendo afunilado para jogar com os mesmos personagens mais consistentes, desencorajando experimentação. Assim, parece que muitas runs foram condenadas desde o início, devido ao seu erro feito três horas atrás na [u]seleção de personagens[/u]. Porém, apesar dessa análise turbulenta [u]eu ainda me diverti com o jogo[/u]. Parte do entretenimento dele é se frustar com combates injustos, perder horas de progresso, voltar e triunfar contra os mesmos inimigos. O jogo coloca mais ênfase em [b]runs únicas[/b], ao invés de uma progressão ao longo termo característica do seu antecessor. Também, ele possui conteúdo suficiente para render umas dezenas de horas, apesar de não possuir muita rejogabilidade. Além de Kingdoms, um modo alternativo que é mais semelhante ao primeiro jogo, apesar de também sofrer com seus problemas específicos. [i](Para aqueles que acham o jogo muito lerdo, você pode aumentar a velocidade dele nas configurações)[/i]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tremendo juego! 10/10 el Flagelante le gana a todos, como siempre
玩了一下,跟一代比起來好上手多了,戰鬥畫面變細緻了,遊戲的玩法變不同,有玩過一代會推薦來玩看看。那馬車是怎麼回事點半天不會移動。
美术优秀,画面精良
只玩过2代,肝确实肝,但是内容蛮多的,前期每开一把都有新东西。等到打完全部boss,都解锁差不多了。没有那么糟吧。
红钩美术 无需多言
Phenomenal! If you like rouge-like, RNG, team building, min-max loadout, narrative, and story style games, you will definitely love this game. It has several negatives but not harming the overall gameplay: - Gloomy and Dark - UI is a bit of a learning curve - Regions (such as Shroud, Tangle, ...etc) doesn't show mainly the enemies resistance levels and attacks (like burn, blight, ...etc). You still may get the hint from the regions avatar though not accurate honestly. Nevertheless, addicting, loving it, and totally recommended.
重开,爽!
Всегда восхищался визуалом, аудио и общей эстетикой игры, но каждый раз пытаясь в нее поиграть в какой-то момент у меня на 4х кубиках Д20 выпадало 4 единицы и я проебывал забег который невозможно проеабть, ну и вот недавно вернулся на новый режим да и старый пробовал, и 3 мошьнейших забега заканчиваются проебом из за событий шансы на которые меньше 1% К пример в ласт забеге мне попался бос космоуродов и мой основной урон по босам был с яда расхитчицы, так вот он 4 раза подряд с шансом в 20 % зарезистил яд, так же еше 1 ил 2 раза резистил кровоток, и все отрицательные метки))))) а мой окультодантист стабильно выдавал хил 1-4 )))) ну да ну да ,..................просто уже нет желания играть в эту игру когда 3 таких забега подряд, когда даже для самой имбо пачкии у тебя есть рандомный шанс 1 к 1000 на самый тупой и обидный проеб надеюсь что когда разраб выходит из дома на улицу, у него тоже происходит бросок рандомных кубиков на 1 к 1000 шанс обострятся жиденьким поносом в людном месте
打完5个boss了,都是用一个队伍过的,最后一个boss sl赖过去的,虽然游戏素质很高但还是给差评,游戏体验太差了 boss强机制,有大量初见杀,需要大量试错,而试错成本是几个小时的存档。 其实数值能感觉到我方要高不少,关底boss只有最后一个sl了其他都是一遍过,毕竟只要不团灭就行,甚至很多时候感觉到队伍被boss针对了仍然打的赢,但是你可以赢几十次,被红钩概率学一次死一个人就等着回十字路口吧,尤其是小boss 最后一个boss实在是打破防了,我队伍里能摸到4号位的就手枪和镁雨,被boss三阶段四号位小怪卡死,硬生生靠着老兵抗自己的影子十来个回合灌boss伤害走三次机制过的,我知道这个队伍短板太明显我不配赢,但是应该让我早点回家吧别让我打五个小时告诉我被这个小怪卡死 那我为什么我不换队伍呢,(指向反思祭坛和蜡烛)你说呢? 另外除了boss以外的局内也很单调,基本上选什么开局就决定你要怎么玩这局了,做成肉鸽玩法却没有肉鸽的优点,取短补长了属于是,白瞎了这么好的美术
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.