
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The slow paced "menu" formatted as traveling through a couple of named locations, voice acting and graphic style gives the game a unique aesthetic. I like the gameloop too. I won in the mountain for the first time after about 8 hours and I think there is plenty more content. I haven't even unlocked any other characters yet.
yy es el darkest q queres q te diga
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议第二把直接开999蜡烛+faster driving,一回生二回熟太上头了 不要忽视关系啊,这一作的关系系统非常强,升上去之后互相加buff可以显著降低后期难度 打不过的时候建议上网找配队攻略,不同配队完全不是一个难度的游戏来的
二编。开了三把分别被死神、收藏家、死神踢死了,第四把终于是打过第二章了。反复游玩下来逐渐适应二代更复杂的系统机制也就慢慢会玩了,体验变好才有心情体会美术风格和配音。游戏的主要问题是复杂的游戏机制,加弱引导,加一次性端上桌所导致的,特别是希望祭坛加点方面,过于自由的加点分配很可能导致瘸腿。例如我起初玩的时候,加点主要分配给了英雄和饰品,对旅馆物品和马车物品不太重视,旅馆物品少导致角色掉了关系难以拉起来、背刺队友、大量掉血,马车没有物品导致地图侦察概率低、马车少轮子和盾牌,队伍本身加成少,还经常要抢修。 P.S.在DD2的主角是老祖学生加忘年交,感觉老祖台词不上压力、不嘲讽就罢了,说话都变夹了,整个人心态都是平稳、遗憾加些许无奈的溺爱,完全不是前作被早期电诈回乡下的工具人可比的。 —————————— DD1过来的,看了其他评价说是没有DD1好玩,但是画面和动作设计更精美了。原想着我就是个菜狗,又不在意速通和成就,慢慢磨欣赏红勾独特美术就够了,结果玩了之后才知道这游戏他妈难玩的离谱。游戏机制从DD1根据英雄等级自己挑副本下,变成一条道走到头过本,DD2中间随机事件但凡翻一次车就得失去所有物品和英雄从头另开,提前结束旅程(投降)除了几根破蜡烛啥也捞不着。 美术我只玩了乱冢、燔城,不能说整体怎么样,可是这两个地方一个大面积红,一个大面积绿,多玩几次真的非常疲劳,远没有DD1那样阴暗暗淡的感觉吸引我。而且背景里的配音也不如DD1有意思,虽然DD1老祖真是冷嘲热讽,平时也调侃说自己爆压,但是看到下本的英雄关键时刻爆了美德,三十年河西怎么可能不爽?DD2的背景发言就一点味也没有,很客观地描述事实,文本上更加符合克苏鲁类型,但是这毕竟是个游戏,只想通关的时候没人认真听小说。 难度上DD2也没有DD1开存档简单、一般、困难可选,而机制上却比DD1更加复杂,堆在一起只会让人头都大了。buff更加复杂了,物品类型有三种,配置方式却各不相同,购买还要用到两种不同的货币。压力机制也更复杂了,还增加了人物关系系统,英雄性格不同,不注意调理导致凑在一起经常关系恶劣,关系恶劣战斗就背后使绊子打不过,打不过英雄越拖越容易爆压,爆压又导致关系不好。像我这样玩的菜又不乐意直接抄作业的玩的很难受,而且我运气也不好,第二章除了第一次打进BOSS战就再也没有打到头,第二次是dot队次次不上腐蚀、小怪增伤只感觉刀刀暴击天都塌了,第三次配了直伤队美美打了将军和图书管理员,好不容易眼看着到到酒馆、结果前一站裂隙整队身上没减益也一次死门都不抗,第四次认命抄了个兵波瘟修、轮椅齐全这还能输?真的能输,打完将军下一站手术台开怪随机到抗性增加buff,五次上腐蚀才肯吃一次,外科医生猛猛奶,甚至有空给我的老兵解震慑减益,打到27轮只剩下瘟疫了,此时一看时间已经零点了。我想到整整十八个小时除了挫败我什么也没体会到,不禁十分破防,开了二倍速想再来一把,但是倍速画面血条有时候看不见,这次刚进乱冢苦修没抗住死门就挂了。 真的,这个游戏目前让我感觉到的只有抑郁。机制好像不是很复杂,可就是管不过来,随机事件太多,就算找攻略抄我也还是打不过。特别是dot队遇到加15%抗性的怪的时候,打的我眼泪汪汪的,一直打一直输,又累又无力,查攻略知道还有道途内容心里更是难受,好像我连新手村都出不去。
二代角色更帅了不过马车走得真是太慢了玩得我鬼火冒。os为什么我开了仙人模式我的满回忆阿三还是死了。我将半年不再玩这个游戏。
game so stressful it feels like youre actually there!!!1!!!
снимаешь стресс получая стресс.
Buy the game
Por favor no saquéis más juegos dedicaros a otra cosa....
너뮈 어려워유
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 94 | 69% | $9.99 | |
| $3.1K | 6 | 17% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $1.6M | 3.3K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 312.5K | 90% | $4.99 | |
| $25.2M | 263.1K | 96% | $7.99 | |
| $25.2M | 20.2K | 79% | $21.99 | |
| $25.4M | 128.3K | 97% | $9.99 | |
| $25M | 47.3K | 97% | $49.99 | |
| $25M | 13.1K | 86% | $49.99 |