
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The mechanics are really ♥♥♥♥ IMO. Stress and healing are balanced so bad in this game. Healing is gated behind your character being at a certain HP BEFORE they can get healed. Like why? The relation system feels way to forced, and if you don't have good relations you get ♥♥♥♥♥♥ really hard from the debuffs put on your moves. I also hate that you are forced to fight a lair boss to challenge the mountain because one of your characters will always die to one unless you have a very specific team made, and you will always have a character have a meltdown from stress which then make EVERYONE on your team hate them. Like you already lose all that characters health when they have a meltdown and on top of that they get -2 relation with everyone which in turn makes all your moves worse. Horrendous balancing decision. I get the game is suppose to be hard, but like when this happens it's an instant abandon run. It's not just that either. Getting certain diseases in this game can also be instant abandon runs as well. Their is a disease that gives your character -15% max health. If you get this on your tank the run is not worth continuing, and this applies in every bad way you can think of for other roles as well. In the first game, yea there are bad things that can happen, but runs would be like 15-20 min max. This is a full on slay the spire type game. Runs take like 40-60 min each and it feels gigga ♥♥♥♥ when something like this happens, because it doesn't feel like I did something wrong in most cases. I just get ♥♥♥♥♥♥ by RNG and am expected to say "unlucky" and go to the next run. If that happened like 1 of 5 runs sure. But it happens like 4 of 5 runs. There is to much RNG in this game for healing to be limited, and stress to be egregiously punishing.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfortunatley just not at all up to par with the original game
解锁技能这么费劲好玩吗,还要专门选路去做事件,看到那些初始技能搭配能不笑的有玉玉症,一次特殊事件还只能解锁一个解锁之前不知道是啥,,还不能我自己选,不知道在搅什么了 美术绝了,美工骑着红钩全员上班 剧情看着也不错,补了很多东西 查看怪物具体能力的功能不错,记得一代显示的并不完整,需要mod补足 跑马车不好玩,至少对我来说 饰品还是忘不了它的伤害魔石 行了,退款去了,再便宜点再考虑买单,地牢1我很喜欢,但地牢2让我失望,它还是有优点的,但目前还是算了吧,dlc角色价格也没低下来,和本体一个价了
认真讲来说DD2就是差一口气才能达到前作的水平,至少需要一个大型dlc或者大更新把现有散碎的罪状和王国模式整合起来才能说是个正常游戏,整体美术很优秀但是玩法感觉就是差点意思。 目前两个模式过于割裂导致游戏缺少一个核心玩法,罪状早期过于模仿爬塔,而后为了做出区别导致好几年反复不停的道途平衡,一直到王国模式出现才稳定下来,然而王国模式的制作也是非常虎头蛇尾,完全没有新地图的情况下只能用漫长的任务拉长游玩时间,经营模式也比较简陋,就是旅馆之间跑来跑去,每个旅馆也是完全一样没做出区别(罪状至少把旅馆设计出不同效果了),高难度下英雄还会遗忘道途更是难绷,约等于否认了罪状模式的队伍搭配玩法,纯粹没活了为难而难。主要卖点剧情在老祖配音走后也是逐渐拉跨,没有配音代入感都下降一级。 即使抛开前作的优秀设计,二代也只能拿个及格分,建议把二代当作一代的新手教程熟悉下战斗玩法后再去玩一代。二代如果能有一个彻底改变玩法节奏的更新也许能让它评分往上涨点,比如把王国设计成罪状的后续模式(类比一代打完极暗地牢后的哈姆雷特),让两个模式产生联系,再把三个王国战役合并一下,增加更多英雄/建筑养成才算一个完整的游戏。红勾刚出王国模式的时候也有说过要往这个方向更新,可惜老祖配音走后直接不了了之了。
Was really excited for this game but after spending a days worth of hours I can say this isn't fun. You're set up for failure from the jump, and you're forced to grind for days just to get your heroes in a position where they can actually function at a fighting level. Until then, you're literally wasting time going on doomed expeditions for candles to level up, which isn't fun because you KNOW you're GUARUENTEED to fail. Huge time waster until you dunk enough hours in, which is clearly way too much
Way more balanced and approachable then DD1. I can see why the DD1 players might not like the changes but this is objectively a better designed game. Visuals are also a very juicy. UI Can be wired sometimes and it s not clear where are you supposed to click but other then that more fun then DD1.
It's great honestly.
Не можу втриматися, щоб не порадити вам цю чудову, наповнену неймовірно цікавими механіками гру. Купуючи гру, ви отримуєте: - якісну українську локалізацію від розробника; - неймовірний, пропрацьований до найменших деталей візуал у лавкрафтіанському стилі; - багато годин цікавого геймплею, що змусить ваші мізки поворушитися; - атмосферну й похмуру історію з просто чарівним звуковим супроводом (озвучка тільки англійська); - ідеальну роботу на Steam Deck. Коротко про геймплей: - У грі є два основних режими, які відрізняються між собою принципом руху картою й взаємодією з торговцями (сам поки що проходжу основну сюжетку, тому про другий не можу розповісти); - бої покрокові, зав'язані на менеджменті команди: можна бити, по-різному оборонятися, використовувати предмети, лікувати, бафати, дебафати тощо; - героїв близько десяти, у них відкриваються нові здібності, завдяки чому з'являються й нові тактичні можливості; - багато контенту, який треба розблокувати (нові предмети, косметика тощо), що робить наступні проходження ще цікавішими та тільки підігріває інтерес до подальшої гри; - цікава система відносин між персонажами, що доповнює бойову систему; - система морального стану персонажів, що дуже впливає на геймплей. Не бачу сенсу розповідати більше, адже краще спробувати зіграти самому й скласти власне враження. Розробникам - неймовірна повага, а вам - чудового дня та цікавих ігор! <3
I want to love this game so badly, I really do... I love Darkest Dungeon and this game is so beautiful, the art and animations are completely stellar and every-time a weapon scrapes across the ground shooting sparks across the screen it tickles a part of my brain. But... this game is frustrating in a way that isn't fun. It's not like Darkest Dungeon which is a punishing and difficult game that the player has tools to maneuver through, its a punishing and difficult game where the player is gambling with item drops and relationship ticks and path rng to hopefully eek out a win this time. One of my main complaints is that the confession bosses are bafflingly specific. It's a trial and error system where once you reach the boss you realize how your specific team comp, no matter how solid otherwise, is simply not designed to win against these bosses. You mine as well look up a guide on what team comps you're supposed to use because it's so strict that it mine as well be law. I don't enjoy playing through a rogue-like with my specific playstyle and team comp idea I came up with just to be met with the ♥♥♥♥ you boss at the end that punishes me for building the wrong kind of team. And if its your first time playing that specific confession you won't even know how the boss is going to ♥♥♥♥ you over, but it will. And not to mention how grindy this game is. DD1 was grindy in a satisfying way of slowly working your roster towards greatness, finding perfect trinkets and getting gold and relics to upgrade your town and max out your skills. It felt like a journey and you had a deep attachment with each of your high level heroes and it was gut wrenching to lose them. It's the same reason people love Nuzlockes in pokemon. But DD2 doesn't care about your party. It's a run-based rogue and your characters don't really carry over (there is a mechanic that saves their quirks and gives them slight buffs but its so inconsistent and annoying that it mine as well be there to force you to grind out the lower level confessions more than actually be a progression system). And all of the macro progression is in this big ole town that doesn't actually... help you. It just adds new trinkets and consumables, loadouts and comsmetics to the base game. It isn't forward progression it's lateral progression. And at some point you're just adding bad relics into the pool of relics to find making it even harder to get the relics you need to create stellar team comps. The path system is interesting for bringing new playstyles out of the current characters and they really made the most of their small roster but... the grind it takes to get each character to have that full loadout? Ludicrous! Have fun grinding run after run just to finally luck out on getting enough shrines of remembrance on your route to fully upgrade one hero and then do it again and again until all your heroes are playable to the fullest. There must have been a better way, right? Anyways, save your time and go play DD1 again with more mods installed. That game is timeless and the modding community will keep that game alive longer than Redhook can keep this game alive by trying to reinvent their game with Kingdoms and adding overpriced dlc for characters that were base game in DD1.
我都不想说你什么更新了那么多 连一代的英雄都没出完 就开始想把二代的英雄 转到一代,然后卖钱的吃相难看我跟你说你没救了 烂泥扶不上墙
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.