
Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning high-definition detail running at 60fps.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 155.4Kreviews | 92% | — | $98.5M |
| $39.99 | 37.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3099 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, I would recommend it to fans of the genre, to see where it all began.
回首往事还是会想起在24年6月的某个下午后台放了30多遍365里路体验小高游乐园必玩项目:正走病村,宫崎英高的后花园,满屏的屎绿黄色滤镜刚玩的时候没有看攻略只看上一眼就给人一种心里不适的观感,各处不瞒着数不清的中毒暴雨梨花针,再搭配魂一古早时期的小儿麻痹技术力,我现在光是想想都不舒服,尤其是我正走病村终于敲完了钟走后门发现没有万能钥匙然后打算坐电梯发现忘记开电梯最后只有从正门原路在跑去传火祭祀场但因为在底下坐火还没拿王器不能传送在原路返回的途中一直死导致被封印在病村禁闭时长超过10小时差点被劝退的经历,真的想想就绝望。但不得不说一代箱庭式地图设计的巅峰,玩了这么久也不觉得地图有多难了,刷了几个几十周目的满级存档,小tips:在病村可以主动吃小零食防止中毒
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
waste of time backtracking
buitiful cool heart breaking
игра для конченных е6ланов
One of my favorite games of all time and the game that started a completely new genre of video games at a time where everyone thought no one could really create a new "medium" of gaming (unless you count demon souls in here even though that game was considered a failure at launch) if demon souls pioneered the soul genre then dark souls 1 definitely made it popular and mainstream.
Gracias por existir Miyazaki, nombrare a mi hijo en honor a ti. Gracias por tanto y perdon por tan poco.
Great game. Especially if you just lose yourself in the atmosphere of the world.
First 10.5 hours sucked for me. After many resets, I have finally beat the gargoyles and am excited to finish the game. Too addicting
**游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $1.5M | 2.4K | 77% | $24.99 | |
| — | 78.6K | 92% | — | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $41.7M | 46.9K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 139.2K | 72% | $39.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $96.9M | 224.8K | 56% | $12.99 | |
| $96.8M | 64.7K | 94% | $59.99 | |
| $101.1M | 196.4K | 97% | $19.99 | |
| $101.7M | 562.2K | 97% | $14.99 |