
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 440.1Kreviews | 94% | — | $469.4M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible. Boss fights are the best in the series with outstanding sets and music. I think the textures aren't as pretty as DS1 or DS2, but the actual world itself is incredible. The bosses are all memorable and have their place in the game and the weapon art mechanic is great. Only real complaint is the step down in combat. Compared to DS2, I believe DS3 is much more shallow with more restricted infusion and buffing and the removal of power stancing. There is no incentive to block or equip heavy armor, so its just a roll fest. That isn't to say as bad, but compared to DS2 or Elden Ring, I feel the defensive mechanics and offensive cuztomization are somewhat limited. 9/10, the church of yorshka boss fight with another player is so stupid
Excelente y complicado juego
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super awesome game... love this
way more hours on xbox than stated here. probably my favourite souls game, solid bosses with loads of different weapons and builds to mess around with. weakest bit to me is world exploration, nothing tops the first in that regard but still a fantastic experience
9/10
9/10 game
👍
Best game in the franchise, fair gameplay, insane bosses, cinema
Its so peak
Kaç ve vur 3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 155.4K | 92% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 | |
| $12.1K | 131 | 46% | $4.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| — | 78.6K | 92% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1M | 369.3K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $484.4M | 377.2K | 90% | $49.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.2K | 85% | $59.99 | |
| $426.9M | 943.9K | 97% | $19.99 |