
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 440Kreviews | 94% | — | $469.3M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juego qliao weno
im gay
gundyr wakeup son or rkss cancel daughter?
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.6K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $436M | 401K | 87% | $44.99 | |
| $426.5M | 943.4K | 97% | $19.99 | |
| $393.6M | 281.6K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.4M | 155.3K | 92% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 | |
| $94 | 1 | 100% | $4.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| — | 78.6K | 92% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я сосал, меня ебали
world design is garbage. DS1 had an interconnected masterpiece. DS2 had bigger, more varied zones. DS3? Grey castles, ash, endless hallways. Firelink Shrine is dead, and Anor Londo's return is just cheap nostalgia bait. Majula alone is better than any area. combat is flashy. Roll through attacks, mash buttons, done. DS2 let you experiment a bit more with builds and strategies. DS3? spam dodge-roll and pray it works.Progression is straight lines, straight paths, straight boredom. DS3 funnels you from fog gate to fog gate with almost no choice. DS2>DS3
2026年8月20日14.30分,这是我最后一次打开这游戏了,越来越多的失望和无奈,再也找不回当初的那份热情,还记得第一次打开这游戏的时候,我的心情是激动无比的,初次来到洛斯里克高墙看到眼前的一幕幕,骑士、公主、飞龙,剑与魔法,我对这款游戏充满了无限的憧憬和期待,小时候玩过一款叫龙战士的FC游戏,从那时候开始成为骑士打到魔王恶龙解救公主的梦就在我心里埋下了种子,这是我第一款真正意义上的魂类游戏,我知道,我该履行小时候对自己的承诺了,在这宏大的世界观里,我认识到了许多战友,憨厚的洋葱骑士,乐于助人的太阳战士,有着爱恨情仇的不屈不挠的帕奇,我在这庞大的世界观里进行了漫长刺激的旅行,从不死院到罗德兰大陆亚诺尔隆德的传火之旅,从如蜜到多兰古雷格的治病之旅,从洛斯里克到初始火炉的灭火之旅,回头看着我这一步步走来的路,漫长而又短暂,这时候的我还没意识到,灭掉的,不仅仅是初始之火,连同当初我对这游戏的热情,也在一点点地熄灭。。。通关后,我打到了八周目,刷完了全成就,带过了身边一个又一个入坑的朋友,在画符和朋友联机游玩的时候,我无意间看到了一个红色的道具,【血红眼眸宝珠】,我想点使用却发现使用不了,上网搜了一下发现这是联机游玩的道具,要在非boss房区域使用,我赶快去试了试,半个小时才遇到一个人,而且特别卡,体验不是很好,我去查看了各种教学,知道了是我等级太高的原因,也知道了玩联机要开加速器才流畅,渐渐地,我沉迷于此,开始研究加点,配装,小技巧,希望有一天能成为大佬,可玩了很久,越玩越烂,越玩越急,被别的没素质的人丢过小零食和下指,然后反复地去和他战斗,想把他杀一次报仇雪恨,渐渐的,我越来越魔怔,放弃了原有的娱乐打法,去学习那些有强度比较好赢的强势武器,我开始走火入魔,想与各种高手大神对决提升自己的实力,每天打十多个小时的高强度练习,曾经那些把我拉满的高手我也有机会能把他们杀死,这就是力量的感觉吗?我真的变强了吗?现在的我也是所谓的(高手)了吗?我就是这样一路走来的。直到有一天,家里来了亲戚家的小孩,看到我在玩就过来问我:这是什么游戏?我:黑暗之魂3.小孩:好玩吗?我:还行(有点不耐烦了)。小孩:那你天天玩这游戏开心吗?…………我愣住了,一时间不知道怎么回答,开心吗?反复把对手击杀带给我微不足道的成就感是开心吗?我整天沉迷在在这游戏里是为了什么?我为什么要放弃了身边美好的事物从而选择沉浸在这虚假的世界里?我…玩这游戏的初衷是为了什么?其实我自己也明白,这游戏没有我想象中的那么完美,圈子很乱,有低素质恶心打法开挂的,也有在贴吧乐于助人的太阳好哥哥,这些人玩这游戏的初衷不也是为了体验这一款游戏吗?我笑着释怀了,就连屏幕上被对面打死都没注意,我已经不在乎了,这并不是我的全部,而是我人生中的一小部分,我关上了电脑,感觉如释重负,走出了大门,迎面洒来的阳光在我脸上十分地温暖,我笑着向前走去,我知道,是时候该结束这一切了。这是我steam上玩的最久的一款游戏,里面包含了我这些年太多的回忆,我想把这游戏推荐个每一个人,不开心就来soul吧,我即将离开这游戏,也愿各位不死人能找到自己的太阳战士,怀着利刃般坚韧的意志走下去。 愿太阳与你同在!
Pretty difficult been stuck on Iudex Gundyr for a while now.
Казуалу было больно
10/10 game. My favourite boss was gravity
I can't play computer games, but I really like the Fire Keeper's butt.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.