
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 439.9Kreviews | 94% | — | $469.3M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 3027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dark Souls III is not merely another entry in the iconic franchise, but a grand, dazzling finale to FromSoftware’s trilogy and one of the most balanced, deep, and exhilarating Action-RPGs in video game history. Atmosphere & Lore: 10/10 The game flawlessly conveys the aesthetics of Lothric's dying, slowly decaying world. Monumental gothic architecture, falling flakes of ash, majestic ruins, and a suffocating, deathly silence that suddenly explodes into a full orchestral score during boss fights immerse you in a state of sombre euphoria. Every item description and environment design fits together into a cohesive, tragic puzzle about the fading of the First Flame. Gameplay & Boss Design The true star of the experience is the combat system and boss design. Absorbing the pacing of Bloodborne, the gameplay has become significantly faster and more responsive: • Perfect balance and Weapon Arts: Weapons received unique skills (Weapon Arts), which vastly expanded build variety and depth in both PvE and PvP. • The peak of boss fight evolution: No boring giants with repetitive movesets. Multi-phase transitions, phenomenal visual design, and musical accompaniment (from the Abyss Watchers to Slave Knight Gael) turn every major battle into a dance of death. Key Pros & Cons: Pros: • The best and most dynamic combat system in the series • Memorable, monumental boss battles and stellar DLCs • Incredible visual style and an outstanding soundtrack • Huge variety of weapons, magic, and character builds Cons: • World layout is more linear compared to the original Dark Souls • Over-reliance on fan service and nostalgic callbacks • Network code and hit registration issues (Phantom Range) in PvP Verdict Dark Souls III is an essential masterpiece for both series veterans and newcomers looking to dive into the soulslike genre. It is tough yet fair; it does not forgive reckless mistakes, but in return, it delivers that unforgettable sense of triumph that very few modern games can replicate. Score: 9.5 / 10 Platinum Difficulty: 7/10 (due to the long hours spent farming covenant items)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely the best Souls game ever made. One of the most underrated aspects of this game that nobody talks about enough is the rhythm rolling. I loved Sekiro because it forces you to parry in rhythm, and Dark Souls 3 has the same philosophy with its bosses. Every boss has a pattern and an attack rhythm that forces you to learn it and roll accordingly. Once you find the rhythm it becomes one of the most satisfying feelings in the game, just rolling in sync with every attack. The bosses are memorable and their backstories are buried in item descriptions, but once you dig into it everything becomes even more meaningful. The game doesn't feel too hard or too easy either, it's challenging and difficult but always fair. Every location feels distinct and you can genuinely feel the difference between areas. Even the run back to a boss after dying is perfectly tuned. Not too long, not too short, just enough to feel like you're gearing up for another attempt rather than being punished. If you are looking to 100% DS3, luck require, therefore, try life
The epicness of Elden Ring, the world building of the first Dark Souls (even though it's not as interconnected), boss fights that I'll never forget. We have a masterpiece in front of us !
I hate this game JK, I just perfected the game It's a classic I mean it doesn't even matter what I'm gonna say However, a very great game, won't recommend it for casual players though Edit: Actually, I think I made a mistake So lemme fix it by talking more about the game I'm not much of a story guy, when I load up a game I just play like if I wanted a story in the first place I would've read a book or watched a show But as I was playing the game trying to get all the emotes and doing random stuff to npcs along the way, it really hit me how sad actually is the story of the game Dark Souls is much more than a challenging game, It's beauty, the kind of bitter beauty that exists in our very own lives The countless times you have to challenge a boss...the very idea of hollowing when you die, and just leave the game, the game doesn't tell you what happens in the world next Your character simply loses purpose, it becomes a "hollow" Isn't that similar to life?, if you won't try, then your story won't progress, making you a kind off a hollow yourself My whole life I spent thinking and joking about ds games are the furthest thing from good story telling Only now I know, only now I see, DS's story wasn't meant to be read standardly, it was meant to be felt. And now I feel it myself Sure, it's not perfect, not at all, but the game was built with vision, and that vision is very true It was a very fun journey, thank you for reading till this point
Classic, first game I played FromSoftware lol. Really a Masterpiece
How is this 10 year old game $60? Sure, it is a good game but $60 a decade later is a bit of price gouging.
Даже не знаю, с чего начать... Это мой второй опыт в souls-like жанре после Elden Ring, и честно признаться, Dark Souls 3 кажется запредельно легче после Элдена. Безусловно, в DS3 тоже есть потные боссы — Фриде, Мидир, но все это не сравнится с Маленией и Консортом Раданом. Ну и по канону любого souls-like лучшее оружие, с которым можно пройти всю игру, лежит почти в самом начале игры. Эта игра и жанр абсолютно заслуженно считаются культом. Это то, куда хочется тратить все свое свободное время и не жалеть ни единой капли об этом. Каждая минута, проведенная в игре, доставляет необычайный кайф. Мало игр в игровой индустрии, которые настолько сильно меня затягивали, но DS3 смог. Конечно, хотелось бы, чтобы DS3 был моим первым опытом в souls-like, чтобы пройти так называемую исповедь новичка, но увы. Что касается музыкального сопровождения в игре — оно просто потрясающее. Любой трек ассоциируется с чем-то небесным, словно ангелы с небес записали лично по просьбе Миядзаки. Цена игры не совсем оправдана. Все-таки я считаю, что игра 2016 года не должна столько стоить, также печалит редкость скидок. По содержанию контента вопросов нет — контента хватает с лихвой. Огромная благодарность FromSoftware, что убрали проблему с фризами по 1–2 мин на современных мощных ПК. DS3 считается самым линейным из всех частей, эта особенность отлично подойдет новичкам при знакомстве с жанром. Графика в игре 2016 года, но в наши дни локации до сих пор завораживают так, что просто не можешь оторвать глаз и не сделать скриншот. Финальная оценка — определенно 10/10. Пройдите, вы не пожалеете!
1000000000/10
Достойная ходилка и не плохая бродилка! Очень нравится в ней бродить и ходить, всем советую!
Spoiler-Free Review: Finished replaying the base game for the second time just now, and went ahead and finished both the DLCs for the first time. Not realizing that there wasn't cloud saves for this one made me go through another playthrough to get to the DLCs but I'm not mad, rather happy that I got to play it through with another class and another playstyle. For the base game, you'll realise soon enough why it's considered to be a tough game. It's oppressive as hell, but if you push ahead, nothing will permanently stop you. You adapt, you learn and you ultimately get past areas, bosses, and yourself. The optional bosses in the base game are arguably the best that it has to offer, so don't miss out. As for the DLCs, Ashes of Ariandel was a mixed bag for me, with an okayish environment that got old fast, and enemies that were a bit tedious to get away from. As for the bosses, the main boss is a endurance fight, one of the very best in the game, and the length of it caught me off guard. As for the Ringed City DLC, I enjoyed it a lot. The traversal and the design of the map was top notch, and the enemies, while brutal, are satisfying to beat. The two main bosses not counting the semi npc fight, were astonishingly good, and epic. The optional boss is proabably the hardest boss in the game and one of the toughest, yet one of the coolest bosses to fight and defeat. The game brings the Dark Souls saga to a close in a beautiful manner, melancholic in a way, with the best feeling boss fight, and a sombre close to the chapter of the Dark Soul. This game is not for everyone. It can be highly oppressive at times, and borderline confusing during phases, but it is cathartic in its satisfaction of a playthrough, and it's maybe why, people continue to flock into souls games. Good luck, Ashen One. 9.5/10.
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