
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it breaks you, giving lost hopes. But a single victory changes everything
Pra quem curte souls like é sempre bom jogar novamente Dark Souls!
trop de bug.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $42.1M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78.6K | 92% | — | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would recommend trying DS2 after DS1(and maybe also after DS3) but be mindful that this game is quite different, probably better to be aware of these things going in, such as how dodge rolls are affected by a stat, and how there are some jank with how enemies swing their weapons, and surely something else I have forgot about by now... SotFS is probably the best version to play, but both versions should be 60 fps, there are also some positives and negatives of both the new and old versions, so either way you find something to complain about surely. In the end I did enjoy it but you really have to get into and understand how this game is different, and it might hurt getting there.
Рот болит и попе больно, играть в дарк соул вполне прикольно :)
best game ever
git
это не игра а кусок говна в который я потратил 100 часов своей жизни . в эту часть невозможно играть ладно 3 дарк но здесь ужасное управление просто невозможные боссы , но ладно боссы тут обычные бомжи с одного удара убивают. и ладно бы я только начал играть но я уже пол игры прошел и застрял на сраном демоне . пока дарк соулс2
I really liked this game :] I do have gripes, like how they very much push quantity over quality for the bosses, I think this game has done something better than all of the other FromSoftware games I have played. The environmental interaction and small details are incredible. This game also introduced a lot of important game-mechanics that are now staples of modern FromSoftware games and I commend it for that.
PEAK SOULS 2 игра захейчена заслужено 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.