
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dark Souls II – A Masterclass in Frustration, Not Game Design I tried to give Dark Souls II a fair chance. I really did. After hearing years of arguments about whether the game deserves the hate it gets, I went in with an open mind, hoping to discover an underrated gem. What I found instead was one of the most frustrating and poorly balanced experiences I’ve had in gaming. The enemy placement in the later areas is not challenging in a satisfying way — it feels like a joke at the player’s expense. Rooms packed with enemies, ambushes around every corner, and constant gank fights make progress feel less like mastering combat and more like wrestling with a designer who is deliberately trying to waste your time. Difficulty should come from learning patterns, positioning, and improving your skill; here it often feels like it comes from overwhelming the player with sheer numbers and cheap setups. What makes this even worse is how inconsistent the game feels. Some areas are merely mediocre, while others suddenly turn into a parade of frustrating encounters that seem designed to punish exploration. Instead of the careful world and encounter design that FromSoftware is famous for, Dark Souls II often feels bloated and unfocused. Honestly, buying this game felt like one of the worst gaming investments I’ve made. I kept waiting for the moment where everything would click and I’d understand why some people defend it so passionately, but that moment never came. The further I got, the more I felt that the game was disrespecting my time rather than rewarding perseverance. For anyone wondering whether Dark Souls II really deserves the criticism it receives, my advice is simple: be very cautious. If your favorite part of Dark Souls is thoughtful level design, fair enemy encounters, and the feeling that every death teaches you something useful, this game may end up being a massive disappointment. I wish someone had warned me before I spent money on it. In my opinion, Dark Souls II is not a misunderstood masterpiece — it is an exhausting and often unfair experience that highlights many of the weaknesses of the Souls formula without delivering the strengths that made the other entries memorable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
симулятор питера, вроде красиво, а вроде вышел летом ночью на улицу, а там за каждым углом по 100 солевых бомжей
я бежал, в меня стреляли
Jogasso. Mas não esquece de ativar o offline. Eu teria mais de 150 horas, mas como eu ativei o offline da steam, tais horas não foram contabilizadas. Aproveita o teu save antes de entrar no ng+. Porque o salto de dificuldade (mais dano e espíritos) é absurdo... A maioria diz que o jogo é ruim, eu digo que o jogo é diferente dos outros Dark Souls. Mas, honestamente, mais difícil que dark souls 1 (a não ser que você use os feitiços, hex ou milagres) Veredito final: Amamos a Desert Sorceress (Aka tente língua mais buraco) E... RAPIEIRA É GOATED NESSE JOGO (Imensa clava também existe nesse jogo, e é tão bonk-bonk quanto no primeiro)
essa foi minha primeira primeira experiencia com dark souls, ainda não terminei o jogo, mas já recomendo demais. "Eu sou o Mr Dark souls 2"
я ем детей
Es la segunda vez que intento pasarme este juego, y entiendo perfectamente por que lo dejé la primera. Aun que tiene cosas buenas como la atmósfera y el lore, esto se ve ampliamente superado por sus puntos negativos. El combate se siente extraño e impreciso, la adaptabilidad es increíblemente injusta, los estus son lentísimos, la cantidad de enemigos es abrumadora, y se hace realmente pesado, el diseño de niveles es muy pobre... La lista de cosas negativas es muy grande, y es un juego que se hace muy pesado de jugar, y muy frustrante, además de que todo esto hace que te desencantes de sus puntos positivos. Por otra parte, en los DLC se nota un aumento de calidad, aun que siguen teniendo los mismos errores, pero merecen la pena, sobre todo por sus bosses. DS2 es un juego muy irregular, y a pesar de que incluyeron nuevas mecánicas muy interesantes, como las duales, se nota como un paso atrás en la saga. No se si recomendaría a un amigo jugar este juego.
самое даунское говно которое могло когда нибудь выйти на этой планете
确实有雷点,恶心人的地方是真的恶心人,尤其是那个铁之回廊谁玩谁知道,但是总体玩下来还是十分不错(真要我点评一二,也说不上来什么名堂),要是这个系列的受众, 也是建议打折的时候入手一款试一下,还是很好玩的。值得一玩
Its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65K | 49% | $49.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $96.8M | 96.7K | 94% | $59.99 | |
| $96.9M | 190.2K | 57% | $12.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $90.6M | 78.9K | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.4K | 77% | $24.99 | |
| $469.4M | 440K | 94% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $935.2M | 1.2M | 93% | $59.99 |