
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak Souls II: Scholar of the Best Game. All critique of this game is not warranted and simply boils down to pissy redditors who would give anything to taste some of Miyazaki's fine eggnog streaming from his balls. If you actually take the time to enjoy this game you'll notice the ground breaking inventions it has brought forward that also inspired the, to some, greatest game of all time, Elden Ring. The variety in weaponry, aswell as every single weapon actually being useful unlike the vast amount of slop in DS1 and DS3, which basically boils down to you being forced to use the big bonk hammer in most cases. The Powerstancing system was genius and it's a shame that this mechanic wasn't used further up until ER. You have to level a stat to improve a mechanic inside the game? Inconcievable! As if there weren't a billion ways to gain souls in this game, aswell as level up threshholds being so low that you could reach like level 40-60 just by killing the dragonrider and picking up all the items that are laid around the world. The game is so forgiving that [insert weapon] run videos consist of killing dragon rider and being able to get any weapon to +10 without defeating 90% of the bosses, and people still manage to complain about having to invest the already abundant souls into a single stat, and you dont even need to invest much, I've beaten this game with 15 ADP, and I started with 5, without issues, ergo if you don't level and can't keep keep up while having a low ADP level, that just means you suck and need to simply, git gud. Too many enemies? Is the Smelter Demon runback too hawd? Then stop rushing! If you aren't ASS at this EASY yet FUN game then you should be able to clear like five enemies after taking a simple jump shortcut, that are by the way also REALLY SLOW. Once again a git gud classic. Frankly the map discussion doesn't even deserve to be talked about, it's just ♥♥♥♥♥♥♥♥ cope to elevate the ego of reddit mod asmongold viewers. Peak Souls 2 has laid the ground work for an open world souls-like to even exist, you are able to go into FOUR directions upon reaching Majula, so if you get stuck somewhere, you can just walk into another direction and continue there and still find plenty to do! Iron Keep elevator makes no sense? It very much does so, because if you'd use your majestic eyes, you'd notice that there are mountains around that forsaken Earthen Peak, and the stone path that leads to the Iron Keep elevator was just shortened for gameplay purposes, and also depth perception is weird in DS2. TL;DR the DS2 map critique is simply visual, and the map is incredibly well designed in terms of the gameplay loop. Now compare it to DS1, the elevator simulator, or DS3, the straight line with two ♥♥♥♥♥♥ deviating branches. The World itself, apart from layout, also manages to convey a beautiful fantastical feeling with its music and graphics (10+ year old game). I mean Majula alone no diffs every other hub area/world, I'd much rather sit in Majula and enjoy my lack of cortisol coursing through my brain, than play the other games. Every area feels and looks completely different from the last and never gave me the feeling of monotony and boredom, and always offered a new experience. From pirate coves to castle ruins, from the depths of the gutter to the highs of dragon aerie. While the bosses in DS2 may be easy and vast, they are a thousand times more interesting and offer alot more variety than anything the other two members of this trilogy have to offer. They are all thematically intriguing and fit their environments, aiding in immersing yourself into the beautiful world, even with being 10+ years old. The "gank heavy" bosses themselves are also not that deep, it just means you have to be a little more strategic in the way you approach the fight, instead of charging in like the thick skulled morons that most critics of this game are. Compared to "mega hard cool" bosses like Midir that's basically just chasing a flying bastard that never allows you to strike him for half an hour, or whatever ♥♥♥♥ can be found in DS1. The DLC's are also quite awesome, as they serve to enhance and can help you alot with builds, especially the Crown of the Sunken King DLC. Crown of the Old Iron King has the Brume (/Peak) Knight, enough said. While the Crown of the Ivory King may lack slightly in area design, its' final boss fight makes up for it in its mechanic, or as critics may disregard it as a "gimmick". To close this review off, I wish to say that unlike the other games, I have rarely felt bullshitted, unless it was done so by my own doing, aka not healing correctly or generally not playing and planning optimally, I also plan on reaching 1k hours in this game out of pure love for it, and newfound passion whilst writing this review. And perhaps to be able to strengthen my own resolve and develop even further disgust and hatred for the stinking basement dwelling rats who pledged their allegiance to the Covenant of the Rat King and play the other titles like DS1. Praise be to Vendrick, a King ruined by an foid.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solo para paladares exquisitos, verdaderos conocedores uvu
堆怪设计简直就是构式,还有翻滚石一样的手感和超少的无敌帧,真不懂这些设计是为什么,为难而难没有任何意义,还有什么法洛斯之石打开隐藏门,前期本来拿不到多少,依托答辩,还有真不懂为什么要boss战堆怪,有些boss关卡放几个boss在一起给你打,召唤NPC还要捏人像,本来前期就没多少,而且死一次还减去血量上线,不是踏马的魂游不让玩家死亡的来了,哪部作品有这种傻子设计,石中之石
SM了这游戏
Apesar desse jogo ser o "patinho feio" da franquia, não consigo odiar esse jogo, DS2 consegue ser o mais abrangente em quesito lore na franquia, com level design problemático? Sim. Mas se manteve firme na diversão, como qualquer outro souls like. Bosses não muito bem aproveitados, mas com alguns icônicos, hitbox ser um problema é um mito, você consegue jogar tranquilamente aprendendo o moveset dos inimigos, DS2 é a experiência definitiva de um mundo em ruínas, vá e procure a primeira chama. 10/10
Do not listen to any reviews (except this one of course). It's a souls game. It's a bit different than the rest, but it's still a souls game. Do not skip it because of people who dislike it. It has it's flaws, yet it has a lot of pros. You might hate it, or you might love it. Play it and make up your own mind :)
Dark Souls II is different. And that's exactly why I like it. Compared directly to Dark Souls I and III, it actually feels harder to me. Not necessarily because every boss is more difficult, but because the game as a whole lets you get away with less. Enemy groups, stamina management, positioning, and even the journey to the next bonfire punish carelessness pretty reliably. And I'm having an incredible amount of fun with it. Dark Souls II forces me to slow down more often, read the environment, and actually think about how I want to approach a situation instead of simply relying on the Souls reflexes I've built up over the years. The DLCs in particular take things up another notch. Just when you think you've figured the game out and found your rhythm, the enemies, areas, and encounters become noticeably more demanding again. To me, this isn't just "the Dark Souls between I and III." It's a genuinely distinct entry in the series. Some things are clunkier, some are unusual, and some are probably just unnecessarily cruel. But that's exactly what makes it memorable. Anyone who dismisses Dark Souls II simply because it isn't Dark Souls I or III is, in my opinion, missing out on a lot. Recommended. Even though this game clearly doesn't like me.
Managed to 100% the game after 134 hours. Did it on my 3rd character at about 70h. Endless deaths endless fun. 100/10 recommend
best rpg game
Зе Ворст соус
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