
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you stand close to the desert pyromancers sometimes they do an attack where they grab you and make out with you
Very good level design and build variety. Pretty good world design, not as great as the original Dark Souls, but still up there. You can tell it had a troubled development, like 90% of From Software's catalog, and this reflects on the DLC definitely being the best parts of the game, but the base game is still pretty great. If someone brings up "Miyazaki" while talking negatively about this game, there's a huge chance they're about to say some nonsense, all the issues with the game are characteristic of FromSoftware as a studio all the way back in the 90s. The setting this time around is much more dreamlike than the first game, and I quite enjoy it. I won't pretend that I care about the story of the Souls games past the first one, but there was still dialogue in this game that I enjoyed. The bosses, which are the main focus for a lot of people, can be pretty hit or miss, but I think that a majority of them still provide an adequate challenge when paired with the area they belong to (the level sadly doesn't seem to be part of the challenge in From's games in the 2020s, and DS2 has some of my favourite runbacks, even if I rarely die to the bosses nowadays), and there's still some standout bosses like Burnt Ivory King. There's also some TERRIBLE ones in this game, like Ancient Dragon, probably the worst boss From ever made in their Souls-like games. But, overall, it's still a lovely game. Just don't expect it to be Dark Souls 1, and especially not 3. It is the From Souls-like game that's least derivative (or derived from), barring the fantastic Sekiro, if you count it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好痛苦,但又好好玩。想体验m的推荐马上游玩
норм
Desafiador mas muito bom!
Waste of time not fun. This isnt grinding, this isnt a challange to over come its just a god awful game that was almost fixed coming out of one but two really dropped the ball. three is way better this is just trash.
que salgan mas quesitooooos, ultra espadon enjoyer.
요새 내가 너무 행복해서 텐션이 막 주체가 안된다면 이 게임을 한번 해보시길 바랍니다
the best dark souls game
このゲームはとにかく道中がめんどくさいです。本当にゲームを楽しみたいなら別のゲームをすべきです。 まずこのゲームのいいところは世界観と武器・装備の豊富さ、ダンジョンごとの雰囲気、DLC、ボスが他のソウルシリーズに比べると弱めであることですね。悪い点はとにかくもっさりしていることです。ステータスに適応力というものがあり、このステータスに多くポイントを割かないと回復(エスト瓶を飲む速度)が遅くなり回避がまともに機能しないという点で序盤は税金として大量にステ振りのポイントが持っていかれます。しかしレベルを上げようにも序盤は適応力が初期値なためその辺の雑魚にも返り討ちに遭います。またこのゲームはとにかく敵の配置数が多く、大抵は不意打ちや大勢で取り囲んで袋叩きを狙っているように置かれており、遠距離攻撃で一体だけ釣ろうにも周りの奴らが反応して襲ってきます。特に敵の攻撃は一段目が当たるとそのままコンボが確定で決まります。敵の攻撃は不自然なものが多くこちらに攻撃を無理やり当てるためか過度な軸合わせをしてきます。この仕様と適応力によって本来なら避けれる攻撃すら当たります。またダンジョンは狭い場所が多く一本道を封鎖するように敵がおかれていることが多く徹底的な湧きつぶし(同じ敵を12回ほど倒すと出現しなくなる)を強いられるうえ、湧き潰しをすると敵が復活しないのでレベルが上がらないという矛盾があります。次に自キャラの重大な欠陥です。自キャラの攻撃は移動入力キーまたはスティックが向く方向を攻撃してしまうというどうしようもなさがあります。このせいで後ろに下がりながら攻撃やレレレ移動しながら攻撃はできません。また攻撃後は謎の硬直時間がありこの間はこちらの操作を受け付けなくなります。このせいでもっさり感が大きいです。とにかく操作感は不快そのものです。また本編も導きが弱くなんの目的があってこの理不尽さと不快さの冒険を味わっているのか分かりにくい上にとにかくストレスを与えてきます。もし子ゲームをこれからやるのであればおすすめしません。ゲームは楽しんでやるものであり、義務感でやるものではありません、自分からストレスと不快感を味わいたいマゾヒストでなければ。またこのゲームはDLCはダンジョンの構造やボスの演出がシリーズの中でも屈指で面白いのですが、本編は個人的にはつまらないです。このゲームはクリアするだけなら決して難しくはありません。ただ嫌がらせの極みのようなもう二度と味わいたくはないほど素晴らしい体験、ボス部屋と道中を往復するという精神修行、イライラがあきらめに変わっていく悟りができます。このゲームを評価している人達の意見も分からなくはないのですがビルドの自由さや二刀流システム、侵入(他プレイヤーの世界に侵入し標的を倒す)をやる頃にはステータスがある程度まとまってきた中盤~終盤が多く実感も体験もしにくいです。また多くの人がお目当てにしているであろうファーナム装備ですが、冒険のほとんどが終わったタイミングで非常に分かりづらいところに置いてあります。このゲームを簡単と言っている人の意見は嘘です。信じて始めるととにかく所見殺しどころか十見殺し並みのダルさと不快感を味わうことになります。もし、このゲームをそれでもやりたいならアドバイスを一応書いときます。敵がどこから出てくるかを真っ先に特定すること、このゲームは毒が非常に強いこと、地形を利用すること、雫石というアイテムを購入すること、まず適応力が上げること、苛立ちはこのゲームのせいではないこと、スタミナ管理を怠らないこと、弓矢は必須であること、NPCを呼んでタゲを分散すること、このゲームで心が折れてもあなたのせいではないこと、これらを肝に銘じて存分に絶望してきてください
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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