
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
estas washed si no te gusta
Имба
好评损坏了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes Spiel.
best game fromsoft has made
再也没有比18码之魂2更18码的游戏了,谷村老先生我敬你
Мега не кривая и не убогая игра, с великолепной адаптивностью, до которой не смог додуматься Хидэтака раньше, геймдизайн уровня бог
it good
Seek strength. The rest will follow.
This is the greatest game of all time. [UPDATE]: Most of my playtime is on Playstation and vanilla Dark Souls 2, and I still prefer Scholar! It rewards careful, methodical mid-combat decision making while punishing R1 spam and backstab fishing, and is loaded with clever tricks up the player's sleeve. Traps hurt enemies just like the player, explosives are hidden everywhere to put to your use, careful and precise positioning - while walking, not rolling! - creates the most beautiful displays of ducking in and out of combat without even needing to retreat, finding harmony in chaos for the skilled swordsman (or swordswoman, or swordsenby). It's got a fantastic story, way crazier than the other FromSoft games, and you experience the story firsthand as your character does, as you, both player and in-game character, slowly lose your mind and memory. That's why nothing makes sense. You are going crazy. And it's supposed to be that way. When you go up a really long elevator at the top of a tower and arrive at sea level in a lava lake, that's your character not remembering how their memories fit together, and YOU get to experience that confusion for yourself! Everything is viable. Every class of weapons, every build archetype, even the Broken Sword is good. The amount of weapons and builds and rings and character styles that are considered "good" is higher than in any other FromSoft game. And not just for the pros, even amateur players can beat the game "their way," without needing to watch build videos or powerful-item guides. ADP is very divisive but let me say that it's totally fine as a game mechanic. If you want safer rolls (and backsteps, this game has invulnerable backsteps, and they rock!) as well as faster item usage, level ADP until you feel comfortable with it and stop there. The game gives the player loads of resources to work with, so leveling an extra stat to 12 or 15 is not ever a concern. Or you can forgo ADP entirely and use a big shield, or just position yourself very carefully! Everything is viable, even low ADP builds. Even overweight tank builds can clear all bosses without wanting to roll. The animations were mostly motion-captured from live fencers. So, in other words, these are the most realistic movement and weapon attack animations in the whole series. FromSoft took extra time and budget to cover two or three real trained human fencers in motion-trackers and record their bodies as they swung actual maces and swords around. (You can even find their names in the credits after the end boss!) This makes the game more "sluggish," but in fairness, none of us reading this are trained in wielding darkness-imbued ancient steel swords retrieved from the primordial souls of big bad evil guys. So neither is our character until you practice! Play this game! The critics are just an echo chamber! You will enjoy this game as much as all the others! FromSoft doesn't make bad games! I have been playing DS2 since launch day on both PC and Playstation, and this would be my forever-game if only new blood kept signing up and servers kept running. This game forever changed my life for the better. This is my equivalent of a home in the digital world. And all of you are invited for a stay. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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