
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My 66 hours save, was not recognized, for no reason when I wanted to continue, at the last expansion. When trying to replace a new game save with my old one, it got messed up and now it's gone for ever... worst ending to a great story, such a shame...
dumb game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赞美太阳
开荒初期的巨人陨落之森是谁发明的 还有这个私人铁之回廊和壁外雪原 出生里的出生 整体评价 狗食
太傻逼了,点的越快攻击的越慢。我按鼠标还要像节奏大师一样的按,按快了直接原地罚站,意义是什么?枪尖和枪柄伤害不一样我认了。那他妈攻击按快了直接不攻击的意义是什么? 更搞笑的的,手柄就没这个问题,你几把最开始不是pc的所以要狠狠惩罚键鼠玩家是吧、
игра восторг, не понимаю почему большинство людей ее не любят
wenn man als privat person die chance hat eins der drei dark souls spiele zu spielen und du dich für dark souls zwei entschieden hast kann ich dir nur sagen, du hast wohl overall das schlechteste soulsborn spiel gewählt, es ist nicht nur mein persönlicher hass dieses spiel denn sogar im internet merkt man wie schlecht das spiel bei anderen ankam. die bosse sind so leicht das man vergisst es ist ein soulsgame mit ein paar ausnahmen aber trotzdem ist es größtenteils zu einfach VON DEN BOSSEN denn das spiel ist overall ein krampf weil das map design muss designed sein das man den willen am leben verlierst dazu ist es überfüllt von normalen gegnern die es nur verhindern das du zum boss kommst denn niemand hat lust immer wieder 20 minuten gegner zu töten nur um einen try zum boss zu haben (bosse nicht das problem das man stirbt denn die gegner töten dich davor).
somewhat nice :)
Składniki 8 sztuk 1 szklanka mąki pszennej 1 szklanka mleka 3/4 szklanki wody (np. gazowanej) lub mleka 2 duże jajka szczypta soli 3 łyżki oleju roślinnego lub roztopionego masła Przygotowanie Mąkę wsypać do miski, dodać mleko oraz wodę (gazowaną lub zwykłą) i wymieszać rózgą lub krótko zmiksować mikserem na jednolite ciasto bez grudek. Dodać jajka, sól oraz olej roślinny lub roztopione masło i znów krótko wymieszać rózgą lub zmiksować na gładkie ciasto. Rozgrzać patelnię (np. naleśnikową, ale nie jest ona konieczna). Wylać niedużą porcję ciasta na rozgrzaną patelnię za pomocą łyżki wazowej i rozprowadzić je po całej patelni powierzchni przekręcając patelnię. Gdy spód naleśnika będzie już ładnie zrumieniony i dobrze ścięty, przewrócić go na drugą stronę za pomocą łopatki i powtórzyć smażenie na drugiej stronie. Usmażyć pozostałe naleśniki.
带有实验性的一作,能玩下去多半可以感受到魂2的优点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $938.5M | 1.2M | 93% | $59.99 |
Related
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|---|---|---|---|---|
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