
A third-person Action/Shooter that thrusts players into a sci-fi flavored nightmare scenario set in the post Cold War era.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is not terrible but I would not recommend it for two primary reasons - basic gunplay and UI. It has fun gameplay concepts but awful shooting comprises most of playtime. Guns are few and boring and mobs' AI is trash. I killed scores of enemies shooting from the same spot towards the same spot. You won't be flanked or threatened with grenades. Some mobs just tend to fall deep into their thoughts and just stand in one place doing absolutely nothing. I don't know, maybe the harder difficulty is better but it is unlocked only after the game is completed and I'm not replaying this. The story is unoriginal although tolerable. I'm not judging it by modern standards, it's meh even for the noughties. Call of Duty 4 is an older game and beats this one in every aspect. Or even Mafia from 2002 is a better story and better gameplay. 2.5/10
Игра крутая. Типа как резидет
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1/10
JUEGAZO 😎👍💛🌟
Like Warframe only at 40 temperature. The game has its own atmosphere, but it is already old in terms of mechanics and visual design. This game urgently needs a remake. I think the fans will be very happy. 6\10 Як Warframe тільки при температурі 40. У гри є своя атмосфера, але вона вже стара з точки зору механіки та візуального оформлення. Цій грі терміново потрібен ремейк. Думаю, фанати будуть дуже задоволені. 6\10
Es el típico juego de la época donde todo era gris, marrón y aburrido. El protagonista tiene menos carisma que una pared y el gameplay es un somnífero: caminas tres metros, te pegas a una pared a lo Gears of War, tiras el disco ese tres veces, y repites en la siguiente sala que es exactamente igual a la anterior. El gunplay es horrible, las balas no se siente que peguen y los enemigos son esponjas de daño sin ningún tipo de IA inteligente.
Warframe дали СССР
«Мама, я нашел, откуда ноги растут у Warframe» Забавный слепок эпохи. Сейчас игра кажется сыроватой и короткой, но в 2009 она выглядела неплохо. Интересно наблюдать, как Digital Extremes обкатывали механики: метательный глефы, «теневой» режим, мрачный дизайн. Это как посмотреть черновик к великому роману. Если вы фанат вселенной Тенно — обязателен к прохождению. Если просто любите пострелять — проходите, разок хватит, чтобы получить удовольствие.
📝 English review below / Reseña en inglés más abajo 🔶 Una aventura de acción y coberturas que deslumbró en la era de PS3 gracias al uso estratégico del glaive, pero cuyas mecánicas han envejecido de forma notable frente a los estándares actuales. 📝 RESEÑA EN ESPAÑOL Recuerdo haberlo jugado hace mucho tiempo de casualidad en mi Play 3, si mal no recuerdo fue un juego que me terminé pero cuando comencé a jugarlo iba recordando pequeñas mecánicas. Muy anticuadas por cierto para este momento, era mejor como me acordaba. Más allá del paso de los años y de cómo ha envejecido su sistema de coberturas, la mecánica de lanzar el cuchillo giratorio (glaive), cargarlo con elementos como fuego, hielo o electricidad, y decapitar enemigos a distancia sigue manteniendo un toque brutal y distintivo que explica por qué dejó huella en su momento. ✅ Puntos positivos: • La mecánica del glaive (disco/cuchillo arrojadizo) aporta personalidad, puzles ambientales y un combate a distancia muy entretenido. • Estética oscura, pesada y de ciencia ficción con tintes de terror corporal que sentó las bases conceptuales para lo que más tarde sería Warframe. • Buena dosis de nostalgia para quienes disfrutaron la época dorada de las consolas de séptima generación. ❌ Puntos negativos: • Sistema de cobertura y control de disparo que se sienten toscos, rígidos y anticuados hoy en día. • Diseño de niveles y estructura de misiones bastante lineal y repetitiva. • El recuerdo nostálgico genera expectativas que el juego no logra sostener al volver a jugarlo actualmente. 🎯 Conclusión: Dark Sector fue una propuesta de acción sumamente interesante dentro del auge de los third-person shooters de la era PS3/Xbox 360. Aunque el tiempo no ha sido benévolo con sus controles y la nostalgia pueda jugarle una mala pasada a quien decida releerlo hoy, sigue siendo un título recordado con cariño por las ideas únicas que introdujo con su arma principal. 🔸 PUNTUACIÓN FINAL: 6/10 📝 REVIEW IN ENGLISH 🔶 A cover-based action shooter that shined in the PS3 era thanks to its unique glaive weapon mechanics, but whose controls feel noticeably dated by modern standards. I remember playing it a long time ago by chance on my Play 3, if I recall correctly it was a game I finished, but when I started playing it again I began remembering little mechanics. Very outdated by the way for this day and age—it was better in my memory. Beyond the passage of time and how its cover system has aged, the mechanic of throwing the giant blade (glaive), charging it with elements like fire, ice, or electricity, and dismembering enemies from a distance still retains a brutal, satisfying flair that explains why it left an impression back then. ✅ Pros: • The throwing glaive mechanic brings identity, elemental puzzle-solving, and engaging ranged combat. • Dark, gritty sci-fi setting with body-horror elements that paved the conceptual groundwork for what later evolved into Warframe. • Great wave of nostalgia for anyone who loved the golden era of seventh-generation console gaming. ❌ Cons: • Cover mechanics and gunplay feel stiff, clunky, and outdated by contemporary standards. • Highly linear level design and mission structure that can feel repetitive over time. • Nostalgic memories setup expectations that the actual gameplay doesn't fully meet when revisited today. 🎯 Conclusion: Dark Sector was a genuinely interesting action title during the height of third-person cover shooters on the PS3 and Xbox 360. While time hasn't been overly kind to its mechanical responsiveness and nostalgia might paint a slightly better picture than the reality, it remains a fondly remembered release for the distinct mechanics built around its iconic weapon. 🔸 FINAL SCORE: 6/10
Sistema de cover e movimentação toda truncada, as armas não são satisfatórias de atirar, o bumerangue lá no braço do protagonista poderia ser o diferencial, mas é ineficiente e ainda menos satisfatório de usar que as armas, o melee é todo duro. Sobre a história, bem... acho que nem quem escreveu liga. Não basta o jogo ser ruim, mas ainda é todo bugado. Além dos bugs de resolução (que podem ser consertados com guia), os efeitos de tiro e explosões não aparecia, as caixas de munição atravessavam o cenário e era um inferno quebrar pra pegar a ammo, entre outras coisas. Joguei duas horas apenas e olha... foi doloroso. Esse aqui até de graça tá caro!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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