
Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All the praise people give this game is an understatement. They're absolutely right. It's clearly the predecessor to Dishonored. It offers gameplay with absolute freedom to approach every situation in many ways (though not that many), something only seen in games like Deus Ex or System Shock 2 at the time. It even draws inspiration from games like Thief, if you ask me. It plays with physics in a super interesting way, much like Half-Life did back in the day. All of this is set against a fantasy backdrop that isn't crucial, nor does it try to be, but it's interesting enough to keep you playing and immerse yourself in that world. There are some moments with optional choices that even alter the plot. That's appreciated for future replays. I had some trouble running it on Windows 11, but with fixes you can found here and the 4gb_patch, it ran much better. Totally recommended
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really loved this game from the very beginning and I was excited to keep playing it. Unfortunately i can't because it's full of bugs and constant crashes. I couldn't find any real fix online, so it's literally unplayable. It's so sad to see gems like this abandoned.
As of January 7, 2026, Ubisoft has offically closed their Halifax office due to union busting. Do not give this company any support, even for good games like this. Yves, suck my willy.
great game made in a reliable engine. plays like half life and has an engaging story even if the enemies and weapons become repetitive.
Criminally forgotten and deeply underrated, a real hidden gem. Being completely honest, it does have its share of jank, but all things considered, for a 20-year-old game it’s still highly enjoyable. I’ve often seen it described as an Action RPG, but that gives the wrong idea of what kind of game it actually is, in my opinion. This is a melee-focused FPS. The closest comparison I can make is that it’s basically a “medieval fantasy Half-Life 2.” What I enjoyed about the game: - The gameplay is brilliant. The varied moveset: kicking enemies into spikes or down pits, throwing barrels in their faces, or cutting their heads off with a slow-motion critical hit; is adrenaline-pumping and extremely satisfying. - The level design is inspired. Most levels are well crafted both structurally and aesthetically. The game is linear, but it includes just enough side exploration (like secret rooms) to avoid turning into a boring corridor. - Progression is spot on. The streamlined progression system encourages replayability without hurting balance or pacing. - The plot is simple but creative. For an action game, even a straightforward good-vs-evil story would have been fine, but there’s something more interesting here. [spoiler]You are the son of a demon and can choose to reject your lineage and save the world, or embrace it and conquer the world instead. Meanwhile, the antagonists (the necromancers) see death as a natural part of life and are willing to kill countless people “for the greater good”, in order to save the world from you and your father. The line between good and evil ends up being blurred in an interesting way.[/spoiler] - Even after 20 years, the game is still unique. How many single-player, melee-focused, fantasy FPS games are there? You usually get multiplayer brawlers, traditional FPS games, or first-person RPGs. This game fills a niche that has been mostly ignored for years. What could have been better: - The balance on normal difficulty is all over the place. I would strongly suggest new players start on easy. In my opinion, the game shines the most when it lets you enjoy a power fantasy (being a mighty warrior mowing down enemies) while fully engaging with the combat system. On normal difficulty, however, my experience was often frustrating and relied heavily on trial and error. Environmental kills (spikes, pits) are guaranteed one-hit KOs, while standard melee combat often requires four or five fully charged hits to kill most enemies. Some enemies deal absurd damage, sometimes killing you in two hits even with a defense-focused build. On top of that, it’s often unclear when you’re supposed to block attacks, and sometimes blocking doesn’t seem to work at all. The result is enemies that feel both extremely spongy and extremely lethal. Combat ends up being overly dependent on environmental kills just to avoid taking damage. Positioning and environmental awareness are important, but the game is at its best when you can reliably use its entire moveset. - Bugs and glitches can hurt the experience. I got permanently stuck a few times while using the rope. I also encountered a game-breaking bug during the final fight that forced me to replay it from the beginning, along with a couple of crashes. - Running the game on modern systems is a hassle. You’ll need to follow guides to get it working, and even then performance can be rough, with frequent FPS drops. - Various minor annoyances. Things like the shield being unequipped every time you switch to the bow, elemental weapons having annoying lighting and sound effects and occupying too much screen space, the lack of dedicated potion shortcuts, the annoying stealth reticle in the center of the screen, night vision being irritating in multiple ways and not lasting indefinitely despite the game often being very dark, and other small issues all add up. A revised version of this game, with quality-of-life improvements, better balance, and proper bug fixes, could easily restore it to the masterpiece status it deserves. Even as it is, though, it remains a unique and genuinely enjoyable experience.
Kinda buggy old game. But really entertaining Great of steam deck.
I refuse to shut up about this game to everyone I ever meet. I fell in love with it just by watching the gameplay trailers in a way no other 3A title could with their cliche "epic" BGMs. It has that "old game appeal" but it doesn't have the usual "old game jank". It features modern mechanics that are way ahead of its time, all with an incredible level of polish. Everyday I wish for more First Person RPG campaigns like this on the market but my prayers are unanswered. I bless the day I first watched the trailers, and I thank God for being born in this generation.
So, its 2025, and i though, i wanted to play some interesting RPG, i remembered vaguely this gem from my childhood, when one of my friend's older brothers played it, and drooled over small silly thing in it, such as using torches to set your arrows on fire. Now, the game required a small tweak to start, and few restarts to get to settings to set resolution to 2k, and off we go, a lovely story where we start off as a simple errand boy, and slowly learn about the ploy and issues around us, its a properly written story where we slowly grow in knowledge and power as we progress. Game has total of 4 endings, 2 for good path, and 2 for bad path. Story is linear, there is really only 1 choice with story which begins the crossroads to choosing a path, and then once we defeat the final boss, we can choose one of two endings. Gameplay is neat, it did not age badly, only climbing ledges is painful, everything else was fun, well made and the graphics are not even that bad. To achieve both endings on first playthrough, game took me 9 hours, and it was nice enough to complete in one sitting. The only thing that i was sick of at the end is that we're always in some dungeon/ruins/sewers, and its pretty easy to get stuck at certain point not knowing where to go, but at the same time, i did enjoy the fact that this game doesn't hand feed you with pointers and tells you what to do or what not to do at all times, you explore the game, you chose to play it loud or stealthy, you can choose to be a warrior, a rogue, an archer or a mage. Graphics 6/10 (Aged pretty well) Gameplay 8/10 (If not for glitchy ledge climbing, it would have been great) Story 7/10 (Well written, well presented and it didn't feel pointlessly stretched)
If there ever was a game deserving of a proper remaster or a faithful remake it would be this one. All the ingredients are here for a great game. Unfortunately the game is showing its age. You need to download mods in order to get the game to run at all, and even when you do it feels dated. Movement is floaty, combat is slow and clunky, there is serious input lag, and the kick, my god am I disappointed. After having played sir Kicksalot I expected the kick in this game to be equally fun, but it just isn’t. That being said I can understand why this was a cult classic. The presentation is great, the humour is good, the combat sandbox lets you play the game how you want. It’s only 5 euro so it’s worth the price, I just wish I could enjoy this game without the jank. But I guess they don’t call it euro jank for nothing.
excellent game. had this back in high school and could never play it because my PC then couldn't run it. Glad to make up for it now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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