
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fine game, but as a guy who played and finished AC6 to its true ending, well, this game bored me to hell. The missions are short and doesn't feel immersive, its hard to see enemies who are shooting you, the mechs don't feel heavy like how a mech should. Overall it just doesn't do it for me.
This game is very good, it has great story and game-play mechanics, i don't have much negative to say considering they did a great job on making it, the mech making, building and customisation are all really well made, character creation is cool and there being a lab for that too is also interesting even though i haven't used it yet. my only annoyances with he game are small things, like when the game gives you a fight, even if you can beat them and get their health super low, its stays there because your not supposed to beat them, adding onto this, when it comes to people asking you to not take a mission or stand down, you cant which makes it a little annoying it doesn't take away from what a great game this is. after nearly 20 hours im still not completely done with missions since there is multiplayer mission that you can do alongside free missions and the main story. overall it is a great game and definitely worth buying
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
似乎是知道有两小时退款时限,他们故意把保护碰一下就爆炸的傻逼队友这样的垃圾任务放到了两小时后才让你遇上。
I'm not a stranger to Daemon x Machina. Having thoroughly played this game on the switch, I left it after a dozen or so hours rather unimpressed. Coming back to it again on steam I understand now how misled I was. The game stumbles at times, but the gameplay itself is cathartic. So thoroughly bludgeoned by it's poor switch performance, framerate, and fidelity, that I didn't recognize the treasure within. [b]Controls[/b] Daemon X machina offers what a lot of games don't. A fully customizable controller setup. With the addition of two bind-able modifier buttons the game rewards controller adjustment. And controller adjustment is exactly what anybody playing this game should do. The default controller function is [i]useable[/i]. But in all other ways the default schemes, all three of them, are terrible. Beyond that, the controls are responsive. Barring mech incapacitation, the same string of inputs will result in the same output 100% of the time. Aside from one quirk of switching left and right quickly (which itself enables an attack I'm fond of) and even with that quirk, controlling your arsenal is like a dream. Your limits in maneuverability and agility are hampered only by your speed and finger dexterity. The better you are, the better the game feels. [b]Mechanics[/b] Daemon x Machina is one of those few games in the genre where the balance is such that even the starter mech and early game guns are both useable and good. To the exception of some of the weapons added in later post game updates, the balance for the core of a game is done rather well. This, combined with responsive controls, creates a gameplay environment in which player ability, creates a monumentally massive impact. There are an innumerable amount of complexities in movement, how the fast movement skill "blink" works, landing techniques, lock-on breaking techniques, and more. The game is one of those rare 'game' games that provide endless room to grow. More importantly, it's one of the rare mecha games in which player expression can be observed even if the same exact arsenal is piloted by two different people. [b]Story[/b] DXM has an intriguing story marred by it's poor delivery and low stakes. Stages are filled with a near endless stream of chatter. Lots of people talk about the death of their allies, loves ones, and others. Yet for most of the game, fights play out like the first season of Transformers where everybody gets up after the fight is over and goes home. The constantly low risk of most of the game makes it hard to connect to events when the stakes actually are high. On top of that, the mission structure is filled with a lot of chatter which ends up feeling like filler. Pre mission briefings are filled with a lot of dialogue unrelated to the situation and it became, for me at least, rather draining towards the final act of the game. [b]sound[/b] The music is definently memorable. But while I found the songs enjoyable, they ultimately didn't stand out to me enough to be able to recall any individual unique theme from memory. The majority of the bosses sharing the same theme is a bit of a disappointment. Where the real contention comes from are the effect sounds. Bullets sound like pop guns, machine-guns don't offer an audio syphony, the lasers are weak, bazookas don't sound like what they are. Missile impact and explosions are mild. The effects audio through and through was simply not very good. [b]Conclusion[/b[ Like I stated with my intro, I find DxM to be a fascinating game almost entirely on the back of it's gameplay. It has quirks. But ultimately the game provides an endless playing field with which to improve both the mech and the player. For players interested in a game that actively encourages the player improvement process, you can do a lot worse than picking this game up and tinkering with the controls.
[b]Armored Core at home[/b] My first ever mecha game that I got into and completed! Very simple and minimal. Daemon x Machina is literally just the Monster Hunter format on a tiny scale. Mecha Hunter Was excellent on Steam Deck OLED regarding wattage/battery life and performance for a game of this caliber [u]All Achievements![/u] Gameplay was rly fun I had an issue with the FOV. It felt difficult to see anything in this game. Mini map helps to an extent. Doesn't compensate for the 360-degree enemy positions The camera controls on controller were bad. Huge deadzone. Made aiming and moving the camera very difficult for me Story was lame. Ended up skipping all cutscenes and muting the voices. English VA was super cheesy and fruity OST was great, especially the main theme. Absolute banger Very short. Not a whole lot of content Some of the achievements had NOTHING to do with the game. You can complete the game with like 5k AI enemy kills total The grind for 100k is absolutely stupid. It has nothing to do with the game, and just artificially drags out this content lack-luster game in the worst way possible [hr] I look forward to DxM 2, but I'm also disappointed in it. I came here for the Mechs, not Anthem
垃圾賤種一個,遊戲出了5,6年後.打算出新作,才想把舊作DLC打包出售,再收割一波.但是這麼多年過去,要買早單獨買了.結果就舊玩家低人一等.這麼多年過去了,還不上特典Metallic Equipment Set.是打算留下來給你的婊子老母供奉嗎?! 支援手掣 特典:Metallic Equipment Set 5件武器缺失
[h1]見た目は最高。でも、肝心の中身が…惜しい、あまりにも惜しい一作。[/h1] [h3]要するに[/h3] [list] [*]✅ 見た目(アートスタイル)と、カスタマイズの骨格は本当に素晴らしい。 [*]❌ しかし、肝心の戦闘には重みがなく、爽快感というものが全く感じられない。 [*]❌ 全体的に単調な作業の繰り返しで、最後まで熱中できる「ハマりどころ」はなかった。 [/list] [h3]素晴らしい素材、しかし活かされていない[/h3] 最初に言っておきたいのは、このゲームが持つポテンシャルは本物だということです。アニメ調の美麗なグラフィック、自分だけのメカ「アーセナル」を自由に組み上げる奥深いカスタマイズ要素。これらは、メカ好きなら誰もがワクワクする、最高の素材です。ガレージで自機を眺めている時が、このゲームの楽しさの頂点でした。 しかし、その期待を胸に、いざ戦場へ出ると、現実に引き戻されます。 [h3]👍 感じられなかった「楽しさ」の核心[/h3] [b]1. 爽快感のない戦闘[/b] メカアクションの醍醐味は、巨大な兵器を操る「重厚感」と、敵を破壊する「爽快感」にあるはずです。しかし、本作の戦闘には、そのどちらもが驚くほど欠けています。アーセナルの動きはどこか軽く、攻撃を当てても手応えがない。派手なエフェクトとは裏腹に、ただ淡々と敵のヒットポイントを削るだけの作業が続きます。 [b]2. 見つけられなかった「ハマりどころ」[/b] ミッションを受け、敵を倒し、パーツを集めて機体を強化する。このゲームの基本的な流れです。しかし、その中心であるべき戦闘が単調なため、全てが「苦行」に感じられてしまいます。物語も断片的で、プレイヤーを強く引き込む力に欠けており、次の展開が気になるということもありません。残念ながら、最後までプレイしても、時間を忘れて熱中できるような「ハマりどころ」を見つけることはできませんでした。 [h3]まとめ(購入を検討しているあなたへ)[/h3] 本作は、「素晴らしい素材を活かしきれなかった、非常にもったいない作品」というのが、私の正直な感想です。 メカの見た目やカスタマイズ要素にのみ価値を見出し、それ以外の一切を許容できる、という極めて稀なプレイヤーであれば、楽しめる可能性はゼロではないかもしれません。 しかし、あなたが少しでも「爽快なアクション」や「夢中になれるゲーム体験」を求めているのであれば、[b]残念ながら、本作を購入することはおすすめできません。[/b] この素晴らしいビジュアルとコンセプトに、いつか中身が伴う日が来ることを、切に願っています。
Buy on sale for $10, no more. I skipped 95% of all cut-scenes and conversation logs because the story and characters are boring. Customizing your mech is probably the most fun this game can offer. Not many playing online anymore, to be expected. Worth if on sale.
People complain about the story; but, I wonder if they're just appraising the English dub script at times with nitpicks on dialogue. Other than that, it read as any other typical mecha anime plot with some esoteric/ancient/extradimensional power/entity on top of stuff, so I personally loved it as a love letter to the genre. I think other people just lack enough literary experience to actually be able to box up those feelings and reactions to properly ascertain the value of a story in objectivity. The gameplay itself felt amazing to me at every corner. The femto system is a really nice take on the genre for me, the switch between an armor buff, damage buff, and booster buff is really fun to play around with and feels like a creative way to balance unlimited expression of one particular playstyle to reach a point where it becomes the only viable playstyle; however, I have not tried PvP, so I wouldn't know what the meta there is yet. Doesn't seem as if multiplayer is that alive other than having to join a Discord and try to schedule stuff out with other players, I'm just waiting for the day I get some friends to join in on the fun because average brainrotted gamer is disgusted by attempts at genuine human connection - it is what it is. The boosting feels great as well as staying in the air doesn't require usage of the boost, so you can be using your multi-boost chains in all 3 planes of movement to quickly gain position or create distance between you and your opponent. The game of course matches this freedom of expression with an escalation in the pace and rate of change within the enemies you face going up in difficulty; but, never really truly reaching even a fraction of it's true potential until you start doing stuff after the main story. This is a great game, I don't have enough time on it and I need 100 hours more, I highly recommend this game, especially if you're craving another Armored Core game after furiously playing through 6 and waiting for a PC port of 4.
This is a hard recommend. I was hoping something like Armored Core or Zone of the Enders. When I look at the videos it looks like it could be close to Zone of the Enders. IT IS NOT EVEN CLOSE. The controls are weird. Each mission is only like 2 - 5 minutes long. The story was meh at best. The Co-op is completely dead and they placed many achievements to get them. Again barely a recommend since it isn't a bad game and you can enjoy your time of it but it is not like the above games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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