
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「全面的に文句なしの良ゲー」とは言い難いが、十分楽しめるゲーム。 <良い> ・機体の格好良さは文句なし ・装備剥ぎ取り、人体強化システムが楽しい ・近接武器まわりの設計がいい。二刀流可能、ザコ狩り用タイプあり、攻撃の後隙はあるがクールダウン時間なし、など ・いちいち地面に下りずに最初から無限に飛べる ・声優陣が豪華で名演が素晴らしい ・NPC僚機と一緒に出撃できる。彼らの機体名もかっこいい ・初心者が楽しめる難易度。大半のステージはクリアに必死にならずに済む。ザコが弾薬を落とすので弾切れのストレスも薄い ・自機でちょっとしたローグライクができる探査オーダーあり ・ネメシス(32) <微妙> ・キャラ軽め・セリフ浅めのNPC紹介が大渋滞なストーリー進行で、特に序盤は頭に入ってこないし退屈。後半はけっこう熱い。 ・ターゲットアシスト機能がないから素早い敵をすぐ見失う ・エリア赤線越えは自機即死、敵機は動きたい放題。池ポチャは水面に触れるだけで即死、敵機は装備ごとロスト。 ・アタッチメントによる強化システムは面白いがアセンブル変更とシームレスにできないのが無駄手間感 ・ステージ音楽はかっこいいが頭脳労働の邪魔になるタイプの曲ばかりで、シビアなステージでは集中するために音楽をオフにしたくなる(もはや常時オフにしている) ・後半になるほど登場するパーツ名が凡庸 ・「○○を装備して△回出撃」の実績はその武器種を両手両パイロンに装備して出撃すると4回分の出撃回数を稼げてしまって面白いが「敵AIを○万機撃墜」の実績はさすがに達成する気にならない ・PC環境のせいか何なのか、マウスでプレイすると頻繁に左右クリックが反応しない状態になる。マウスを大きく動かすと治る 不満はあるが、ロボをカスタムしたい欲求はかなり満たされるゲームだった。来月の次回作発売にも期待。
Honestly not a bad game so far and while the in-game custsences are a little jank the game itself is fine a soild 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 12.2K | 94% | $39.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.1K | 85% | $24.99 | |
| — | 0 | — | — | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $1M | 727 | 80% | $49.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $666.6K | 28.3K | 75% | $0.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
依托答辩
垃圾賤種一個,遊戲出了5,6年後.打算出新作,才想把舊作DLC打包出售,再收割一波.但是這麼多年過去,要買早單獨買了.結果就舊玩家低人一等.這麼多年過去了,還不上特典Metallic Equipment Set.是打算留下來給你的婊子老母供奉嗎?! 支援手掣 特典:Metallic Equipment Set 5件武器缺失
I'm having fun with it
I reached the spider boss in the desert. That is the first boss that is actually much more difficult. It jumps around a lot. in the steam video right from the beginning. The falling spider boss from the sky. Starting with the fun part. The game has a light looting system. Fallen mechs you should loot, it gives you weapons are armor. Usually as strong as what you can buy eventually. You can upgrade them with credits. The mech itself looks detailed and upgrades changes it appearance. You can take 4 weapons with you which you ready 2 in both hands. 1 of them can be a shield. You can switch them during combat. Able to climb out of mech and walk as a human with weapons. Less good part of the game: - Main character is a non talking puppet. Only stands around and other NPC talk with eachother and with player. Or talk beyween NPC and base computer. This makes the game not personal. - After almost every mission , different NPC characters, some enemies, some friendly interact. The story is told this way. - There are messages from companies telling you things, but what is the use? Kinda like SMS messages. - The intro shows shortly what happened: piece of the moon fell, causing problems with A.I. going beserk and it build A.I. armies to attack humanity. Some humans side with A.I. - you can walk in the base area and customise you mech which you see. - A dog is at the base but no interaction with it possible, it follows and sits still in front of you. - Other NPC in base cannot talk as far as I know. - Mech fly and walking feels the same. as if it hovers all the time, something off. I do not feel any mech weight. - Others have mentioned it riefly: Enemies are drawn to my side kick a lot from time to time. This mechanic is understandable, but is not really implemented well. For instance if you fight the spider boss, you need the side kicks to pull the agro away from you or you die quick. But they can survive quit long somehow. My speed boost are not enough to evade the spider boss, and he keeps jumping in quick succession. I do have a "double ganger" ability, it creates a hologram copy of me, and lures enemies away from me. I personnaly would rather have a boost ability to avoid incoming fire than holo gram. Any real pilot would know what is a hologram and what is real, real quick. But the enemy does not. They keep being distracted by holo gram. - healing is by going to a "fuel tanker" blow it up to heal in a force field. A bit strange implementation. - During the missions suddenly new enemy NPC appear out of nowwhere and you actually know nothing about them. They act if you know them. So no connection with them than that I know they are the enemy. - if your mech is walking against a raised plateau of stone, it is held by it as if the stone is stronger than a 5 ton mech. If the game were a human, yes I understand, but this mech is huge and heavy! It should at least auto walk over a 1 meter higher wall. But should not get stuck there. - game implements a digital looking double wall to limit the game play area. Why? Find that a bit lacking on the creativity to have such a wall in the game. Even oldest doom solved that differently. Or like other games just place a mountain there. Or mountains. Or buildings which already collapsed, with lots of steal beams, whatever. But please, not a digital wall. Story telling is extremely lacking in this game. It is almost like a do mission 1, 2, 3, etc with some text as filler. Personally I as a beginner game developer, I would not make it like this. Either you add story or you do not. So I find myself clicking through the text when NPC talk. It is useless chatter adds nothing. Why I still recommend? As an action Mech game it does have some fun things, but It does feel empty thought. Full price, sorry cannot recommend. Really a lost chance. The graphics are good enough, the action quit good. Has potentional. But it is not finished as it is. Someone made game design flaws. And really, the biggest one is the lack of story or trying to do so with fillers.
中学生の妄想みたいなストーリーで苦痛極まりないゲームでした。
Colossal Immortal Data Collection.
the gameplay most times its fun but my god the story and characters are the worst parts of it. The tropes are so stupid too, how is the game making me let go of the people who try to kill me every time go, even when they kill other characters. It's so annoying it's like the highest degree of anime logic and it has the audacity to call itself dark scifi. And how many times are people going to betray humanity commit crimes they just walk back and all is well because of talk no jutsu. The gameplay is fun but everything else is ass. It feels like they wanted to added choices to this game but they lacked the capacity so the characters make it seem like you're making choices when its clearly linear.
get armored core instead. I bought this for $0.61 and I still don't think it's worth the time or money.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.