
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Great game.
Already bought it, waiting for the Chinese version to start playing。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really a hidden gem of a game. It scratches that xcom itch while bringing something different and fresh.
GUD Cyberpunk rpg game
Doing Weekly feature/content additions every week or so long after hitting 1.0 is something I appreciate greatly. And I Look forward to seeing what they have still planned.
Initial thoughts are "meh." Immediately upon starting the second round of missions, things start happening that aren't explained or indicated at all like they were in the tutorial/first mission. Enemies randomly start reacting to things the UI isn't indicating they will react too, and the Sec AI starts stacking increases for unexplained reasons that don't make sense. They've stuffed way too much with far too little UI to keep the player adequately informed about what's going on. Where's the right-click -> examine for more details on your character/enemy status? That's basic AF, and it's missing here. Right now: I regret that I let this go over 2 hours and can't refund it, honestly.
Best tactical shooter I've played in a very long time. If you're a big fan of XCOM, this game is heavily inspired by the best parts of it while leaving some of the worst parts out. If you're a big fan of other tactics games, this game does almost everything you'd expect from them and does it well. There's a focus on stealth, but it's not mandatory. Some missions are loud only, some are half and half. Build diversity is strong, and difficulty scales really well between lower and higher difficulties. This is one of the rare few games that feels properly challenging on its hardest difficulty so that if you're a veteran of the genre you'll feel rewarded and satisfied with the journey of learning how to overcome these challenges. RNG is also not a major factor as compared to certain other tactics games. You can get unlucky at times, but it's not an overwhelming part of the experience. With positioning and character building, you can get your accuracy up very high to feel like your skill and planning matters more than luck. The ONLY downside to this game is that the character models are pretty ugly. There are a small handful of decent options, and you can customize every character you recruit to not look stupid, so it's not the biggest deal. There is also enough cool headgear to cover up faces, and a few good body options to go with. The game otherwise looks really great, and receives constant updates and support. If your a fan of tactics games, this is a must buy and a must play.
smart, fun, and sprawling. this is the game i've been unconsciously wanting to play since xcom 2012, and an essential purchase for anyone who enjoys turn-based tactics.
Cyberpunk XCOM. That's really it. Little bit of MGS mixed in for some stealth elements.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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