
Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a boundless open world where every planet, every system, and every moment is yours to shape. Explore a universe rich with life, ancient mysteries, and untamed beauty. Fight back the Red Darkness menace as you mine resources, craft tools, weapons, and build vehicles that are essential for your odyssey. Collaborate with friends to battle colossal threats and bring hope to the galaxy. Adventure, creation, and survival await!
Huge Open Cubic World

Every star seen in the sky or in space is the light of a star system. Each star is orbited by planets filled with life, with shifting day-night cycles, bustling NPC cities, pirate outposts, and dangerous ruins waiting to be discovered.
Crafting and Building Paradise

Mine resources, refine materials, and build everything from tools and outposts to vehicles and starships.
Endless Galactic Odyssey
Take on diverse quests, uncover secrets of the forgotten civilization, trade with NPCs, or battle rogue pirates as the epic story of saving the galaxy unfolds before you.
Intense Red Darkness Battles

Combat a spreading galactic infection that mutates wildlife, consumes planets, and threatens all life. Your actions can cleanse the plague—or let it thrive.
Fun Co-op Gameplay
Join forces with others to take down massive enemies, initiate orbital laser strikes, or build cooperative megastructures.
Seamless Ground, Air and Space Traversal

Switch between planetary vehicles and spaceships, exploring from the ground up—or the skies down. Experience warp jumps between star systems, cruise at blazing fast speed between planets or just use the planetary speeders to travel on planets.
Limitless Exploration
Venture across hundreds of star systems filled with rich ecosystems, alien flora and fauna, and ever-changing environments.
RPG-style Depth
Level up your skills, unlock new crafting recipes, and shape your character’s journey through meaningful choices and upgrades.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.8Kreviews | 73% | — | $1.5M |
| $24.99 | 504ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Minecraft in space is kinda the theme here. The problem is, I can see just by looking through reviews and gameplay that this is very largely a slog for resources, and honestly, I just don't have the time for a game like that these days. I think I'll just stick with Minecraft if I've got the urge for this kind of loop. But hey, for what it's worth, it at least seems fun.
Tried to play this game single player. While the the game itself is initially fun, trying to mine and grind for materials and then having those materials disappear multiple times when transferring inventories is not. Will most likely try to play again, but not until this bug is resolved.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal, Romanian*languages with full audio support
| $24.99 |
| 265ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 15ratings | 86% | — | not modelled |
| $24.99 | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В общем поиграл я в это изделие... сначала вроде даже интересно, потом всё более и более душно, а развития механик как такового нету особо. Майнкрафтовый клон НМС по сути, только на порядок хуже. Не рекомендую.
It's crashed twice in my ~20 minutes of gameplay. Maybe it's fun? I think I'd rather just play No Man's Sky.
This game is fun because It starts as boring in singeplayer but as you slowly unlock more stuff it becomes more fun and its probably gonna make me not scared of space.
Great first impression of a lovechild between minecraft and Elite3 and Space-Engineer, but all of that with much better accessibility and significantly less initial constrains. This may just be the first game, where i like the DoF implementation, because here it really makes sense to blur the distance, that must have a much lower LoD for better performance. The higher quality (non raytraced) dynamic lighting with relatively lowres bumbmapping works very well with the whole meshed-voxel style. apparently this game works well with nucleus-coop, to allow multiplayer on a single pc.
This game deserves more love than its getting. I've played roughly 20 hours and havent even gotten past the first solar system. The comparison of minecraft and NMS is accurate with its own little twists. One thing that throws me off thats different than most is that the raw ore gives more refined bars per ore 1:2 specifically, which is normally reverse (and logically you'd think it would be the other way simply due to the amount of junk that would be in raw ore). Just like NMS, getting your first space ship and speeder is FAST. Seems to kind of kill the reward of getting it when its so quick. The NPC's all have the same type of quests so far, get me this plant or kill that animal/pirate, etc. Main story is fun so far though and finding crashed ships or broken ships in space is nice cuz then you can repair them and take it for yourself! All n all, i'm enjoying it.
Cubic Odyssey is an ambitious survival-crafting adventure that takes the familiar idea of gathering resources and building a home and stretches it across an enormous science-fiction universe. Developed by Atypical Games and published by Gaijin Network Ltd, it places players in a voxel-based galaxy filled with planets to explore, materials to collect, structures to construct, hostile creatures to fight, and increasingly advanced technology to unlock. What initially resembles a traditional planetary survival experience gradually develops into something much larger as vehicles, spacecraft, interplanetary travel, and eventually journeys between star systems become part of the progression. Exploration provides much of the game's appeal. The universe contains numerous star systems populated by procedurally generated planets with different landscapes, resources, wildlife, settlements, ruins, and environmental characteristics. Landing somewhere unfamiliar creates an immediate incentive to investigate the surroundings because practically every destination can contain something useful for continued progression. The voxel terrain also means that the environment is more than scenery. Players can interact with the landscape while gathering materials and shaping areas for construction, making exploration closely connected to the crafting and building mechanics. Progression begins with relatively basic survival activities but steadily expands in scope. Resources collected throughout the environment can be processed into equipment, construction materials, weapons, vehicles, and increasingly sophisticated technology. Establishing an outpost provides a useful operating base while giving players the freedom to create structures according to their own priorities. New crafting possibilities gradually open additional opportunities, creating a satisfying loop where gathering materials leads to better equipment, better equipment enables more ambitious exploration, and distant destinations provide resources required for the next technological step. Transportation is particularly important because it demonstrates how dramatically the player's capabilities can evolve. Traveling on foot eventually gives way to planetary vehicles and spacecraft, allowing exploration to extend far beyond the immediate starting area. The ability to leave one planet, reach another world, and later travel across greater astronomical distances helps maintain a sense of advancement that simple equipment upgrades could not accomplish alone. Building and improving a spacecraft therefore feels like a genuine milestone rather than merely another item on a crafting list. The Red Darkness adds conflict and urgency to what could otherwise have been an entirely freeform sandbox. This mysterious corruption spreads through the galaxy and can infect creatures and threaten entire worlds. Encountering corrupted wildlife gives players a reason to maintain strong combat equipment instead of concentrating exclusively on construction and exploration. Fighting the infection also establishes a broader purpose behind the journey, giving objective-focused players something meaningful to pursue while still leaving considerable freedom for those who prefer building or discovering new planets. Combat is functional and becomes more entertaining as stronger weapons and abilities are obtained. Character development incorporates RPG elements, with skills improving and additional crafting possibilities becoming accessible over time. These mechanics are not exceptionally complex individually, but they complement the survival structure effectively. Progression consistently makes the character feel more capable, and advanced equipment can significantly change how dangerous encounters are approached. The availability of powerful technology later in the experience further reinforces the transition from vulnerable survivor to heavily equipped interstellar adventurer. Cooperative multiplayer is another worthwhile component. Exploring planets, gathering materials, constructing bases, operating across large environments, and fighting stronger enemies naturally work well with other players. Large construction projects become easier to manage when resources and responsibilities can be shared, while dangerous expeditions benefit from having additional support. Cooperative play can also reduce some of the repetition associated with resource collection because different players can concentrate on separate objectives before regrouping for exploration or combat. The enormous procedural universe inevitably comes with compromises. Although having so many destinations creates an impressive sense of scale, procedural generation can produce recognizable patterns after extended play. Gathering resources, locating points of interest, dealing with hostile creatures, and preparing for another expedition can occasionally settle into a repetitive routine. Players who enjoy creating personal objectives and experimenting with building systems will probably find this less troublesome, while those expecting every planet to deliver completely unique handcrafted content may eventually notice the limitations of procedural variety. Visually, the block-based presentation fits the game's emphasis on interactive environments and construction. Planets can still produce attractive landscapes despite their intentionally cubic geometry, while colorful vegetation, unusual creatures, settlements, spacecraft, and different environmental conditions help distinguish locations. The visual approach prioritizes readability and flexibility rather than realism, allowing large landscapes to remain compatible with mining, construction, exploration, and destruction. Moving from the surface of a planet toward increasingly large-scale space exploration is particularly effective at communicating the size of the adventure. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Cubic Odyssey works best when its many systems are considered as pieces of one large progression journey rather than individually. Crafting supports exploration, exploration provides materials, materials improve technology, technology expands transportation, and transportation opens increasingly distant regions of the galaxy. There is unavoidable repetition within such an enormous procedurally generated sandbox, and some individual mechanics lack the depth found in games dedicated entirely to one genre. Nevertheless, combining voxel construction, survival mechanics, RPG progression, ground vehicles, spacecraft, cooperative play, planetary exploration, and a galaxy-threatening corruption creates an engaging identity of its own. For players attracted to the idea of beginning with basic survival and eventually establishing themselves as technologically advanced explorers traveling among the stars, it offers a substantial and imaginative sandbox. Rating: 8/10
This gonna be one of those sleeper hits. Fantastic game, as someone who grew up watching space mod videos for Minecraft this is what i used to dream for. Also as someone who likes the idea of no man's sky but felt too clunky for me, this game feels much better. The shipbuilding is also incredible! It's almost Space Engineers levels!
отличная гриндилка с сюжетом жаль багов всё еще слишком много и вместо их исправления скинчики пилят
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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