
Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a boundless open world where every planet, every system, and every moment is yours to shape. Explore a universe rich with life, ancient mysteries, and untamed beauty. Fight back the Red Darkness menace as you mine resources, craft tools, weapons, and build vehicles that are essential for your odyssey. Collaborate with friends to battle colossal threats and bring hope to the galaxy. Adventure, creation, and survival await!
Huge Open Cubic World

Every star seen in the sky or in space is the light of a star system. Each star is orbited by planets filled with life, with shifting day-night cycles, bustling NPC cities, pirate outposts, and dangerous ruins waiting to be discovered.
Crafting and Building Paradise

Mine resources, refine materials, and build everything from tools and outposts to vehicles and starships.
Endless Galactic Odyssey
Take on diverse quests, uncover secrets of the forgotten civilization, trade with NPCs, or battle rogue pirates as the epic story of saving the galaxy unfolds before you.
Intense Red Darkness Battles

Combat a spreading galactic infection that mutates wildlife, consumes planets, and threatens all life. Your actions can cleanse the plague—or let it thrive.
Fun Co-op Gameplay
Join forces with others to take down massive enemies, initiate orbital laser strikes, or build cooperative megastructures.
Seamless Ground, Air and Space Traversal

Switch between planetary vehicles and spaceships, exploring from the ground up—or the skies down. Experience warp jumps between star systems, cruise at blazing fast speed between planets or just use the planetary speeders to travel on planets.
Limitless Exploration
Venture across hundreds of star systems filled with rich ecosystems, alien flora and fauna, and ever-changing environments.
RPG-style Depth
Level up your skills, unlock new crafting recipes, and shape your character’s journey through meaningful choices and upgrades.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 73% | — | $1.5M |
| $24.99 | 504ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У МЕНЯ ВОПРОС К ТЕХНАРЯМ ИГРЫ- ВЫ МЛЯ ЧТО ТАМ КУРИТЕ, ПОДЕЛИТЕСЬ!!!!! Поясню. В системных требованиях, что написано в стиме... только поддержка винды....КХМ, мля... захожу в линукс минт стима, спокойно устанавливаю эту ИГРУ и.... нифига НИРАЗУ не вылетает ошибка и НЕ выкидывает с игры, и НЕТ черного экрана с перезапуском! Так тогда ВОПРОС: ТАК почему в Винде ВЕЧНО эти ошибки с черным экраном, с перезапуском игры, и невозможностью ИГРАТЬ в КУПЛЕННУЮ игру на ВИНДЕ????? КОМП один с двумя операционками, так что не надо писать, что..... то там.
Cubic Odyssey is one of those games that frustrates me because there is clearly a much better game buried inside it. I have spent more than 50 hours playing it and never completely lost the desire to keep playing. The freedom to build bases, modify ships, explore planets and create my own way of playing is genuinely enjoyable, and building is easily one of the strongest parts of the experience for me. It is not revolutionary, but the freedom works. Unfortunately, the longer I played, the more obvious it became that the game has the foundations for something great without the development and polish necessary to make those foundations work consistently. Progression is one of the biggest problems. My issue is not simply that it is slow, but how often it makes me repeat the same resource loops to move forward. You constantly need more materials and higher-tier resources from different planets and systems, without always getting new mechanics that make obtaining them more interesting. This becomes even more noticeable in co-op, where several players increase resource consumption. Light Shards make this worse, since dealing with corruption requires materials that are expensive and time-consuming to produce. The game keeps extending the amount of work required without giving the player enough meaningful changes to the gameplay in return. Exploration suffers from a similar problem. The idea of a huge galaxy with different planets, danger levels, technology, corruption and resources is excellent, but the variety is not. Many planets and points of interest start feeling repetitive, and there are not enough ways to understand what a planet actually contains before travelling there and searching through it. I expected exploration to be a major strength, but the scale is not always matched by the content. This is difficult to justify when No Man's Sky already exists. At some point I started asking myself: why would I play this when I can play No Man's Sky instead? Cubic Odyssey has its own building system, but it does not develop its exploration enough to make its galaxy feel as meaningful as it should. The story also ended up being much more linear than I expected. The main objective is to save the princess, but the game keeps placing smaller objectives between me and that goal. To reach the Queen's planet, I had to clear the corruption from four planets and complete several objectives. There, I had to repair and activate towers and use them against the red cube. Finally, after reaching the Queen, the game introduced corrupted Dark Keys hidden inside marked red globes. These keys had never appeared during my playthrough and suddenly existed specifically to free the princess. The game then gives me a cutscene and sends me towards another journey. At that point, I simply stopped. After finally reaching the objective the game had been building towards, it immediately created another huge objective involving the rest of the galaxy and its temples. If that was the endgame, I would have preferred the story to build towards it naturally instead of extending it after the main objective had been reached. Ship building is where the technical problems become especially difficult to ignore, because it is also one of the mechanics I enjoyed the most. To modify a ship visually, I have to travel to a space station and use the machine that opens ship building mode. Large ships are scaled down to fit inside the station, and this also affects the building process. The ship can look correctly proportioned while I modify it, yet at normal scale the proportions can be different enough to cause problems. In my case, areas that looked perfectly usable in ship building mode became so tight afterwards that I had to crouch to move through them. When the purpose is to design your own ship, the editor needs to represent the final result accurately. Then there is the memory leak, which is the most serious technical problem I encountered. It is particularly noticeable in ship building mode, especially when placing and removing blocks. The game's memory usage can start around 15 GB and climb towards 18 GB before producing a Fatal Error and crashing. It becomes worse because there is no way to save inside ship building mode. I have to leave it before saving, so a crash can erase everything built since the previous save. This is not minor when ship building is one of the game's main mechanics. The same type of memory problem had already been reported by players in 2025, including cases involving systems with 64 GB of RAM, and I was still experiencing it in 2026. I also saw unusually high memory usage during normal gameplay, with total system usage reaching around 27 GB. That makes the problem even harder to dismiss as something limited to the editor. Other problems become more significant when they accumulate. If a cargo module is full and I remove it from the ship, the items are dropped onto the ground without properly warning the player. I also had an item disappear after a backpack/workbench interaction. These problems add no difficulty or depth; they simply make inventory and progress less reliable. Co-op has its own problems as well. Most of my sessions were playable, but I eventually encountered serious desynchronization. A friend's ship was not appearing where it actually was, while two copies of his ship appeared somewhere else. Those ships could still be entered and interacted with even though he was elsewhere. It did not happen in every session, but it shows the shared world can stop matching the players' state. In a game built around playing together, that is a serious problem. Space combat itself can be satisfying, but its progression does not always make sense. As enemies become stronger, my own ship can feel weaker despite having better equipment. I was using a Titan, a huge ship that should naturally feel durable, yet there were encounters where I could be almost destroyed immediately. The combat is also fairly basic, and I do not always feel stronger at the same rate as the enemies. The creatures across the planets have a similar lack of refinement. Many look goofy and poorly designed, sometimes making the alien designs more interesting than the wildlife. Even the pirate outposts show this lack of polish. These locations contain chests that normally require specific keys, but I found a bug where capturing the outpost before interacting with the chests let me open them without the required keys. This is not a major problem and actually gives the player an advantage, but after this much time, finding bugs that allow progression requirements to be bypassed reinforces the feeling that some systems were never properly finished or maintained. And that is ultimately what frustrates me most about Cubic Odyssey. The game has many good ideas that never received enough development. I understand why players like it, because I liked much of it myself. But when I see community requests for improvements dating back to launch while problems and missing quality-of-life features remain, I cannot escape the feeling that Cubic Odyssey was simply left behind. It could have become a really good game with more work on its systems, progression, exploration, technical problems and quality of life. Instead, it constantly reminds me what it could have been. When the alternative is No Man's Sky, with its much more developed space exploration, it becomes difficult to justify spending my time here simply because the foundation is interesting. Even Starfield would be preferable to me at this point. Not because Cubic Odyssey has nothing good to offer, but because it never develops its best ideas far enough. There is a fun game here, but there is also a huge amount of potential that was never properly used. Score: 4/10 (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal, Romanian*languages with full audio support
| $24.99 |
| 265ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 15ratings | 86% | — | not modelled |
| $24.99 | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
randomly start crashing itself and steam
Minecraft in space with vehicles. With some bug fixes, this would be a lot of fun. Right now, it constantly crashes and affects Steam as well. Open a container? Crash. Open Crafting Bench? Crash. Interact with Portal? Crash. I like to gives games a chance, but I literally can't play it. I will wait until they update this one a LOT more.
While this game is commonly described as No Mans Sky meets Minecraft, as someone who doesn't care for Minecraft I think I'd just rather play No Mans Sky.
This game almost does not spawn enemies in caves but spawn them from mined ore blocks. So we have almost empty large caves. But if you dig a 2x1 tunnel and mine ore you are getting enemies who are often even cant move because of not enough space. Are you kidding me? This is the stupidest feature ever
aşırı sardı kendime ve HAYATIMIN EN DEĞERLİSİNE aldımm alın aldırın sarıyor.
There are two games here- the planet-side OWSC game, which is alright, and then the super tedious and un-fun space going segments. Get in your ship, finally make it to another planet, and find you forgot to bring something you need? Too bad, you can't fast travel between planets. It's withering.
——记录:《Cubic Odyssey(方块奥德赛)》,May 2026 Humble Choice月包,2026/05/06入。 ——方块风格星际沙盒,融合体素建造与星球探索。上千颗随机星球、无缝太空航行、蓝图建造系统亮点十足,单人开荒体验完整;但是联机功能缺陷较多,后期探索内容重复,装备平衡性有待打磨。适合单人建造星际冒险爱好者。 ——背景:你的飞船失事坠落未知星球。宇宙正遭受红疫的侵蚀,瘟疫让生物变异、吞噬星球。你一边求生,一边揭开失落远古文明留下的秘密,清理星系感染区域,对抗星际海盗,一步步阻止灾难蔓延,拯救整片银河。 ——开局职业选择:开局 4 个定位分明的职业:矿工、工匠、飞行员、骑士。矿工采集加成、工匠建造优势、飞行员飞船相关增益、骑士偏向战斗输出,四人联机时职业搭配效果最好。 ——完整生存‑建造‑星际循环 1.星球地面生存 在异星采集矿产、动植物资源,经过精炼加工,解锁长长的科技树。从简易工具、武器,到陆地载具、大型基地。建造支持蓝图保存,可以把建好的建筑群一键复刻到别的星球,省去重复搭建的麻烦。 伙伴机器人 QB‑1 可以扫描资源,标记周围矿脉,大幅降低无脑挖矿的枯燥感。 2.无缝星际航行 地面→大气层→太空几乎无缝跳转,没有频繁黑屏加载。驾驶飞船跃迁前往其他星系,每一颗星球生态、地貌、动植物、危险等级完全随机。空间站、海盗前哨、远古遗迹、NPC 城市散落在宇宙各处,可以接任务、贸易、探索宝藏。 3.红疫战斗体系 星球或者星系会被红疫污染,变异怪物横行。你需要清理感染据点,对抗海盗飞船,后期挑战巨型 BOSS。太空战斗、地面打怪双线并行。 4.联机合作(最大 4 人) 可以和朋友共建基地、组队清剿红疫区域。但是联机存在明显缺陷:非房主玩家会受到大量功能限制,不能共用储物箱资源制作、部分任务进度无法正常共享,联机体验不如单人顺滑。 ——劝退点:包满了之后拾取新物品会直接永久消失,而不会掉落在地面,非常容易造成资源损失 ——推荐想要一个既能安家建造,又可以驾驶飞船遨游万千星球的游戏的玩家。26/08/27
this game is cool, it has cubes and monsters and i can builds a space ship and stuffs and go to planets
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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