
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра банально не запускается в стим!
Jogo antes era bem melhor, jogo ficou morto e muito repetitivo
早期遊戲剛出十對這款十分看好,後續的更新...不盡人意,可以當作小品遊戲來遊玩,體驗一輪的感受是十分不錯,但後續就是差不多的機械流程。 [h3]遊戲核心體驗[/h3] 主打隨機生成的世界與地城,在遊戲中可以選擇不同職業,如戰士、弓箭手、法師、盜賊,在多樣地形中展開冒險、解任務、打怪與升級裝備。其中也有寵物跟坐騎提供玩家蒐集以及訓養。 [h3]遊戲循環[/h3] 由於新的版本取消了永久裝備、將區域綁定限制角色發展,因此到每個新的地區都要重新蒐集道具、裝備。 大致遊玩體驗就會變成:探索地牢 > 蒐集裝備/道具 > 到新的地區 這三個流程無線循環 [h3]優缺點[/h3] [olist] [*] 優點: [list] [*] 動作戰鬥系統:戰鬥採即時閃避、蓄力與技能輸出,操作感十足。 [*] 美術風格獨特:以像素方塊組成且畫面細膩柔和。 [/list] [*] 缺點: [list] [*] 新手教學不友善:沒有顯而易懂的新手教學,需要一點時間摸索。 [*] 缺乏明確目標:遊戲幾乎沒有主線劇情或具體任務,容易失去動力。 [*] 重複且短的遊戲循環:完成一個地區的探險後,到新的地區需要重新蒐集裝備跟道具,作業感非常重,同時後續也會漸漸感受不到完成地區後的良好獎勵體驗 [/list] [/olist]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
another scam bad game
Eclaté, ça n'a plus rien avoir avec l'alpha. On fait des quêtes nulles, vide de sens pour obtenir des items nuls qui ne marchent pas. OSEF TIER
SHI
别玩
Dislike.
bence almayın ben aldım ve pişmanm güzel oyun ama ahh anlatması zor eğer biyom değiştirirseniz her şeyiniz aşırı güçşüzleşiyorsunuz neyse ben bilmem siz bilirsiniz
me encanta el concepto de el juego, es algo muy divertido y con algunas cosas curiosas que necesitas estar muy atento, la única ´´critica constructiva´´ que puedo dar es que en ves de quitar la armadura, se logre una mayor dificultad de enemigos de zonas, así se ve un escalado del personaje, otro concepto seria que se vuelva a implementar la subida de nivel por experiencia obtenida por mobs, y que se limite por zona ejemplo: que en Greenlands que no se pueda salir hasta nivel 25 y así con los otros biomas. el resto me atrajo totalmente♥♥ nerfen a el Warrior
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $364.1K | 899 | 72% | $14.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6.8K | 85% | $27.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |