
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
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Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super good
jogo com proposta boa dificil porem inovadora
si re
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do i really need to explain anything ? Ok no seriously the game can be fun with mods and have a lot of potential on it's mechanics, hope that Cube World Omega will be able to raise the true potential of Cube World
Pire jeu, il y a 15 ans il était bien mais il est devenue tellement nul avec des mises à jour qui rendent le jeu impossible et très frustrant. De plus son créateur à beau l'avoir fais seul ou avec sa copine il à pu gagner beaucoup en venant 20€ le jeu. Ce jeu est mort ne perd pas ton argent
Good game as is. Great game with mods. It’s fun to play as is but mods fix and complete the game.
saddly goes in the shadow
a quand une traduction française du jeux ?
和α版本玩法差异比较大,β版本变成难度比较高的探索冒险类玩法了,每个新地块都是探索解密然后按顺序攻略不同颜色等级的地牢和战斗,没法像α测试一样刷级碾压了,但是感觉还算是比较完善的游戏。唯一不能接受的点是探索类道具绑定地块,滑翔翼飞一半跨区了会直接给人摔死.....
My problem with this game its that its just a prettier slightly tweaked version of the alpha.. adding some things but removing others. i hope that cubeworld omega will be a case of 3rd times the charm and finally hit the nail on the head. --Here are my main critiques mainly with ideas for Omega-- My main point is to please focus most of your energy on the actual goal of the game... The grind/progression!!! new graphics, animated mob/player models, classes, GUI's or NPC chats are low on people priority list, can be added later and are pointless, if what people play the game for feels skipped. Steam Cubeworld progression = clear a region the same way you did the first time over and over for artifacts that give tiny stat boost. No player levels, region lock on gear. Alpha progression = level up player and pets, mobs scale with power level. killing bosses gives platinum coins to upgrade armour and weapons and spirit cubes (which scale with power level too) to upgrade and give weapons with different attributes. <--Great 95% of people prefer the alpha because of the progression. the game had glitches, but for what an alpha is that's expected. Its still fun because you got right what needed to be right... progression.. how you say? you made an addictive grind loop in a grind loop... Increasing power level/player level to get better gear is the loop. grinding bosses for platinum coins and spirit cubes which are single use per weapon/armour is the loop in the loop. Grind levels to get better gear which you have to grind to upgrade which you have to start over once you find better gear once you've leveled up... basic, fun addicting. That's what we play for. My game plan for you Wollay, from past to future, would've and would be 1 - After the success of the alpha focus on adding and refining the progression/grind and fixing bugs. offtop ideas you might be able to have better thoughts on would be adding expensive placeable teleporters, a quest point system, more uses for iron, silver, emeralds, ect. to make grinding resources and thing, Map notes to right down drops and XP drops from different dungeons, more uses for gold, harder mob movement and maybe the ability to pay to increase the difficulty for specific dungeons or entire regions for chances for extremely rare loot above legendary. Maybe post some pictures of new GUI's or player model you had laying around add hype but still mainly focus on the grind and progression. 2 - You release steam (my opinion would've been a smash). now that you have a game that is truely addicting at its core which you can have fun grinding for thousands of hours for every class its time to maybe change focus. lets add things that complement the grind. New graphics, ability to build or plant and harvest foragables in city farm plots. Stuff of that nature. 3 - Start preparing to release a DLC. At this point you've got a amazing game people are playing. By this point there should already be modders adding niche new features maybe noone even thought they liked. Keep an eye on what the modders are doing for ideas and what people are having fun with and just make balances changes. 4- now go ghost haha jokes
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