
Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this game back in the Desura days. This cheapskate didn't finish the game he promised, and also tried to sue Steam.
The game itself is good, maybe even great. Absolver before absolver, sifu before sifu, but in an open furry world. Why the "dont recommend"? Because thanks to Wolfire game's attempts to side with Tim Sweeny and Epic games to antagonize steam they basically killed any future support for steam versions (if not for all versions) by trying to sue them. The game is finished and fun, but will apparently not get any future patch or support.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game would be a lot better if Dev put resource effort and in developing the game instead of suing Valve.
You make experimental games, which is great but inherently risky. Steam is not the reason they have not been a best selling success. While you may believe in them if your experiments don't resonate with as many players as you think it should, that's not the fault of Steam. Given how janky some of the titles are and the lack of polish around the combat systems and gameplay, I'm not entirely surprised either at the risk of sounding harsh. I played this for like an hour and a half and it felt like a tech demo, no voice acting, frankly poorly written dialogue and generic, indiscernible characters, trying to give the impression of an established world without establishing any of it, I failed to find the "hook" that made me want to continue. Suing Valve because your games didn't sell as well as you want them to is a failure in self-reflection. Also, XBox store takes the same 30%, where's their lawsuit? Oh, you didn't publish there.
I feel like Wolfire has this reputation of making tech demos that begrudgingly take the form of a game, and this is a perfect example of that. Maybe a turnoff for someone who is looking for an actual game, but as someone who works on games for a living this is like cocaine to me. The character controller (like everything else in this game) is extremely jank and bad by the standard of your typical character action game, but is extremely entertaining to play around with. The developer did a GDC talk on how he handled the character animation, and it's an extremely novel approach. I'll go as far as to say the ragdoll system blows Euphoria out of the water in terms of implementation. So if you're like me and like tech demos I'd highly recommend, but in terms of an actual game I feel like you could find much better for the price.
Instead of funding a stupid lawsuit against Valve/Steam you instead could have made a complete game, I was so young when I bought this game and after what I saw it didn't change much.
The game has been abandoned, or as the dev's call it: "finished". However anyone who's actually played the game will know that it has not been finished. Please be aware that you are not paying for a complete product. Nevertheless, an extremely fun and unique game to play. I'd recommend to pick up on sale.
TL:DR; Its very fun, but its much more of a tech demo than a proper game, and an overpriced one at that. The main selling point of this game are the combat/movement mechanics, and almost a decades worth of mod support. Both are worthy highlights, but unfortunately that's about all the game has going for it. It's missing so much that it feels like someone carved the most mechanically interesting parts of another game out and sold it as-is. If you're selling this as a finished product, it should cost 1/3 what it does. I would love an explanation from the Dev's what the plan was- whether it had more content planned but was aborted or if its more of a creative experiment with a price tag on, that kind of thing.
I like the game. Not liking the Developer stabbing Valve in the back.... maybe you should take your game elsewhere....
Watched a couple Youtubers play this game when I was a kid. I just got a job and this was the first game i thought to buy. It was wonderful. This is the kind of gameplay i thought it would be when i was a kid. Very Free moving and the almost janky physics and the way you sometimes just dont grab the ledge for absolutely no reason feels a lot like real parkour. 9/10 W Childhood experience
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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