
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
Modeled estimate, not a reported figure. How we estimate →
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo te pune por explorar, melhor voltar ao beta.
Go play Veloren instead
Such a shame, the alpha was so much better and had more potential
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.2M | 6.8K | 85% | $27.99 | |
| $7.2M | 13.3K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 | |
| $7.3M | 10.5K | 89% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $364.4K | 899 | 72% | $14.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this because i played cubeworld back when there was leveling and actual stats years ago, this is just bad and locks things per region. This was a waste of my money
give me back alpha thats what everyone wants
Please come back to us
I tried to like this game. Gave it an honest shot with my friend. Played it all the way back when the alpha came out and loved that. This...well it still feels great at first. Combat is fun, still can tame a bunch of pets which is good fun. But the region scaling system is really odd. Once you clear one region and get cool gear, you go into another region and suddenly it's worthless. Starting from square 1, you have to kill trash mobs again and go through the cycle of getting better gear in that region. That loop continues on and on forever. It's an interesting idea but doesn't feel great as a player. Frustrating to work for a ton of gear that is suddenly useless. On top of that it's not exactly a procedurally generated world. It was procedurally generated once, and then everyone plays in that world. Yes it is a massive world so there's still lots to explore but this wasn't the case in the alpha. It was a randomized world everytime which is what I preferred. I tried looking past all of those issues and still tried to enjoy the game for what it is. And I was rewarded with my character falling into a pit where he was supposed to die, but didn't. There was no way to climb out or kill myself. So he was stuck forever in that pit. No matter if I played in singleplayer or multiplayer. Essentially dead forever. That is a seriously game breaking bug that absolutely killed my desire to play this game. To make matters worse, this game hasn't been updated. It came out in 2019, Picroma got overwhelmed by negative backlash and seems to have disappeared. So don't count on this game being fixed.
I think personally it is a good game. I do understand some of the hate but at the same time I still like it. This is probably one of my opinions nobody likes but I will say I do like the region locks, why? Well because the game can’t be completed as fast and makes it take longer which I like. I never did get to play the alpha so that could be why I don’t have too much hate for this game. I don’t really care what some of you guys will think but it’s still good for me.
Game was abandoned
The gameplay is boring and it feels unfinished
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