
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
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Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say... A decade ago I played and loved the alpha for endless hours. When it was announced that Cube World would be developed further, I was beside myself with joy and waited for years for the full version to be released. But unfortunately everything turned out very differently. Instead of leaving the game as it was and simply improving existing features (more skills, more classes, expanding crafting, mining and placing blocks, etc.), the basic principle behind the game was changed. Originally you leveled up by gaining XP from killing enemies, but in the full version levels are determined by how many artifacts a player has collected. Artifacts are obtained through dungeons, bosses and treasures and give minor buffs. Another strange change is that the skill tree has been removed and skills like Riding, Gliding and Sailing are now completely tied to equipment that you have to find in a region to unlock the skill instead of getting it through the skill tree. Also, this equipment is region-bound, meaning that if you leave a region, you lose it (glider, boat, etc.) and have to find it again in the new region. For me and probably many others, the change to the game is a very disappointing change. We liked the game the way it was, so why change it? [Summary] The gameplay of the alpha version was changed in the full version Alpha: - Level up through XP grinding by killing enemies - Unlock and improve skills by leveling up Full version: - Level up by collecting artifacts - Skill tree has been removed - Some Abilities (Riding, Gliding, Sailing etc.) is bound to gear instead of gaining it through the skill tree - Gear for Abilities like Riding, Gliding, Sailing etc. is region-bound and needs to be found again for every new region It's sad, but I'd rather play the alpha version than the full version of the game. The developer is apparently working on a new version and I can only hope that he listens to the feedback from the community. Unfortunately, I would not recommend the game in its current state.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m giving this a thumbs up because, despite the controversy surrounding its release mechanics, there is still a beautiful, unique experience here if you approach it with the right mindset. If you judge Cube World solely as a traditional RPG where you endlessly stack stats linearly forever, you might get frustrated by the region-locked gear system. But if you look at it as a pure exploration and scouting game, the charm completely takes over. The voxel-based, procedurally generated worlds are vibrant, gorgeous, and incredibly fun to traverse. Scaling a massive mountain, hang-gliding across a valley, or sailing through uncharted waters feels fantastic. The action-based combat is snappy, active, and genuinely satisfying once you master the dodging and combo loops for your class. Taming pets to fight alongside you or act as mounts adds a great layer of classic RPG flavor, and diving into ancient dungeons with a buddy in co-op is where the game truly shines. It’s not perfect, and it requires you to shift your expectations about progression, but the sense of wonder and discovery in this infinite blocky frontier is absolutely worth experiencing.
[h1]有時好奇心就是會害死人[/h1] 我明明知道: - 這遊戲基本不可能更新了。 - 也知道,這遊戲不太可能打折。 - 更知道,基本上作者幾乎不會上開發者後台,更新資料。 - 遊戲下架的可能性很低。作者基本是為了斂財才上的Steam。不太可能下架少一份收入。 - 還有這遊戲基本不太能跟上時代了。 - 一堆隨機生成的要素和很糟糕的AI。 - 甚至都沒中文 - 沒有正常的UI/UX。 - 上的還是很奇怪的版本,不是之前更好玩的 alpha [h2]但我還是買了[/h2] 誰讓我從10年前就想買這遊戲了。 當初也只是看過影片,卻被深深吸引。 我是已經抱持很低的預期進入遊戲。 卻無法想像這遊戲能突破我的底線。 不要買吧! 反正也不會打折,也不會下架。 什麼時候推薦買呢? 可能,等太陽熄滅吧。 有大量玩家做的 mod 能讓遊戲變得好玩。 不過意義不大。沒必要在危樓的地基上加蓋華麗的裝飾。因為不久就會坍塌。 [h1]作者現況[/h1] 不是很想關心這作者。 不過,這又關乎這遊戲後續,畢竟我也踏入這不該踏入的無底坑。 基本上不太可能更新了。 更新也很有可能是上新遊戲來賣。 新的版本改用 unreal 做。舊的這些 unity 的素材基本不太可能回收和能直升。 作者依舊惦記他那沒啥希望的祖傳系統。 如果很關心這遊戲的話,能看看作者的 twitter(x) 和 youtube。 我很少能看到這麼獨裁專權的 indie 開發者。刪評論、控評論、關閉討論區。 Twitter 上都被罵爆了。一堆人在詛咒作者和辱罵他。 我很可以理解。 畢竟愛過,但又放不下。大家被消磨了這麼些年。 也多少花錢支持了。 反饋很糟。大多時候是被作者踹到一旁。 作者缺錢才會再浮出水面。 收割一波韭菜,就繼續潛水。 已經三次了,大家不會再被騙了。 應該吧? 當年蠻有潛力的,卻硬生生搞成這般地步。 [h1]總結[/h1] 過期的網路古董,如果對這遊戲曾經有過幻想,當初有困難沒辦法買到,想補票。 很歡迎購買,收藏,打開後會得到幻滅的體驗。 至少我當初的感受是這樣。 如果不想被古老時代的UI/UX和糟糕的隨機生成內容和糟糕的玩法機制噁心。 那最好不要購買! [quote] 我的鑑賞家頁面:[url=https://store.steampowered.com/curator/45018839-JingShing/] JingShing 鑑賞家頁面 [/url] [/quote]
I weep for what this game once was.
tragic end for a game that had so much potential
How in god's name do you manage to make the full release WORSE than the alpha?!
Sad what It could still be, what it should be. Wollay Played Us Harder then my Dad coming back with Milk & Cigarettes R.I.P Cube World.
5.0/10 In hope for omega i leave a good review, the hope never dies they say
i would've done anything to get an updated version of the alpha, this is version a far cry from what the alpha had offered.
20 dolares este juego?? la versión beta pirata es mejor y gratis
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