
Help Ashley Ford find her father and solve the mystery of the Three Oak Mansion. A professional thief, Ashley has inherited this hobby from her father, who suddenly disappeared one night while he was trying to sneak into the Three Oak Mansion. You start the game in front of a big, deserted house that hides a lot of secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забудьте про сон
[h1] [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Каждая игра про ГГ-девушку из ВСЖ могла начинаться со слов "Help *** find her father... "
i guess it's normal to have a hidden object mini game in a hidden object game but... it's so boring, it feels excessive and unenjoyable. like someone else said, i'd rather be playing crystal of meth too.
有卡 有成就 没中文 时光水晶 协助艾什莉・福特寻找失踪的父亲,解开三橡树庄园的尘封谜团。 艾什莉是一名职业神偷,这份身手与爱好继承自父亲。某天夜里,她的父亲潜入三橡树庄园后离奇失踪,下落不明。 游戏从一栋荒芜诡秘的大宅前开启,这座古宅深藏无数秘密。你随身携带着一枚神秘水晶,它能带你穿梭时空,寻觅线索,一步步揭开冒险的终局真相。 游戏特色: 超过 80 幅精美手绘场景 内含 24 个迷你小游戏与寻物解谜关卡 经典复古玩法机制 氛围感十足的原声配乐
Crystals of Time сначала показалась такой уютной магической штукой с кристаллами временными прыжками и прочей фэнтези но потом всё пошло наперекосяк. Графика конечно приятная мягкие цвета красивые пейзажи но через время всё начинает сливаться в одно болото особенно когда понимаешь что локации просто повторяются с разным освещением. Механика с путешествиями во времени звучит круто но на деле это просто кнопка чтобы переключиться между двумя версиями уровня и решить простенький пазл где всё и так подсвечено. Боёв почти нет а если и есть то это просто кликать пока не умрёт. Персонаж вообще без эмоций без голоса будто его вставили просто чтобы было за кого ходить. Сохранения только в определённых точках и если умрёшь далеко придётся заново пол карты топать. Всё сделано аккуратно но без души как будто разработчики боялись что-то испортить и поэтому ничего не рискнули. Нет не понравилась.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
The amount of time it takes to even solve a "simple" puzzle is baffling, and that's not even considering the boring plot and the lack-luster graphics. I don’t know who thought that looking for an item from a pool of random items was a good idea, but I know this game isn’t worth it. Save your money and try other puzzle solving games.
Crystals of Time (2014, разработчик — RVL Games, издатель — exosyphen studios) — приключенческая головоломка в жанре point‑and‑click с элементами поиска предметов. Суть: сыграть за Эшли Форд, которая ищет пропавшего отца и разгадывает тайну Трёхдубовой усадьбы с помощью Кристалла времени — артефакта, дающего способность путешествовать во времени. Ключевые особенности: поиск предметов и решение головоломок на десятках локаций; механика путешествий во времени (влияние на события прошлого/будущего); красивая прорисовка локаций и атмосферный саундтрек; несколько уровней сложности; подсказки и подсветка активных зон; коллекционные карточки Steam; одиночный режим; платформа: PC. Минусы: отсутствие русской локализации; местами слабая проработка навигации (неясно, куда идти дальше); повторяемость заданий на поздних этапах; редкие баги с позиционированием объектов. Итог: достойный квест для любителей поиска предметов и головоломок. Подойдёт ценителям атмосферных историй с мистической составляющей.
таких игр до ху я
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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