
Take a deep breath and find your fiancée who went missing in the dark abyss of the ocean.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.5Kreviews | 90% | — | $410.8K |
| $14.99 | 636ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate to admit this but is has some of the coolest characters I've seen in a hidden object game. Still a bit unkempt but tat comes with the genre. Could do with a good polish and some redo on the voice acting but original in a manner.
[b]Abyss: The Wraiths of Eden[/b] es una aventura 2D que mezcla puzles con búsqueda de objetos ocultos para un jugador. Buena atmósfera con ilustraciones y puzles quizás un poco por encima de la media. Por el contrario, el desarrollo se alarga hacia el final y la traducción tiene muchas palabras con significados erróneos. Aunque los hay mejores, es un buen entretenimiento. [h1]Paraíso maldito[/h1] Robert Marceu ha desaparecido y las autoridades le dan por muerto, pero nuestra protagonista está convencida de que sigue con vida. Su búsqueda la llevará a Edén, una ciudad submarina que oculta secretos y una maldición. Viene con voces en inglés y textos en español. Lamentablemente, la traducción de éste incluye muchas palabras erróneas, esto es, correcta traducción pero no el significado. Por ejemplo, “pipe” la traduce como tubería, pero en realidad te piden que busques una pipa, o “spring” la traduce como manantial, pero tienes que buscar un muelle. Es uno de los juegos más frustrantes que he encontrado en ese sentido ya que ocurre con demasiada frecuencia. Amena historia donde lo primero que pensarás es “Edén=Rapture” (con el giro de la maldición, claro) y cuya presentación está un poco más trabajada que otros del mismo estilo. Se alarga un poco hacia el final, obligándote a ir de una punta del mapa a la otra haciendo uso de un lento ascensor, ya que tienes mapa pero no viaje rápido como en otros, pero bien en general. El juego mezcla pantallas de búsqueda de objetos con puzles, lo habitual en este tipo de juegos, pero añade una salvedad. Las pantallas de búsqueda, las podemos cambiar por unas de enlazar fichas de dominó que han de llegar hasta donde está el objeto en la ilustración. Cuantos menos objetos nos queden por buscar, menos fichas tendremos que colocar. Me ha parecido un añadido bastante mediocre que sólo utilicé por los logros. Los puzles resultan entretenidos y las ilustraciones son buenas, permitiendo diferenciar bien cada objeto representado. En caso de atascarnos, disponemos de ayudas y pistas junto con la posibilidad de saltarnos los puzles/mini juegos. La frecuencia con las que podremos utilizarlos viene determinada por la dificultad elegida: casual, avanzado o experto. La duración no sale de lo habitual, rondando las 4 horas. Una vez terminado tenemos un episodio extra donde se cuenta la vida en Edén antes de que todo se fuera al garete pero cuando las cosas empezaban a tener mala pinta, desde el punto de vista de uno de sus habitantes. Unos 20-25 minutos más de juego para los interesados.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| 108ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жесткий сюжет в игре: вумен ищет своего мужа водолаза (газонюха) в подводном городе из биошока, решает головоломки лучше чем Папич и убегает от культиста с тентаклями без смс и регистрации. Вашей маме понравится. 10 сильных и независимых из 10
It's Cthulhu taking over Rapture but as a HOG. What is there not to like? However, it really shows its age. No quick traveling. Very limited in its minigames.
App Store上的童年噩梦,前半段免费玩,恐怖氛围塑造的不错;后半段也就是炸门后面的内容原来是要付费,也就没玩上,现在也是圆梦了。不过后面的场景大,内容偏解密,弯弯绕绕的,靠提示过了。
Bardzo fajne, fabuła git. Choć animacje postaci dziwaczne.
I had this on my iPad when I was growing up! So nostalgic playing it again and I can say for sure I did not finish it when I was 10. The story is engaging and the puzzles are sufficiently difficult, some more than others (not me spending 15+ min on my first go at making the candles). The cut scenes are a bit wonky visually but imo that doesn't take away from the story telling. It's appropiate for it's age.
Обычная, но прикольная игра про загадки, помню как ещё без компьютера смотрел как отец играл демку на телефоне (я был в садике по возрасту), как появился компьютер, эта игра стала одной из 10 первых что я купил, не жалю о покупке
9/10 HOG. The puzzles were good and all of them worked. The story was followable, the art was nice. I liked this HOG A lot. Funny to see things that were similar to Enigmatis.
This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were two bugs of moderate severity, but no in-game crashes throughout my time with the game. All achievements unlocked at their appropriate times. Let's get the bugs out of the way first, as most people probably know what they are getting into when they purchase one of these games. The first is not too bad. The game almost always crashed rather than exited properly. I never lost progress and the game never crashed otherwise. The second is worse, but it may be related to my computer setup as I have not seen too many people complaining about the same issue in the discussions. There are several ways to interact with the game: you have the point and click adventure portion, minigames, hidden objects (of both word and image variety) and dominos. This bug affects the last three (the two types of hidden objects, and dominos). Unfortunately, as you play these, the game stutters and the frames per second vary wildly from one moment to the next. It's not just bad performance, but the performance randomly goes up and down. This makes it difficult to click on the items. I've found that if I click and then wiggle the mouse quickly in a small area, that normally gets it to work. I don't want to downplay this; you may decide the game cannot be played like this. Again, it's possible it is my configuration, and the good news is that you can tell in the first five minutes of the game if it will affect your system (there is a hidden object game in the tutorial). So, how is the rest of the game? It's okay. The story is probably what most people will buy the game for, as the gameplay is minimal and uninspired. And the story is not the best. I would call it the Temu or Walmart version of Bioshock. And I don't mean that it takes some inspiration from that story. You have an underwater city and you have small girls crawling around vents. So, it's more than an homage. But, whereas Bioshock had therapy and manipulation and the nihilism of the soul as its main plot points, Abyss replaces those with elevators, octopi, elevators, sadness, elevators, and elevators. You may or may not have noticed that I said elevators a lot there. That's because you have to use the same elevator around four thousand times in a single run of the game. I have no idea why the evil forces just did not take out that elevator in the very first moments of the game. We'd all be dead and they would win. Hurray? So elevators aside, how is the gameplay? Well, again, it's okay. There are a decent number of puzzles, both hidden objects as well as of the point and click variety. I'd place most of the point and click puzzles at above average quality, though it does suffer from the very common effect of one-use-per-item that you often see in these types of adventures. It took you thirty minutes to figure out how to get the sledgehammer that they kept teasing you with? You'll use it once and discard it. That's normally not a big deal for me, but the way this story is set up, there is a LOT of cutting/breaking/pulling actions. So you'll frequently have to get an item that breaks things, to use it once, to get a different item that breaks things, because that is what was required. It isn't the best, and if the story had been written better these issues could have been avoided. The voice acting is also pretty bad. I'm pretty sure the main character is computer voiced. Not AI voiced, just voiced by a computer with someone typing in the words. They made an attempt at having the lips match the words as they are spoken, and it's a nice touch that does not go unnoticed, even if I shouted, "kill it with fire!" the first time I saw someone speak to me. Looking back on this one, I'd say it would not be a bad grab in a bundle or heavily discounted. The story is definitely in the so-bad-it's-good category, though there isn't a whole lot else the game has that is worthy of recommendation. Thanks for reading this far!
Players by region
Where this game's players are, estimated from review languages.
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