
Guide brush strokes and solve a variety of puzzles to help an aspiring artist complete her masterpiece amid her brusque neighbor’s gaze and his pesky cat. As her painting starts to take shape, uncover an emotional tale of chance and artistry revealed behind unrelated yet familiar moments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 3.43/day in the week after.
About
Behind the Frame is a vivid, interactive fiction about an aspiring artist on the cusp of finishing the final piece of her gallery submission.
A relaxing, eloquent experience that can be played at any pace. Become immersed in a panoramic world filled with resplendent colors, beautiful hand-animated visuals, and a smooth, easy-listening soundtrack.
As a passionate artist, seek the missing colors that will bring your paintings to life - all while remembering to take the occasional coffee and breakfast breaks that keep you going. There is more than what meets the eye, for every painting has a story to tell.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.19−60% | 7.7Kreviews | 94% | — | $1M |
| $12.99 | 403ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
亲爱的Amber: 很高兴你一切安好,我和猫咪都很想念你,希望能早日见到你
[h1] Behind the Frame: The Finest Scenery — When Color Finds Its Way Back to Memory [/h1] [b] [i] “Some colors are not lost, they are only waiting to be remembered.” [/i] [/b] Some games win you over with sprawling lore. Others hook you with adrenaline-fueled combat systems. Behind the Frame: The Finest Scenery needed none of that — just two hours, one studio apartment, a single window, and a mischievous orange cat, and I still couldn’t get up from my chair after the credits rolled. Crafted by Taiwan’s Silver Lining Studio, this small puzzle-narrative game carries an ambition far larger than its runtime suggests: it wants to show us how memory, through the act of painting, slowly becomes whole again. [h2] Interaction Design: To Solve Is to Undergo Emotional Rehabilitation [/h2] [b] [i] “To solve is to remember, and to remember is to heal.” [/i] [/b] The interactive core of Behind the Frame is deliberately restrained — click, drag, color, sketch, mend. There is almost no failure state, no punishment mechanic, no timer chasing you down. Players are never scolded for a wrong guess. At first I mistook this “zero- pressure” design for a simple concession to casual audiences. It was only in the later chapters that I understood it as a narrative necessity — the painter you’re playing is someone frozen, someone trapped in her own psychological stasis. The game doesn’t need failure-and-retry loops to generate anxiety; what it needs is patience, permission for the player to piece the shattered picture back together slowly, the same way she does. The core mechanic — hunting for pigment, restoring damaged paintings — is itself the game’s most elegant metaphor. You believe you’re simply finishing a piece for an exhibition submission; in truth, every mixed color, every restored patch of canvas is a forgotten memory being repainted, stroke by stroke. The puzzles are never isolated set-pieces divorced from their surroundings — they’re woven tightly into the everyday objects of the studio and the quiet rhythms of the old man painting across the window. This “environment- as-puzzle, puzzle-as-narrative” design keeps interaction entirely in service of emotion rather than becoming a distracting brain-teaser sideshow. The 360-degree panoramic navigation adds another layer to what could have been a monotonous single-room exploration — you’re not “clearing a level,” you’re standing still while memory surrounds you. [h2] Narrative Analysis: A Farewell You Must Piece Together With Your Own Hands [/h2] [b] [i] “Behind every frame, a heart still waiting to be found.” [/i] [/b] What’s most remarkable about this work is how it tucks a heavy meditation on loss and farewell inside a deceptively light, everyday framework. The story opens almost mundanely: a painter, racing to finish a piece for a New York exhibition, shuts herself inside her studio. Coffee each morning, breakfast, painting, repeat — her only distraction the eccentric old man across the way and the orange cat he keeps. Slowly you notice that his paintings keep returning to the same scene: a young man and woman, meeting, coming to know each other. And somewhere in your own studio, fragments of that same scene seem to already exist. The true turning point arrives when the old man suddenly collapses. The painter tries to rush outside to help — only to discover she cannot leave the studio at all. A new room has appeared out of nowhere, a nameplate on its door reading “Amber” — the very name of the young woman in the old man’s paintings. As the player restores canvas after canvas inside that room, the truth surfaces gradually: the painter herself is Amber. She was never an outside observer of someone else’s story — she has been, all along, painting her way back to a memory that was once her own, and had slipped away. This “narrator is the subject” twist never arrives through a single expository line. Instead, it’s assembled by the player’s own hands, one completed painting at a time — what you restore isn’t someone else’s past, it’s your own life. This technique, where the act of solving is the act of revelation, roots the story’s entire emotional weight in the player’s participation rather than in a passively-watched cutscene. And the relationship between that “eccentric old neighbor” outside the window and the young man inside the paintings finds its heartbreaking answer in this same moment — all those seemingly unrelated everyday fragments were, from the very beginning, pointing toward one single truth: [spoiler] [b] some people simply choose a different way to stay beside you. [/b] [/spoiler] [h2] Visual Design: Color as Memory, Brushstroke as Heartbeat [/h2] [b] [i] “Every stroke is a memory refusing to fade.” [/i] [/b] If the narrative is this game’s soul, its hand-painted art is its bones and blood. Rendered entirely in frame-by-frame hand-drawn animation, the visuals carry a warm, tactile quality — light shifts with the passage of time, the cat stretches on the windowsill, steam curls up from a coffee cup. These small, unremarkable, deeply true-to-life details keep the studio — a space you essentially never leave — alive and breathing rather than feeling confined by its own limits. Even more impressive is how the game wields color as its central image. The screen is never uniformly vivid from start to finish; unretrieved memories render in a muted, faded gray, and each solved puzzle bleeds fresh color back into some corner of the scene. This “visual progression as narrative progression” design communicates the game’s theme more directly than any line of text could — [b] the return of memory is itself a slow, radiant act of repainting the world. [/b] The panoramic compositions do their share of the work too, turning every room into something you can stand inside and simply behold, like a still life you’re allowed to walk into. Paired with a restrained, wistful score, the game builds an atmosphere caught somewhere between “video game” and “gallery exhibition,” one that asks you to slow down and really look at what’s hiding in every detail. [h2] Closing Thoughts [/h2] [b] [i] “The finest scenery was never outside the window — it was the moment you chose to remember.” [/i] [/b] [b] My score: 6.5 out of 10. [/b] It isn’t a puzzle game built to make your brain hurt. Its puzzles are gentle almost to a fault, yet they serve the story with precision. Its plot doesn’t chase a twist for shock value — it lets the player physically rebuild a memory with their own hands, which is exactly what makes the emotional payoff feel so earned. Its art doesn’t chase visual spectacle — it tells an entire story about love and forgetting through nothing more than a gradual bloom of color. A runtime of an hour and a half to two hours might draw complaints about value for money from some players. But for me, a good story was never measured in hours. This game convinced me that some scenery, glimpsed only for a fleeting moment through a window frame, can still be gently remembered for an entire lifetime.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
| $5.19−60% |
| 42ratings |
| 84% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
| $6.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This beautiful hand-animated game is a short story about an artist who is focused on finishing a painting for something important. As you progress, you slowly find out more about her life and the things happening around her. The gameplay is pretty simple, but honestly, I've loved it that way. You spend most of your time painting (you don't need any painting skills), looking around, interacting with objects and solving puzzles. There are lots of small details to notice, which I've really liked because they've made me slow down and actually take in everything around me. I have to say tho, I almost gave up during the first chapter. During some cutscenes, I genuinely thought my game had crashed. You can't interact with anything during or right after some of them, and since there's no indication that you have to wait, it just feels like the game has frozen. I ended up looking it up and found out you sometimes just have to wait around 30 seconds before you can interact again, which I found a bit unnecessary. That genuinely made me think the game was bugging... 😭 But I'm SO glad I didn't give up. The story has ended up being so sweet and emotional, and it has gotten me way more invested than I thought it would. It also went in a direction I really wasn't expecting, which honestly surprised me and made the experience so worth it! On another note, I've really loved and appreciated that the developer has added the Jack DLC as free additional content, which becomes available after finishing the main story. The whole game takes around two hours, give or take, to finish. It's definitely short, but it's been such a sweet little experience, and I'm really glad I stayed until the end! ⋆。🎨𓂃🖌️˚ https://steamcommunity.com/sharedfiles/filedetails/?id=3789807700
Надзвичайно красива та сентиментальна гра з простими, але цікавими головоломками. Гра чудово підійде кожному, не потрібно бути художником, щоб пройти її та осягнути основний меседж. Цікаво, що після фіналу виникає непереборне бажання взяти в руки пензель і помалювати олійними фарбами… Пішла купувати полотно.
[h1]Разговор через картины[/h1] [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3782385771 [h1]Общее впечатление[/h1] Behind the Frame это очень короткая (я прошла ее за час) и красивая игра с легким философским налетом. Вообще ее сюжет читается где-то со 2-3 главы (всего их 6), но от этого история не становится менее интересной. Сами картины тут прекрасны в своей простоте. После прохождения я ощутила легкую светлую грусть. Игра не дает прямых ответов на вопросы и скорее рассчитана на то, что вы сами заполните все пробелы. Если у вас все же остались вопросы, то еще есть DLC, которое даст чуть больше информации. [h1]Сюжет[/h1] Мы играем за молодую художницу, которая готовит картину к выставке. Напротив живет дедушка с кошкой, тоже художник. В доме у героини начинают происходить странные вещи: то кто-то наведет беспорядок, то картины выглядят как-то не так, то вообще появляется новая комната. [spoiler]Все это ключ к воспоминаниям о прошлом главной героини. Ее зовут Эмбер и она была знакома с молодым художником Джеком, который и оказался стариком. Эмбер уехала в Нью-Йорк и, судя по всему, они больше не виделись, хотя были очень дружны. Конечно, возникнет вопрос, а как так, что они познакомились в молодости, но в квартире живет молодая Эмбер, а вот Джек уже старый? Ну, тут у нас опять что-то вроде лимбо или типо того. Я думаю, что это сознание старого Джека. Он запомнил главную героиню молодой и то, что мы видим, это как бы слепок из его воспоминаний. Одно из самых счастливых воспоминаний его жизни незадолго до смерти.[/spoiler] Ну, и да, говоря про DLC, оно дает немного больше информации про происходящее. [spoiler]После отъезда подруги Джек становится все популярнее, но при этом более несчастным. Ему одиноко без нее, он скучает и лишь воплощенные в картины воспоминания успокаивают его на время. Эмбер везде мерещится ему и даже сейчас дарит ему вдохновение. Они так никогда больше и не увиделись, он навсегда запомнил ее молодой. В старости Джек болел и умер в одиночестве рядом со своей картиной. [/spoiler] Вообще сюжет тут незамысловатый, но он полон милых мелочей. Например, пароль у компьютера это не просто случайных набор цифр, он связан с одним из воспоминаний героини в кафе. На протяжении всей игры было ощущение, что словесные реакции героини тут вообще излишни. Вот убери все ее слова и ничего не поменяется. Сюжет игры мог бы полностью опираться на визуал и было бы только лучше. А вот эти постоянные вздохи-охи героини по типу "ой, куда же мне надо пойти?" или "ой, наверное, надо сделать что-то другое" и повторение информации, которая уже ясна, как-то раздражают. А еще казалось неуместным ее постоянное "Nice", "That's it" и т. п. пустые слова, когда ты правильно красишь картину. Она кажется какой-то немного глуповатой из-за таких очевидных фраз. А такой она вроде как не подразумевается игрой. https://steamcommunity.com/sharedfiles/filedetails/?id=3782386162 [h1]Геймплей[/h1] Геймплей тут простенький. Вы либо раскрашиваете картину, либо осматриваете комнату на наличие каких-то предметов. Тут есть головоломки, но они прямо вот совсем несложные. Игра старается не особо водить тебя за ручку, но здесь настолько ограничен выбор того, с чем можно взаимодействовать, что как-то потеряться или запутаться очень трудно. Кому-то миниигры с раскрашиванием картины могут показаться слишком легкими, но для игры такой продолжительности как будто это нормально. [h1]Визуал[/h1] Игра про художников не может не радовать своим визуалом. Короткие анимированные ролики интересные, а сама картинка ну прямо замечательная. Можно скринить и скринить игру, просто наслаждаться ее видами. А, еще тут здоровская музыка. Тихие и спокойные мелодии, которые погружают в задумчивость и дарят ощущение гармонии на душе. [h1]Вывод[/h1] Behind the Frame - это очень приятная игра, которую буквально можно пройти за час. Она простая, но очень душевная и по-своему грустная. Но это скорее светлая грусть. Сюжет быстро становится очевидным, но он так красиво передан, что не может не зачаровывать. Возможно, игра была бы еще лучше, если бы главная героиня вообще в ней не говорила и вся информация подавалась чисто через визуал. https://steamcommunity.com/sharedfiles/filedetails/?id=3597294533 [table] [tr] [th]Плюсы[/th] [th]Минусы[/th] [/tr] [tr] [td] *история хорошо рассказана через образы *прекрасный визуал *приятное ощущение светлой грусти после концовки [/td] [td] *у главной героини слишком много ненужных реплик [/td] [/tr] [/table] Общая оценка игры: 8/10 [code]Хэй, путник! Огромное спасибо тебе за прочтение! :3 Если хочешь больше обзоров — подпишись: [url=https://store.steampowered.com/curator/41436450/]на страницу куратора[/url] (можно порекомендовать игру для обзора) [url=https://www.youtube.com/@kirama_games]на канал YouTube[/url] (видеообзоры и записи стримов) [url=https://www.twitch.tv/kirama_games/about]на канал Twitch[/url] (прямые эфиры) А еще есть [url=https://vk.com/harakkas]группа ВК[/url] и [url=t.me/soroka_kirama]канал ТГ[/url]с уведомлениями [/code]
Красивая короткая игра про двух художников, историю которых раскрывают через квест задачи, дорисовывание картины разными цветами и короткими сюжетными главами.
When I first played the game, I felt like I was watching an animated movie instead of playing a game. I play as a young artist who is preparing a painting for an art exhibition. As I paint and solve puzzles, I slowly discover her memories and her special connection with an elderly artist who lives nearby. The best part of the game for me was the art style and the emotional story. Every scene was so beautiful, and the music made the game feel warm and peaceful. I loved exploring the apartment because every little detail felt meaningful. The relationship between the young artist and the elderly painter was also very touching. It reminded me how art can hold memories and connect people. I also really enjoyed the simple and relaxing gameplay. Most of the time, I was painting, sketching, solving small puzzles, and doing little daily activities. The puzzles were easy to understand, and I liked that the game focused more on the story and atmosphere instead of being challenging. I played this game a long time ago, but I still remember how much I enjoyed it. Highly recommend it!
One more time, One more chance
Приобрела эту красоту сразу после прохождения Демо версии. Очень красивая рисовка, я теку
Я... ридав в кінці. Ось чесно, не пам'ятаю, щоб хоч якась гра викликала в мене такі емоції. Максимум - ком у горлі. Ви отримуєте прекрасну історію кохання з меланхолійним настроєм, неймовірно гарним візуальним стилем і проникливим саундом. Рекомендую всім.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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