
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1M — a different platform, not this one.
• Paint, sketch, and retouch your artwork to complete your masterpiece and your memories • Dive into and explore beautiful panoramic, hand-animated worlds inspired by Miyazaki/Studio Ghibli visuals • Experience an evocative story, through the eyes of a passionate artist Behind the Frame is a vivid, interactive fiction about an aspiring artist on the cusp of finishing the final piece of her gallery submission. A relaxing, eloquent experience that can be played at any pace. Become immersed in a panoramic world filled with resplendent colors, beautiful hand-animated visuals, and a smooth, easy-listening soundtrack. As a passionate artist, seek the missing colors that will bring your paintings to life - all while remembering to take the occasional coffee and breakfast breaks that keep you going. There is more than what meets the eye, for every painting has a story to tell.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.19−60% | 42ratings | 84% | — | not modelled |
| $5.19−60% | 7.7Kreviews | 94% | — | $1M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $12.99 |
| 403ratings |
| 87% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
| $6.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 63 | 94% | $9.89 | |
| — | 30 | 86% | $4.19 | |
| — | 4 | 96% | $19.99 | |
| — | 65 | 74% | $1.99 | |
| — | — | — | — | |
| — | 121 | 86% | $6.29 |