
Experience the single-player experience from the iconic first-person shooter, Crysis 3, optimized to take advantage of today's hardware in Crysis 3 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 27 → 5.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.7Kreviews | 88% | — | $4M |
| $29.99 | 2.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
чот не зашло, в старых частях приятнее стрелять
muy bueno, una lastima que quitaran el modo multijugador, recuerdo que era muy divertido en la 360.
Major improvements from Crysis 2 Remastered. It runs 10 times better, looks better because of great level designs (welcome back sprawling jungle forest), and every action you do is smooth. Adding bow to the nanosuit arsenal is a cherry on top, stealth hit and runs fit the Crysis gameplay very well. Overall 8.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 7.2K | 92% | $14.99 | |
| $4M | 3.4K | 74% | $39.99 | |
| $4M | 6.9K | 95% | $14.99 | |
| $4M | 7.6K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9K | 89% | $29.99 | |
| $51 | 1 | 100% | $3.00 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $1.1K | 8 | 88% | $5.99 | |
| $129 | 7 | 86% | $0.99 | |
| $52 | 3 | 33% | $0.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $13.49−55% |
| 64ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
僵尸一般的操作手感,看似绚丽实则完全没有对比度的画面,很难想象这是2022的技术力。除情怀没必要体验。骗你的,有情怀也别体验了...
Jest to świetne odświeżenie klasycznej strzelanki, które udowadnia, że dobra rozgrywka nie starzeje się wraz z upływem lat. Gra zachwyca przede wszystkim oprawą graficzną - ulepszone tekstury, oświetlenie i detale środowiska sprawiają, że zniszczony, porośnięty roślinnością Nowy Jork wygląda imponująco i klimatycznie. Jednocześnie zachowano to, co było największą siłą oryginału: swobodę podejścia do walki. Dzięki nanosuitowi można dostosować styl gry do własnych preferencji, wybierając skradanie, taktyczne eliminowanie przeciwników lub dynamiczną akcję. Szczególnie satysfakcjonujące jest korzystanie z łuku, który daje ogromną frajdę i poczucie kontroli. Kampania, choć nie jest bardzo długa, oferuje intensywne i dobrze zaprojektowane misje, które nie pozwalają się nudzić. Całość uzupełnia płynne działanie na współczesnych platformach, co czyni ten remaster idealnym sposobem, by powrócić do tej kultowej produkcji lub poznać ją po raz pierwszy. Polecam.
It's not as cool as I remember Crysis 2 being, but its still fine. Kinda short. Story is meh, music was decent, but not as cool as Crysis 2. Graphics.. not as good as I remember the series having. On Maximum Graphics™, there are still cases of certain lights going through walls, blurry textures, etc. Does run well though, if we are ignoring occasional 1-2 second freezes when accessing main menu or the upgrade menus for whatever reason. Visor icons are on some kind of weird PVS system, meaning you can scan a collectible to mark it and then it just disappears behind a corner. Or doesn't appear to begin with. Which makes the "play with the visor up at all times to not miss collectibles for the achievement" problem twice as bad.
work of art, masterpiece, god-like game...
absolute ♥♥♥♥♥♥♥ the crysis franchise really went downhill with the second game
前期我觉得挺有意思的,越玩越怪,不潜行每次正面都打不过,然后你这游戏潜行时间又巨短,而且潜行一靠近怪就没用了,相当于能量没了就等死,我玩的还是普通难度。而且后面几章的地图一个比一个烂,黑成啥了都,地图引导也不行,尤其是那个等飞机那关,找半天找不到去哪上飞机。然后就是最重量级的最后一大关,打那个boss,我的天啊,很难想象我在一个fps游戏里面的普通难度下卡关卡了整整一个小时,打个boss总共三个部位,我打完两个最后一个半天打不掉,每次都是一下我就死了,挡都挡不了一下。折磨半天也是终于打爆了最后一个部位进去了动画,然后就在我上了个厕所回来之后,又死了,然后读档回大老远重新打,气的我直接删了。 我只能说神作
BUG太多,CG没有高清化,敌人AI像弱智
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.