
Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English, French, German, Spanish - Spain
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 73.9Kreviews | 91% | — | $0 |
| Free | 142ratings | 64% | — | not modelled |
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я инцестил свою сестру и держал в подземелье своих братьев 20 лет. А потом зашёл в игру.
[b]Introduction :[/b] Développé et édité par Paradox Interactive, Crusader Kings II est un jeu de grande stratégie médiévale sorti en février 2012. Ici tu ne diriges pas un pays mais une dynastie : ton but est de faire survivre et prospérer ta lignée à travers quatre siècles d'intrigues, de mariages, de guerres et de complots. [b]Ce que j'ai aimé :[/b] [list] [*]👑 une profondeur de simulation dynastique quasiment infinie : mariages arrangés, assassinats, héritages, révoltes de vassaux, chaque partie raconte sa propre histoire et aucune ne se ressemble [*]🗺️ une rejouabilité colossale, sans objectif imposé : tu choisis toi-même ce que tu veux accomplir sur près de 400 ans, c'est toi qui écris le scénario [*]⚖️ un équilibre et une richesse politique remarquables, avec une gestion des conflits, des factions et des relations entre personnages vraiment poussée [*]🇫🇷 une traduction française de qualité et un tutoriel présent qui aide à digérer une prise en main touffue [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🧩 le fameux effet « jeu à tiroirs » : la montagne de DLC rend presque indispensable d'en acheter pour profiter pleinement de l'expérience complète, la facture grimpe vite [*]⏳ une courbe d'apprentissage sévère : compte une bonne dizaine d'heures avant que tout fasse clic, les premières parties peuvent être déroutantes [/list] [b]Conclusion :[/b] Crusader Kings II, c'est le magnum opus de Paradox, l'aboutissement de leur quête du wargame parfait. Une fois passé le mur de la prise en main, tu tiens un des jeux de stratégie les plus profonds et addictifs qui soient, une vraie machine à histoires. Faut juste accepter l'exigence de départ et l'appel du portefeuille côté DLC. Si tu aimes les jeux où tu écris ta propre saga, fonce sans hésiter. Recommandé aux amateurs de grande stratégie. [b]Note :[/b] ★★★★☆
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
> Finally Play This Game > Play The Byzatines Since it seems to be easy (Im Trash At The Game) > Conquer Small Neighbors > Get a Massive faction to depose me > Lose > Try over and over again like 5 times > Waste hours upon Days worth of time trying to understand how this damn game works > Still trash 11 / 10 peak game highly enjoyed even without DLCs, Mods like Elder Kings and After The End are really fun, hopefully planning on playing other Paradox games in the future including keeping playing on this one
I would recommend Playing CK 3 before this as I find it is a bit more user friendly. That being said if you on the fence about rather to buy CK 3 or have already played CK 3 and want more of that. Then this is simply a must have experience. For many people, like myself, this was the entry point into Crusader King series. I will tell you now you will NOT find any other game like it. It is a true medieval ruler simulator. Some would wrongly compare it to a sid meiers game. A more closer summary would to be to call it a mix between game of thrones and Civilization, but even this grossly over simplify the game. Here, you will manage your domain, rather you are appeasing your liege, subjugating your vassals or conquering (or being conquered by) your neighbors. You will have to keep track of your budget, maintain cordial relationship with family, and battle your rivals. You control the destiny of history. You can relive the past exactly how it was or rewrite it as you see fit. It's your choice.
CKII is the perfect embodiment of the phrase: 'If you live an interesting life and die an interesting death, you won't be remembered as just a footnote in history but an interesting footnote'. If you enjoy roleplaying or Medieval history in general, you will absolutely fall in love with this game. The main downside is that the vanilla game, like more than a few Paradox titles, is incredibly bland; playable, of course, but bland. Although the DLC is well worth the expense, in my opinion, I can appreciate that not everyone is willing to fork over exorbitant amounts of money, their soul and their pet cat to greedy Emperor Paradox. At least this game has the benefit of being discontinued.
大奸大恶模拟器
It is a great game. I enjoyed playing it a lot even without DLC. The idea is fun and its execution is done quite well. One of my favourite paradox games of all time. The fact that it's free now is the cherry on top.
мой правитель заболел простудой, врач отрезал ему ногу отчего тот умер от шока. титул перешел двухлетнему ребенку со слабоумием, а вассалы подняли восстание. прекрасная игра, 10/10.
**130+ hours in, and I still find myself coming back to Crusader Kings II.** What I love most about CK2 is its incredible historical essence. As someone who's a huge history nerd, there's something genuinely fascinating about being able to play as historical characters I've read about in books and then completely change the course of their lives—and sometimes the fate of entire empires. You can start as a relatively insignificant ruler and, generations later, have your dynasty controlling massive parts of the world. Every campaign feels like you're creating your own alternate history. The **political, family, and bureaucratic systems** are extremely complex at first, and there are times when the sheer amount of information can feel overwhelming. But that's exactly what makes the game so much fun. Managing marriages, alliances, succession, vassals, factions, rivalries, assassinations, rebellions, and family drama makes you feel less like you're simply playing a strategy game and more like you're actually ruling a medieval dynasty. Half the time, your biggest enemy isn't another kingdom—it's your own family. Interestingly, the **combat system is extremely simple**, which I think works in the game's favor. The real strategy happens before the battle: building your army, choosing commanders, managing your realm, and making sure you actually have the resources to fight a war. The **technology system** is another feature I really enjoy. It gives you a constant reason to keep developing your realm instead of simply conquering everything in sight. Watching your kingdom gradually advance and become more powerful over generations is incredibly satisfying. And then there are the **Great Works and massive structures**. Building something monumental and eventually seeing it become a permanent part of your realm gives you a genuine sense of accomplishment. It's one of those little systems that makes you feel like your ruler actually left a mark on history. What makes CK2 special, though, is how unpredictable every playthrough can become. A perfectly planned campaign can fall apart because your heir dies, your kingdom gets divided by succession, your wife betrays you, your vassals revolt, or your idiot son decides that becoming a tyrant is a fantastic idea. 😂 The game doesn't just give you objectives—it **creates stories**. Some of my most memorable moments weren't victories or conquests, but completely ridiculous situations that somehow emerged from the game's systems. After 130+ hours, I'd say Crusader Kings II is less about *winning* and more about **creating a dynasty, watching it rise, watching it fall, and somehow convincing yourself that you'll do better next time.** **If you're a history nerd who enjoys strategy, politics, dynasty-building, and creating your own alternate history, CK2 is an absolute masterpiece.**
Great Game sadly dlc is expensive but there are ways still one of most fun games mods are needed in my opinion though i get realllllly unlucky with claims
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