
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don Cheadle Approves!!
알라바스타 던 해보고 이 게임 구매하는 거라면 절대 비추임. 게임의 완성도가 알라바스타 던과는 천치 차이임. 진짜 같은 개발사가 개발한게 맞는지 의문인 수준이고 거의 10~15년 정도 발매 시기가 차이나는 수준임. 불친절한 게임들은 많이 봤는데 이 정도로 피로도를 유발하는 게임은 정말 처음 봄... ㅈㄴ 복잡한 퍼즐이 산재해있고 가시성은 좆박았는데 UI가 더럽게 불편하고 단순해서 퀘스트에 아무런 도움을 못 줌. 길은 ㅈㄴ 돌고돌고돌도록 설계되어있으며 퀘스트는 무슨 온라인게임 수준의 노가다를 요구함... 씨발 어지간한 온라인게임 엔드게임까지 봐봤는데 이거 2시간하니까 진이 주욱빠진다 일부 퀘스트는 도대체 인터넷 검색없이 스스로 어떻게 깰거라고 생각하고 설계한건지 1도 모르겠음. 번역도 번역기 돌린 수준의 번역이라서 퀘스트를 이해할 방법이라고는 텍스트 밖에 없는데 텍스트 품질이 개씹좆박아서 인터넷 검색의 도움없이는 도저히 대부분의 퀘스트가 진행이 불가능함. 탐험하고 발견하고 탐색해서 이해해내고 시련을 극복하는 재미가 거의 0에 수렴함. 너무 불친절하고 어려워서... 이렇게 되기까지 고작 플레이 시작 2시간만임. 첫번째 오픈필드인 가을의 부상에서 2시간째 퀘스트 1개 완료 후 헤메이는 중 퀘스트를 5개 정도 우수수 주는데 그 어떤 퀘스트도 쉬운 퀘스트는 없음. 그럼 퀘스트를 무시하고 진행하면 되지 않느냐? ㄴㄴ 성장이 뒷받침 되지 않아서 플레이가 거의 불가능함. 와 씨발 진짜 전투 피로도도 적지 않은데 그마저도 보상이 적어서 전투 횟수가 많아야되고 그 와중에 퍼즐 풀고 길 헤메고 퀘스트 내용 확인해서 퀘스트 진행해야되고 정신 나갈 것 같음... 1시간 더 플레이 해보고 도저히 이건 내가 못찾는게 아니고 그냥 지금은 깰 수 없는 퀘스트 들이다. 라고 생각하고 베르데 산맥으로 넘어가서 바로 3데스 쳐박고 게임 끔. 씹 비추 개병신게임.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 635ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely well made, beautiful game with a novel premise. I did not enjoy playing it at all thanks to the characters, writing, plot, grinding, bloat and quest design but your mileage may vary.
인디게임은 다재미있다고 하는데 왜 나만 잼없어
goat
[h2]A Sci-Fi RPG with incredible vibes... but it is FAR from without problems[/h2] [b]Who will enjoy this game? You will need these 3 boxes checked:[/b] [list] [*]You like fast-paced action combat [*]You like solving puzzles, especially Zelda-like puzzles, puzzle platforming challenges [*]Strongly recommended: You have played an MMORPG before [/list] The Steam page doesn't say anything about the story premise, so I will give you a quick one (don't worry, these are very very early minor spoilers, like first hour early): The setting is a combination of Westworld and Ready Player One. That is, the game is set in an artificial MMO world theme park, on a real, existing location, a distant moon named Shadoon. The in-game developers set up an MMO playground there called CrossWorlds for people to connect to via a headgear from all across the galaxy, the system materializing a low-density physical body there as their Avatar to remotely control. You take the role of one such new player named Lea, who somehow lost her memories in real life, but hopes to recover them by playing CrossWorlds again. That is why I believe having experienced an MMO before is important, as the game builds on the concept of MMOs, using many in-genre jokes, systems, behaviours you just wont understand well without prior MMO experience. [b]The highlight of the game for me were definitely the big puzzle gauntlets[/b] combined with combat challenges and boss battles in each region, they are extremely well crafted and fun. The combat is mostly fluid and satisfying, with lots of options, gears, and elements to use and switch to on the fly according to enemy weakness, or combat situation. You can get loot and upgrade materials by both grinding mobs, or puzzle platforming, so if you lean to just one of those, it is totally a valid route for gear progression. But the puzzle gauntlets at the end of each region are NOT optional. [b]The main story is genuinely very good[/b], however it needs like 20-30 hrs to really get going, so yeah, not the greatest pacing I have seen, but well worth the time investment. The characters you meet along the way are well written and fun, you will grow close to quite a few of them. The side-quests are more or less standard MMO style short quests. Nothing too fancy or super interesting, but they will give you good XP and decent rewards. [h3]HOWEVER, there are several things I expressly do not like about the game:[/h3] [list] [*]For a game so heavily building upon puzzle platforming, it is way too often NOT clear which elevation you are standing on, compared to platforms on other elevations. The forced 2D world is really doing a disservice at making that really unclear on the first glance. It gets really annoying, especially if a misjudged jump results in a long runback. You can shoot a projectile at the platform to check, but it is a band-aid fix. [*]Arbitrarily locking platformer loot behind story key items. From the very first area, there are numerous puzzle platforming loot locked behind such locks, which is so lame. You just figured out this parkour challenge across two screens, but NO, you cant open your reward at the end because the dev wanted you to come back later for this particular chest...Who thought this was fun honestly? [*]The Map and the UI. It is not THAT bad, just pretty barebones and frankly outdated with lots of QoL missing or annoying gimmicks. Items doesn't have separate icons. The Map is just crude, it feels like it was an afterthought. [*]The combat consumables... the way they work is far too annoying. When you start to eat one, you are rooted in place for 2-3 seconds, making you a sitting duck in combat scenarios where there are 3+ enemies or something fast attacking. Worse, if you get hit, your consumption is interrupted, leaving you without the boost/heal AND also HP down the drain. And also you have to wait 10 seconds before you can use the next consumable in combat. If it were just for the heals, I could understand it. But it applies to ALL boosting items too. All these artificial timed roadblocks makes the otherwise fluid combat fragmented and just tiring. [/list] [b]Having played the devs next game, Alabaster Dawn's demo[/b], they have learned a lot from CorossCode's flaws, and ironed out the aforementioned issues. Even though CrossCode is very good, Alabaster Dawn seems to be a much smoother and more refined experience.
Fun game didn´t think I would like a game like this.
ファイロ神殿までプレイしたけどパズル多すぎ&難易度高すぎてもう無理・・・。 ギミックの説明が無く、パズルの内容を理解し辛い。 微妙な角度調整や移動が必要。 鍵が複数必要で探し回ったり、今の状態で謎解きが可能かわからなかったり。 設定でパズル速度を減らせば制限時間は緩くなるが、その代わりにリトライにかかる時間が増える。 バトル難易度も高くて、設定で被ダメージを20%(最低)にしてもたまに瀕死になる。 敵が硬いからスキルツリーは火力全振りにするしかないのでは。 主人公は遠距離攻撃できるのにギミックを使わないと空中の敵に攻撃が当たらないとか変なところで不便。 雑魚敵が一定距離を取ってきて近接攻撃が当たらないとかあるので難易度を下げてもけっこうストレス。 ドット絵や操作感が良かっただけに残念。
“莉亚你好谢谢再见” 即使是通关了远星物语不知多少小时后的现在,我仍对与莉亚、艾米粒、西德隆在远星大陆探险的一点一滴念念不忘。我喜欢这种 jrpg 式的小队作战与队友羁绊,喜欢他 50 多个量大管饱而又机制各异的 boss 战(尤其是 [spoiler] 与四元素诸神的最终之战,感觉很适合做进泰拉瑞亚 [/spoiler]),喜欢那惊为天人的碧蓝群岛超长跳跳乐,喜欢每一个神庙任式解谜带来的尤里卡时刻。如果你和我在这点上出乎意料地相同,请不要错过这款游戏。 虽然优点很多,但确实有很多非老吃家无法坚持的缺点,比如从前期就开始出的逆天短时间输出窗口地鼠、近战被拍死远程没伤害的雪人、到后期青玉山脉请输入文本的虫剑客——以上全是雷霆小怪;还比如中后期解谜经常出现的卡时间窗口,手柄切元素不顺手没切对错过窗口就非常折磨。 那后者有没有什么解决办法呢?有的,兄弟,有的,我写了个手柄自由绑定键位的 [url=https://github.com/Serissia/CCController-rebind] mod [/url],除了提供游戏中没有的键位绑定外,还能进行快速切换元素,希望能够帮助大家。 最后,希望每个玩家都能在《CrossCode》中收获属于自己的“至高体验”。
is that the one guy from planet dolan in the starting area the world is too small can it get bigger
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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