
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly? This game is one of a kind on so many levels. The whole quality is amazing. I didn't encounter a single bug, and I played a lot. The graphics are top notch. The story is interesting, rather unpredictable. The protagonist feels true and emotional without having too much text for various reasons. This game feels more like MMO than a lot of those do. The difficulty is rather high, but there are neat accessibility options to tackle that. I didn't have to go into a single guide to complete it. New Game+ is really fun and rewarding. What can I say? Hi!!!
仮想MMOで探索する2D見下ろしアクションRPG 今までプレイしてきたゲームの中で最高傑作の一つです 約4年ぶりに2週目振り返り(DLC込み)+実績全取得のため再度プレイしました そのためNG+による強化込みからのレビューをします 周回プレイによる強化要素は様々あります 「セルゲイハック」により攻撃力が桁外れな状態で再スタートしたので戦闘は殆どの敵を一撃で葬りました。桁外れの攻撃力により最後まで仲間のツッコミが絶えません 他にも「エレメント引継ぎ」により1週目で入れなかった隠し部屋に入ったり、「サタントリガー」でコンバットアーツ使い放題を体験できます。これがあれば警備ロボットに追われても無限に倒せるのでレベルとクレジット(お金)をカンストさせることが容易に出来てしまいます。ご利用は程々に… 1週目で苦戦していた戦闘もこれらの能力で圧倒的火力で無双できるでしょう ストーリーもざっと振り返りましたがやはり仲間と冒険できる楽しさを満喫できます これはシングルプレイなので罵声や怒声に怯える必要がなく安全健全 ただ全体としてあっと思わせるような体験が少ないと感じました [spoiler]朱染の荒地はゲームのバグといった感じがしてワクワクさせられましたね[/spoiler] DLCでは主人公の住む場所も与えられかつての過去に決着がつきます なのでエンディングではもう終わってしまうのかという名残惜しさがありました [h3]良い所[/h3] [b]心地良い操作性[/b] バトルではスピーディに能力を使い分けたり敵の攻撃を華麗にガードや回避して対処していきます パズルでは体力を気にすることなくバトルで使用した弾幕をそのまま利用する事ができます 正直うまいことゲーム操作の切り替えがなされているなと感心しました [b]豊富なやり込み要素[/b] 本編だけでなくサブクエストもかなりの数があるのですべてクリアするには相当時間をかけなければなりません 広大なマップを探索するのでなかなかやり応えがあり毎日このゲームにのめり込ませてくれて心を充足させてくれましたね 実績にもあるガードカウンターや環境利用闘法はあまり使わないので達成する人も少ないはず [spoiler]イースターエッグや謎の研究室といった謎の要素もある?[/spoiler] 他にも成長要素や気分の上がる戦闘曲がいい所です [h3]気になる所[/h3] [b]パズルが長く辛い[/b] 道中で通過しなければならないダンジョンではバトルとパズルが数多く用意されています この中のパズルが作中で難しくて面倒でした おそらく多くの人がこのゲームを挫折する要因といえば間違いなくこれです 各ダンジョンで最初は特有のギミックを理解するための簡単な仕掛けが用意されています 徐々にその仕掛けを駆使して先への扉を開けていかなければなりません 終盤になると長めのパズルも用意されていて順序だけでなくタイミングまで重要になり気が滅入ります パズルの得意な人はこの要素を楽しめるのでしょうが私は流石に数が多すぎるなと感じました たまに全然閃くことのできなかった仕掛けもあったので攻略動画やサイトを少し見たりもしました チャプターが進むにつれ少しずつブログや動画の数が減っているのでやはり途中で投げ出したのでしょうか できればパズルで詰んだら仲間から何かしらの助言があったら良かったですね [b]操作が多い[/b] 多彩な5つの属性に加えガードやダッシュから攻撃も繰り出すことが出来ます しかし戦闘ではガードを殆ど使わずにダッシュのみで敵の攻撃を捌いていたのでなにか一部の技を封じる敵とか出ても良かったかもしれません 他にもゲーム内で色々なクラスがあるからジョブチェンジとか出来たらよかったですね 別の欠点として段差が判別しにくいのもありますが、段差で落下したとて大体はトライ&エラーがしやすいように設計されているのでそこまで苦ではありませんでした [h3]最後に[/h3] 既に次回作である「Alabaster Dawn」も発売されています まだ色々と未完成ですがこのゲームが面白かったので期待できますね
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is really cool but the combat and puzzles are not fun for me at all. Running around the mazes that are the exploration areas where you have to find the right platform to jump up on is tedious. The ice mine dungeon was where I called it quits, I think I was close to the end but the fourth or fifth room that requires you to shoot platforms that you need to hop across was it for me. This was after 4 mini bosses and at least 2 normal bosses. You end up picking up the same quests over and over, just like an MMO. I'm sure CrossCode feels better as you go, maybe the story is rewarding but the effort required, to me, is not worth it. Also, my taste and preferences are trash. This game is clearly beloved and I have had opinions. Please try it out for yourself but I do not recommend it.
「面白いがオススメはしない」の項目がなくて困った。 良い点は、作り込みがエグい。詳細は他のレビュー見てくれ。 悪い点は、作り込みがエグい。敵もダンジョンも、ギミックが多すぎる。 腰据えてじっくりゲームに取り組むタイプの、作業耐性のあるパズル要素好きな奴には超名作。 その逆の人間には苦行。俺は中間の人間、実績解除込みで遊んでたから後半辛い時間が長かった。
[i]В первую очередь хочу сказать спасибо одному человеку из списка друзей, который наиграл 500 часов и написал об этом очень положительный [url=https://steamcommunity.com/id/Tmerus_Darkheart/recommended/368340]обзор[/url], благодаря чему я с предвкушением купил эту игру 2 года назад.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3665730376 CrossCode это та самая невероятно качественная инди игра, которую легко пропустить. Если говорить от лица разработчика, то это будет примерно так: [i]«Да, мы сделали игру-головоломку, завернули ее в обертку зельдавании и ламповости, как если бы Stardew Valley была экшен рпг, написали всё это на JavaScript (!), и вы будете играть в это 100 часов».[/i] Практически все негативные отзывы жалуются на "душные и сложные" подземелья и бесконечные головоломки. По факту да, каждая локация игры представляет собой сплетенный в клубок пазл со спрятанными сундуками и скрытыми местами, и чтобы добраться до каждого придется распутать этот клубок - исследовать всё вокруг и найти каждый путь. А после этого игрока ждут подземелья с пространственными головоломками и боссами. Но на поверку каждое подземелье успевало закончиться до того как я успевал устать, а исследование локаций приносило большой кайф. https://steamcommunity.com/sharedfiles/filedetails/?id=1895560944 Игра написана на [b]ImpactJS[/b], и судя по всему это единственный настолько крупный и качественный проект на этом движке. Игра очень хорошо работает и имеет большой потенциал для кастомизации, помимо базового набора гибких настроек, до сих пор существует живое [url=https://github.com/CCDirectLink]коммьюнити модов[/url], и при наличии навыков джаваскрипта можно самостоятельно что-либо улучшить. [i]Таким образом, игру можно расценить как легкую ежедневную разминку для мозга и уголок лампового контента, чистый кайф на пару месяцев. В общем, рекомендую попробовать. А я пойду, у меня еще прохождение [url=https://store.steampowered.com/app/1517030/CrossCode_A_New_Home/]DLC[/url] и получение ачивок.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=1466655189
This game has a pacing issue and a publicity issue. Despite how refined and out-of-the-park some aspects of the game are (such as the art), if I feel that the underlying machine doesn't work, then I cannot enjoy a game. For CrossCode, it often feels like the game is unsure what it wants you to do so it throws everything at you all at once. This wouldn't be an issue if the tasks didn't take as much time as they do. I remember doing circles in maps trying to figure out where the next objective was on a sub-quest at every major location that I visited, which gets really frustrating. Despite how the combat looks, most of the time, I wouldn't call it satisfying. I'm doing combat for the sake of doing combat. It's not a dangerous dance, it feels repetitive since it's mostly through it that you interact with the world. The only notable exceptions to this are the PvP fights. The length of the sub-quests are a huge detriment to pacing, but the largest detriment is already known by those who have played it: the amount of time you spend on puzzles. They are too long and might I say boring for a title whose first tag on Steam is "Action RPG" and where "Puzzle" isn't on the first four visible tags. Let me be clear: THIS GAME IS A PUZZLE GAME and should be advertised as such. Whether it is "How do I platform to that oddly placed item" or "What must I do to exit this dungeon", the bulk of the platforming isn't an expression of skill but rather an exercise in patience and tedious problem-solving. Long Puzzles are a required to progress the main story, so they HAVE to be faced in their entirety. The game also suffers from incorrect publicity from youtube. I am distrustful and picky when it comes to game recommendations on youtube since I am aware that people have vastly different tastes from mine. CrossCode was probably the only game which features in many video recommendations with glowing reviews. I took it as a sign of quality and polish, and this game does feature quality and polish, but these reviews fail at expressing how unconfident the game is in choosing its main game genre. This results in a massive mismatched expectations problem. When I think of a game trying to be a single-player MMO fantasy, I think "Multi-Phase Boss Fights", "Deep difficult dungeons", "Funny Internet banterz", "Hunting for rare spawns/drops". Who thinks of a game which is meant to be emphasizing the fantasy of being in an MMO and thinks "Oh yeah, angular mirror puzzles lol" like -_-
After dying to a miniboss for the fourth time I felt that I finally got the hang of the timing of its attacks. But I also noticed that I had gone through 4 cycles of it enhancing itself with smaller mobs, me tediously dodging attacks and cracking it open to clear out the mobs, then it doing it again after like 2 non-reinforced attacks... and I got through like 1/4 of its HP. So in order to defeat it, I would possibly have to go through 16 cycles, dodging and weaving for something like 20-30 minutes, and the combat system is just not fun enough to justify it. Maybe I was underleveled, but that was towards the end of a dungeon and the last thing I wanted was to go fight more mobs just to farm XP. TLDR: The game started feeling like a chore. Not what I wanted.
This game is riddled with absolute frustrating and infuriating, convoluted solutions to their "puzzles". It's poorly designed from start to finish
游戏除了跳跳乐以外的部分太对我胃口了,加一千昏,跳跳乐纯屎,扣一万昏 但是话又说回来了,装个喷气背包mod,不是我喜欢的跳跳乐,我直接飞,加一千万昏
游戏是好游戏,但是年纪大了,不太愿意废脑子解密了,太累了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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Players also reviewed
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Related
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