
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이게 궁극의 경험이지
tried from rec of iron pineapple bad game i can see why its niche
Alright, I'm going to review this game from my very first impression all the way to 100% completion. Before diving into my first impression, let me share how I discovered it. I first saw CrossCode on a random YouTube channel. I can't remember the creator's name because I was just watching random videos at the time, but the YouTuber was completely glazing the game, calling it an unbelievable, hidden gem. After hearing him praise it so highly, I started to get interested. Actually, not *that* interested, just curious. After that, I bought the game. BTW, I didn't have high expectations at all; I was just randomly buying games on Steam to let them rot in my library (praying that someday I’d actually remember to play them, lol). But then, I realized this game is packed with puzzles... Welp, instead of being sad about it, I decided to just jump in and play. [h1]FIRST IMPRESSIONS (NO SPOILERS HERE)[/h1] Well... like I said, I didn’t have high expectations for this game. I just casually and randomly bought and played it out of curiosity, with nothing really hooking me at first. In the beginning, it felt just like any other normal RPG with a hack-and-slash system—you level up, spend skill points, buy equipment, and so on. BUT... after about 5-6 hours of playing, I found myself genuinely enjoying the game. I like that the menu UI is very clean, the pixel art is really beautiful, and the music is incredibly cozy. As for the story... honestly, I was just reading along at that point without fully catching on yet. I was only around Chapter 2-3, so nothing major had caught my attention; maybe I was just enjoying reading Emilie's dialogues more than Sergey's explanations, lol. In the end, I ended up playing [i]only[/i] this game for the entire week because I realized just how interesting it actually is. Alright, I think that's all for my first impressions. Moving on~ [hr][/hr] [h1]THE HONEST REVIEW (MAYBE SPOILERS)[/h1] [b]STORY[/b] At first, I didn't really care or pay attention to the story; I just read and read the dialogues. That was until I hit a point where it got genuinely interesting. For example, the world in this game is based on an MMO—meaning you are playing a single-player game, yet the story itself takes place inside a multiplayer game, which is pretty unique to me. Oh, and the first chapter was so ambiguous because it's about Lea, who is in a coma in real life, and Sergey telling her to play the game to regain her memories. Along the way, Lea meets Emilie and many other people. This is the part that makes the story more lively. I really enjoyed progressing through the story because of this; the characters have great chemistry and relationships with one another. Oh yeah, I almost forgot—Lea can't speak, so she has to express herself in other ways to communicate with people. At first, it felt a bit weird, but as the story moved forward, I can just say that I really liked how it all went. Now for the serious part: the plot twist. I’m going to say as little as possible about this to avoid spoilers, so I'll just describe how it felt. Well, I really love that the story isn't easy to figure out at all. There are so many plot twists in it. Okay, that's it. Overall, I really enjoyed the game's story. I especially liked Emilie and Sergey's roles in it. [b]MUSIC[/b] The music always makes me feel so cozy. I genuinely enjoyed grinding for 10 hours just to get some materials or doing side quests, all because of the amazing tracks they used. It’s great, calming music rather than annoying, repetitive OSTs. The Rookie Harbor theme is easily one of the best OSTs in the game—for some reason, I just really love it. [b]GRAPHICS & UI[/b] Since this is a 16-bit pixel art game, you obviously won't get Red Dead Redemption 2-level graphics, lol. But for me, the pixel style is still really good. While it might not be the most mind-blowing thing ever, it’s still beautiful enough to make you just stop and enjoy the view. I really love the attention to detail and the little touches they put into the pixel environment. As for the UI, I absolutely love it. It is incredibly clean and smooth. The transition when you press the shift key is super cool, and the same goes for the visual effect when you level up. [b]GAMEPLAY[/b] As for the gameplay, the combat feels quite similar to [i]Hades[/i]—a fast-paced hack-and-slash with RPG elements, but honestly, even better. The game has a lot of unique movesets, and there are 5 elements (including Neutral, of course) that you can seamlessly switch between right in the middle of a fight. There is also a circuit board system where you can unlock skills for every element and customize your combat arts. It’s easily one of the best features because it allows you to pull off so many different combinations. You'll unlock some of these elements as you progress through the story. As for the enemies and monsters, they are really unique when you confront them. Many of them have specific mechanics you need to exploit to break their shields or defenses, making them much easier to kill. You’ll find these types of tactical enemies in every region and dungeon. There is also a stagger bar; once it's full, you can easily break the enemy’s defense. Lastly, there are the puzzles... Honestly, I’m not a big fan of puzzle games, but this game is the exception. I really love how they integrated the puzzles into the gameplay. They are definitely not easy; most of them require you to switch between elements to make them work. It's incredibly cool how intuitive the elements feel when solving them. [b]CONS[/b] [list] [*]There is a bug with the achievements where you need to switch to using Steam Proton just to get them to unlock. However, running the game through Proton makes it feel very laggy during gameplay. [/list] [hr][/hr] I think that’s it. I haven't explained absolutely everything, but yeah... I got tired of writing this stuff, lol. Definitely a [b]9.4/10[/b] hidden gem.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第四章完成,期间支线全清。感觉游戏进程也就进行到了大概四分之一可能 地图设计让人惊奇,一些解谜内容会让人觉得好像长脑子了,操作技术好像进步了,我好像有点牛逼吧。但来自开发者的恶意着实不少,十个小时的游玩之后感到疲惫甚至恶心,推进到沙漠地图碰到那个钻地鲨鱼实在不想忍了,也忍不了了。 我操你妈的,再见
1h30 de tutorial pra ensinar coisa que até uma criança de quatro anos de idade sabe fazer Acaba o tutorial, vem meia tonelada de puzzle pra resolver Tomar no cu
It's an awesome game that gives a unique experience. It has fun combat, even though the enemies can be frustrating, as well as the puzzles. Difficulty sliders definitely help with that, so I'm happy that some parts I could just practically skip. It has tons of content; the sidequests and map completions are a grind, but I had fun. The story had some really good parts and a good vibe, so I recommend it. I didn't like the way the good and bad endings were handled. I don't think that there was a need not to include the good ending task as a main mission, but I liked the option to be brought back before the last part and, after you do the stuff for the good ending, being able to skip the whole final part so you can get the good ending cutscene and get to the DLC. The DLC was worth it—lots of bonus content and it wrapped up the story nicely.
All the annoyance and insincerity of an MMO without the plus of it being multiplayer. The meta story is somewhat interesting but it's bogged down by the tediousness of playing through the in-game story. Gameplay is alright if that's all you care about.
A hidden gem deserving of your time. If you miss old-school 16-bit era style games then look no further, this game is worth checking out. Best part is that it can literally run on any hardware.
just read the other negative reviews
Highly recommended. CrossCode gives a great combination of interesting puzzles, exciting combat, and an engaging and emotional story. I don't typically play a lot of RPGs since they either lean into punishing the player with their mechanics or the characters are just not relatable to me. But this game has relatable and unique characters and gives the ideal amount of punishments for dying, which is to say, basically none. # Gameplay * The dungeons were straight forward but still gave enough of a challenge through puzzles and combat * Each dungeon combat either introduced something new or created scenarios that made the fights interesting * Each boss fight was fun and interesting and expertly integrated the mechanics from the dungeons * Exploring the world was exciting and each sub-area was a platforming puzzle on its own * The side quests were interesting and typically gave a lot of flavor to the world # Story * Each of the main supporting characters have their own personalities * The random conversations that you overhear from background characters give more flavor for the world * It was fun being able to see the same re-occurring background characters * The main character is relatable and encounters many issues that can easily transfer to real life
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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