
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оглядываясь назад, вынужден признать, что меня зацепило, но задушило впоследствии. Игра отличная, хотелось бы продолжить, но я прекрасно понимаю, что опять задушусь от здешних боёв, исследований и квестов. Всё вроде максимально интересное, атмосферное и нетипичное (моментами), но... не могу пересилить себя и в полной мере насладиться. Но всем остальным, кто сумеет не задушиться, рекомендую.
just an amazing game nuff said. awesome graphics, real fun gameplay, good story and characters. on top of all that a cool setting a great music, cross code just has all the works is quite possibly my favorite game of all time now. luv it :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe it's life changing later but the game starts off really strong with fast satisfying combat with intrigue and good aesthetics... For about 5 minutes and then does a complete 180 in the vibe. It dumps you into an extreamly bland and boring tutorial area, introduces a cumbersome projectile mechanic that is apparently a focal point of the game and makes you solve boring puzzles with it. Even worse that there is a bunch of forced dialogue with bland generic NPCs and then when you think it's done they then force you to explore the boring ship and talk to the boring characters...
Hi! Lea! Bye!
This game embodies the idea of a "hidden gem" maybe more than any other game on Steam. The polish and "soul" is there. With that said, I don't think this rises to the level of the greatest modern indie games like hollow knight and celeste, but this is easily top of tier2. It's primarily a puzzle game, with some bullet hell (sort-of) combat. Good story and writing. There is very clearly a vision here, and I'm not sure how this game didn't blow up like so many of its contemporaries. I do think it is too long. I was losing steam around the Japan/Ninja section. A playthrough is 40+ hours.
If you enjoy the Link To The Past-type top-down Zelda games this is absolutely worth checking out. Fantastic dungeons, deep combat, meaningful upgrade choices, tricky puzzles, a narrative far better than I could have ever expected, and a cast of characters that are easy to love. The only real complaint I can levy is that side-quests suffer a bit from its MMO inspiration. A lot of "Go here kill x amount of y, go there and collect x amount of z" type things. But it's all very easy to forgive when everything surrounding such a small tedium is so excellent.
3rd time I tried to get into this game. It's just so tedious, boring and unenjoyable. Having a "real life MMO" as setting might have been cool, if it WASN'T JUST AN AWFUL single-player fetch quest MMO [b]REGARDLESS[/b]. There is no distinction whatsoeever, so what is even the point gameplay wise? And the convoluted ways to reach chests with 3 screen transition round-about way jumping paths along the edge of each screen is absolutely unenjoyable. The combat system is okay enough but super shallow and I can already feel the absolute requirement to "break" enemies and otherwise they have super-armor or just avoid everything you do. PS: Whoever decided to have "YES" as default option for the question after a text tutorial "Should I repeat it?" deserves to never work in this industry again.
The puzzles are genuinely brilliant. However, the overall experience is hindered by what feels like a developer's ego trip; the game serves more as a showcase for the mob's evasion and tracking code rather than providing a fair or enjoyable challenge.
All parts of this game are awesome and there is just so much to do, this game is certainly worth playing. The combat and buildcraft are fun, fluid and rewarding. The story is unique and the characters are so much fun. And the puzzles, the puzzles. The many unique mechanics that are introduced in each dungeon slowly build upon each other and really test your understanding of all the ways they can interact. Add to that all the exploration/jumping puzzles that make traveling through this world so enjoyable and you have yourself an amazing puzzling experience. Also, whoever placed like 20 mushrooms and corals next to each other and gave them satisfying sound when you break them needs a raise.
Too much platforming puzzle for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $121.3K | 514 | 85% | $12.99 | |
| $114.4K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 5.4K | 76% | $29.99 | |
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.2M | 70.4K | 97% | $4.99 |