
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an excellent survival horror game. Absolutely love it.
First of all, this is not a "whole new breed of survival horror" as the description states. It is very much your standard third-person survival shooter with linear levels. If you played Dead Space, RE4 or the Silent Hill 2 remake, you know exactly what you are getting. But it does scratch that itch pretty well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $59.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 30K | 94% | $3.99 | |
| $891.1K | 15.1K | 72% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
算是死亡空间代餐的超级缝合怪,游戏机制有着各种生存恐怖游戏的影子,但哪个都不突出,综合体验7分吧,毒点实在不少。战斗方面跟怪物互动太少了,怪物都是常态韧苟,不放火或者蓄力打头基本没有限制手段,且怪物种类实在太少了,巨煞换个皮就拉出来反复当了三次Boss是真的难绷 还有时不时的灵髓贴图糊屏幕吓唬人相当低级,被吓一跳是真的火大 最让人咬牙切齿的是资源管理,背包格子到底是什么金贵东西,2-3个核心每次升级升一格?而且不管什么东西都要占格子,枪械、弹药、药品、火焰弹、任务道具、兑换道具还能理解,那还得永久留个格子给断链钳就离谱,破钳子背包钉子户从第一章带到大结局。我血量和火焰弹都不要了专升格子到后期还能格子危机,在修道院为了拿道具不记得重复跑了多少次回头路 剧情方面男女主身份真相很好猜,只是世界观设定有些过于模糊,感觉结合剧情年代背景,各种文本内容、元素以及集念体设定都有隐喻。还有挖了很多关于圣召和集念体的坑都没填,打完结局AB,云了下真结局C还是开放式结局,肯定还有出续作的想法
I absolutely loved this game. Cronos: The New Dawn is easily one of the best survival horror games I've played. It doesn't reinvent the wheel, and you can clearly feel the influence of Resident Evil and Silent Hill, but honestly, I don't care. It takes those inspirations and does a fantastic job with them. The atmosphere is incredible. The soundtrack is excellent, the sound design is great, and the combat is brutal in exactly the right way. There is something really satisfying about the weight and violence of the fights, and the whole game has this oppressive atmosphere that kept me hooked. My only real frustration was the PC performance. On my system, I had to get my hands dirty with the settings and spend some time tweaking things, especially to deal with the stuttering. It took some experimenting with upscaling, frame limiting and RTSS, but once I found the right settings, the game became a really smooth and enjoyable experience. For me, this is exactly what I want from a modern survival horror. It may not reinvent the genre, but it executes the formula extremely well. Highly recommended.
Honest Review: One Liner: "Such is our calling" A Survival Horror game, heavily influenced by Dead Space, Resident Evil and Silent Hill, you can quite see the progression of Bloober Team through their games. If you have played any of the aforementioned or Layers of fear or Callisto Protocol this one is for you. Overall a good game, performance is Meh, still seeing stutters from time to time, good graphics, story holds up, gameplay is good enough to make a 2nd Run in game plus Buy if looking for your next horror/action experience, no brainer if on sale
If The Evil Within was a love letter to Resident Evil 4, Cronos: The New Dawn definitely looks like a love letter to Resident Evil 7 to me; both games share a sense of uneasiness that lingers throughout the duration of the whole campaign. You don't feel like you lack the means to succeed, but danger is always around the corner and it builds up in a satisfying way. I'd say Cronos is a bit more challenging overall if compared to RE7. I'm also pretty sure that every media labelled this game as a sort of Dead Space clone but it's immediately clear that it's (surprisingly) more than just that; foremost, Dead Space was undoubtedly a tribute to the whole Resident Evil saga in the first place so, we're going full circle, as always. [h2]Gameplay[/h2] [u]The gunplay is on point[/u]. Every weapon feels like it should dislocate your shoulder when shooting with it and sometimes enemies go [i]flying[/i] like paper planes when you hit them in the right spot; they have clear weaknesses and none of them felt unfair to fight at all. Music is unnerving and subtle, sci-fi synth leading into mystery/horror/suspense just works, serving its purpose pretty well--restrooms feature their own theme and in few locations you get bombarded by bulgarian angels singing in latin from the heavens...yeah well it's pretty cool now that I think of it. [h2]Story builds up strongly, but...[/h2] Poland...or what's left of it, is the protagonist of a viral contamination that is turning everyone careless enough to leave their homes (or so [b]THEY[/b] say...) into inhumane horrors, depending on how severe the exposure was. You come in as [b]The Traveler[/b], an agent working for this higher entity/corp/organization called [b]The Collective[/b] which aims to supposedly save some high profile people and fix the whole mess going on in there. I think it is meant to be confusing for the most part, or at least until you pick up all the pieces. Overall an engaging story that [spoiler]gets suddenly alted by a semi interpretative bittersweet ending (that I'm sure it will make sense after looking for something up which I don't mind after having finished it) and some of the choices you make and the decision that you take about "something else" may impact way more than you get led to believe.[/spoiler] [h3]Conclusions[/h3] Apart from some goofy camera angles in some of the cutscenes and a couple of hit & miss "bosses" encounters it is really hard for me not to love this game for how well crafted it is. Atmosphere is the real king in this world and it makes everything so much more entertaining. I never felt like I had to rush somewhere, I took my time to inspect, read and walk around every corner without feeling like I was getting side tracked or straight lost. Crafting has got purpose and the level design is how every company should approach world building when settling for a semi-linear game. It shows that this very same studio made the Silent Hill 2 Remake, and honestly...I wasn't expecting to be this invested in Cronos at all. So, in the end, Cronos: The New Dawn is a complete package with some forgettable hiccups that get outshined by a very solid mix of working stuff borrowed from other similar games prior to it and a strong entry to the genre, a must for Resident Evil/Dead Space third person view enjoyers.
Gerilim dolu, atmosferini ♥♥♥ iyi korumayi basarmis , kaliteli muzikleri , insani mermi dilencisi yapan bitmesin diye ♥♥♥ ugrastigim oynamasi keyifli , tavsiye edilesi bir oyundur , ona benziyo buna benziyor bakmayin bos laflara ayrica ...son boss sizde ♥♥♥ seveceksiniz :))
Aunque lo recomendaria, este juego tiene peros y deben ser mencionados. El juego intenta ser un deadspace/resident evil 4 sin darte los recursos que sí te da un resident evil 4 o dead space. Hay zonas verdaderamente tediosas que hacen que a poco que no seas un jugador experimentado, sufras innecesariamente tanto por zonas como por los recursos. Ademas tiene una mecanica muy chula que es la de quemar cadaveres tipo the evil within que termina siendo con diferencia la peor del juego. Te obliga a hacer backtracking malo, solo para quemar cadaveres porque en todo el juego solo puedes llevar 1. Lamentable. Hay una mejora para llevar 2 pero si lo haces la unica forma de llevar 2 es gastando recursos que obviamente se destinan mejor para municion con lo cual queda inutilizado. Eso y las mejoras insustanciales de la prota hacen que claramente esta sea la peor parte de la experiencia. Nunca empiezo con lo malo pero este juego me toco las narices con esto. Por otro lado, para mi sorpresa la historia es muy buena, algo que no dijeron los medios y supongo que tiene que ver con que es muy criptica. La ambientacion es una gozada. La banda sonora tambien cumple muy bien y tecnicamente el juego funciona casi perfecto (menos por algun fuego que no le apetecio funcionar...). Por ultimo y lo mejor, las armas y el gunplay se sienten muy pero que muy bien. Todas las armas molan aunque en efectividad hay unas pocas cuestionables. No suena a la mejor reseña del mundo porque he dicho mas mal que bien pero si no eres un casual y te gusta lo hardcore, este no te defraudara
excelent jeu
nice horror game
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