
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 7.7Kreviews | 87% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely ♥♥♥♥♥♥♥ incredible game. The environment was great, the ambiance was great, I really enjoyed how the story was given. Very easy to be a completionist with how the world is designed. If you're even the slightest bit vigilant, you won't miss anything. This has to be up there with one of my favorite games I've played.
Runs really badly and checkpoints doesn't respect your time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
데드 스페이스랑 바하를 8:2 비율로 섞어서 나온 듯한 게임 일단 최적화가 씹창은 아닌데 좋지도 않음 그래픽은 괜찮은 편인데 오픈월드도 아닌 주제에 게임 자체가 상당히 무거움 특정 구간에서 프레임이 거의 20가까이 떡락하는 구간이 두어군데 있음 가장 큰 문제가 컷신에서 클로즈업시 그림자라든가 반사 그래픽이 도트 형식으로 뭉쳐 나온다고 해야하나? 존나게 거슬림 스토리는 직관적이지 않지만 그렇다고 온갖 은유와 뜬구름 잡는 씹소리로 점철되어있지만은 않음 계속 하다보면 대부분 이해가 되긴 하는데 게임 내 나오는 온갖 저널들을 충실히 읽고 들었다는 전제 하임 반전도 있고 한데 개인적으론 그냥저냥한 스토리 그에 반해 게임 플레이는 재밌게 했는데 일단 인벤토리, 탄약, 제작 자원 모든 게 진짜 지랄같이 부족함 이런 류의 게임들은 초중반까지나 부족하지 중반만 적당히 넘기면 넘쳐나진 않더라도 부족함은 딱히 못 느끼는 게임이 많은데 이 겜은 아님 극후반까지도 모든 게 좆나게 부족함 나도 엥간히 겜 쳐한 겜돌인데 이런 겜은 첨 봄 ㅋㅋ 1회차 최고 난도인 보통 기준으로 총알은 진짜 단 한 발이라도 허투루 쓰면 좆됨 업그레이드도 일단 1회차엔 총이든 슈트든 풀업은 거의 불가능한 수준으로 자원이 모자름 소비템 제작자원도 시발 드럽게 안 나와서 패시브 스킬도 딱 3개만 착용 가능한데 획득 에너지 증가, 제작 자원 감소 이딴 걸 게임 끝까지 써야 할 정도 여기까지만 보면 재밌을 수가 없겠는데라고 생각할 수 있지만 그로 인해 게임 플레이가 항상 긴장감으로 가득하고 전투가 쫄깃해서 ㅈㄴ 재밌음 몹들도 딱 한 종류 빼면 전부 다 느려 터졌고 폭파 오브젝트도 많아서 생각보단 어렵지 않음 단 보스전은 어려움 이유는 순수하게 총알이 모자라서 웃긴 게 막보랑 그 전 보스는 총알을 퍼줘서 ㅈㄴ 쉬움 갬 플레이는 대부분 좋았는데 단점을 꼽자면 자동 저장 구간이 들쭉날쭉이라 죽으면 한참 전에서 시작하는 경우가 꽤 있음 그리고 닥터 스트레인지가 아닌 이상 절대로 미리 알아채고 피할 수 없는 몹 갑툭튀 후 데미지 입히는 구간이 4~5번 정도 나오는데 이건 좀 심하다고 봄 회복템 좆도 모자라서 데미지만 입어도 젖같은데 운 나쁘게 드럼통 입주라도 할 시엔 위에 쓴 단점과 맞물려서 양산 사는 어느 북한놈이 이룩한 한 번도 경험해 보지 못한 나라급 체험이 가능함 그리고 몹 종류가 너무 적음 보스 제외 한 5종류 되려나? 아무리 적어도 최소 10종 이상은 만들었어야... 인벤/탄약/자원이 매우 모자르다는 큰 단점과 그 외 자잘한 단점들이 있는 겜인데 맵 탐험하는 재미도 있고 슈팅 파트도 재밌고 게임 분위기도 쩔고 난 만족스럽게 함 공포 겜 좋아하고 불편한 겜 개의치 않는 편이면 무조건 개추
Cronos je akční hororovka, která vás pohltí svou ponurou atmosférou. Kdo má rád hry jako Dead Space nebo Resident Evil, ten bude potěšen. Hra nás zavede do Polska, kde musíte zachránit přeživší a hlavně neumřít. Graficky je hra na vysoké úrovni a vypadá tedy úchvatně. Na hru je i čeština a tak si v poklidu užijete příběh.
不是依托,胜似依托,游戏体验随流程推进递减。大概的体验是前期精彩,中期受挫,后期折磨。 本作犯下的最大一个谬误是,在模仿新老两个派别生化上的模棱两可,缺乏RE重制系列的平衡能力。这里不妨先讲一下两个派别的特色:老生化,重视箱庭解谜和资源管理,怪能躲就躲应省尽省,有格子危机且解谜道具占用;新生化,重视动作化战斗,资源有动态掉落保底,挡路怪基本全灭,无格子危机,道具不占格。 前期体验非常精髓(10h之前),主要得益于武器仅有手枪和霰弹枪两把,且弹药随时打空,和格子紧缺是兼容的。箱庭设计在炼钢厂达到一个顶峰,安全屋两个朝向的开门都精准设在地图的枢纽位置。这鼓励玩家多探索多跑图多存档,每次哪怕多蹭到一击体术、一发免费火炬、多躲掉一场战斗,都有极大成就感。上次感到类似的资源紧缺感还是在初见恶灵附身了,给死亡空间重制版打满分的话,本作作八分代餐是没有问题的。 但到了游戏中期(15h)开始察觉到不对劲。获取新枪肯定想上手试试的,而猛增武器和弹药两个占用格的代价非常高昂。处理爆炸物不可能用霰弹和三连发卡宾枪,以及多处高强度战斗都印证了带三把枪的必要性。此时战斗化已开始和格子危机互斥,雪上加霜的是,流程也有从箱庭往线性的转变(整个流程由多个大箱庭构成,而箱庭之间的连接靠线性),而不方便跑图的线性流程再度和格子互斥。在长达1h不给存档点的线性流程里,愣是塞进来两个核心(升级必备,不可能不捡)和两个珍贵物品(商店卖钱),硬生生占去4个格子不能动弹。而且不允许你先去下个安全屋作存放后再返回,回上个安全屋的路也被切断,为了止损只能舍弃攒下的火炬,使得前期的抠搜成了一场笑话。要我说,既然想鼓励探索与战斗,那么卖钱商品和火炬等道具都不该占格,此时还放不下老生化那套鼓励跑路的严苛管理,岂不是左右脑互博吗? 到达游戏后期就彻底和资源管理没什么关系了,武器种类和格子数量都很丰富。但你说要走新生化的爽游路线吧,论武器多样,又还没多到死空那样形成杀戮的艺术;要论体术战斗,呆板僵硬的移动和交互早就把主角性能框死。后期还喜欢玩令人难以忍受的堆怪和粪BOSS,比如修女,几个阶段充满了莫名其妙的初见杀机制,你的损伤不在于自己操作失误而是不懂其机制,不多重开几遍压根不可能低伤通过。比如幻觉中的双脓包怪,场景中一堆补给箱子来不及拆,战斗中拆容易被怪瞬移过来偷袭,准备先击败敌人再捡东西,结果击败直接退出幻觉永远捡不了了。就像我前面说的,后期基本就是主打铺张浪费,你想重开尝试低损耗通过纯属自寻烦恼。献祭掉资源管理也没换来应有的爽度,无论以新老生化两种视角来审视都如同隔靴搔痒,简直是强迫自己捏着鼻子打完的。 客观来讲,Bloober Team摆脱步模限制做类生化3A越来越得心应手值得鼓励(比如本作的优化比寂静岭2强太多),但个人体验实在是太烂了。一个勉强八分的游戏,如果你摆出对待死空和生化4的十分态度,就只能得到六分的结果,大抵如是。顺带一提,本作叙事延续了制作组的特色谜语人,大段长篇不知所云的CG令人昏昏欲睡,比如在车站里初见开路者,纯站桩神游对话了15min,有没有人懂终于等他把话说完了的救赎感?谁还在乎你们剧情讲什么?说到剧情,虽然全篇梦到哪句说哪句的叙事已经把想了解的热情消耗没了,但以时间旅行题材的惯用套路来看也是不难猜到故事梗概,放到今天来看毫无新意啊。除了剧情本身,本作对于旅者和疾病等世界观的铺陈相当敷衍,进一步拉低下限。不过,生存恐怖这个类型最不必考虑的就是剧情了,所以也不算额外扣分点吧。P.S.别家的长处没学到,心灵杀手2的白痴跳吓倒是玩得花,恶心人有一手的。
Кусок кaлa💩💩💩
В принципе по скидке можно взять. аналог дед спейса, хоть в ней и чувствуется дешевизна и недоработка многих механик.
[h1] Live. Спаси кошку. Repeat [/h1] Игры, которые я бросил на середине прохождения, можно пересчитать по пальцам одной руки, похоже пора задействовать вторую. По промо материалам казалось, что там дадут тот самый третий дэд спейс, который мы не получили, частично это так и есть, но с примесью резика и калисто протокола. От резика нам достался гораздо более душный инвентарь на полторы ячейки, который придется постоянно дрочить, а так же некоторое количество бэктрекинга. От калисто протокола нам дали за щеку, раставив сейвы и чекпоинты так, чтоб ты сдыхал и откатывался на 15 минут назад. А сдыхать есть от чего, в обойме у тебя 4-6 патронов, нежить лезет со всех сторон никак об этом не предупреждая, некоторые бронированные, слабое место в основном голова, персонаж деревянный, ни увернуться ни спарировать не могёт. Левелдизайнер в какой то момент вышел за хлебом и был таков, из-за чего ориентироваться по уровню нереально, карты нет, есть только маркер цели, а как ты туда проберешься это уже твои проблемы. За хоррор отвечают полтора скримера, в целом игра больше раздражает чем пугает, сделай они бродилку по типу everybody gone to the rapture, было бы ладнее. Графон пойдёт, атмосфэрно, но оптимизация в сделку не входила, настройки выставил по гайдам, на балансе без лучей в 4к 90 кадров, но со статтерами, а постэффектов хватит чтоб глаза отвернулись в мозг. Из положительных сторон нормальный такой жирный лор, атмосфэра совковых панелек (но только в первой главе), порой радует музыка, на хабе присутствуют спасенные котики. Терпимы все минусы кроме расстановки сейвов, такое трудно рекомендовать даже по скидке.
Ended up uninstalling. Soo frustrating. You move like mayonnaise, and you never have enough ammo. you can barely upgrade your character because the storage capacity is so small. The mechanic of the monsters getting stronger is cool, but if there's too many creatures, it becomes a miserable grind.. I enjoyed it at first but the tail end gets insane where it feels like if you don't play it in an exact specific way, you'll be out of ammo and die every time. At multiple points I had to try to punch enemies to death...
Paying attention pays off! A very enjoyable but slow game, which means it won't be for everybody. It really opens up when approached with patience and mindfulness, resources are scarce and you are easily killed, however the game is not as hard as it might appear if you play it smart and be patient. Listen and pay attention to your surroundings, don't rush into it. Same can be said for the story, the story is decent but subtle in some ways - a significant chunk of it is in journals/recordings you find as you explore. The game is also very atmospheric, there's something unique to the feeling of the heavy footsteps as you slowly trudge along the dusty ruins of a world long gone. The heavy and unsettling look of the protagonist does a lot of heavy lifting for setting the atmosphere.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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