
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.5Kreviews | 84% | #88 | $196.8M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite its flaws, I genuinely recommend Crimson Desert to anyone who's really into video games. That probably needs a bit of explanation because I don't think this is a game for everyone. If you mostly play the big mainstream releases like The Last of Us or other PlayStation games, or you're mainly into sports games like FIFA or PES, I don't think you'll get much out of this. But if you're the kind of person who is really into gaming as a hobby and enjoys trying games that take ideas from a bunch of different places, I think this is absolutely worth experiencing. Crimson Desert feels like an amalgamation of several different games. Breath of the Wild, Dynasty Warriors, Read Dead Redemption 2 and Dragon's Dogma are probably some games that came to my mind the most while playing it. Somehow, despite how different those games are from each other, Crimson Desert manages to combine elements from all of them into something that feels pretty unique. The game is incredibly slow. I have to mention that because I can easily see it being a dealbreaker for some people. But personally, I didn't find the slow pace particularly boring. A lot of that comes down to the world itself. The map is easily the biggest strength of this game for me. It's absolutely massive and normally that would worry me because a huge open world doesn't mean much if there's nothing interesting to find in it. Surprisingly, Crimson Desert actually does a pretty good job of filling its world with things to do. The content can get repetitive, there's no denying that, but you constantly come across something. A puzzle, a little challenge, an encounter, some random location or something else that makes you stop and investigate. You can take a few steps in a completely random direction and find something to interact with. And that's what I like most about the game. It doesn't constantly feel like it's trying to push you from Point A to Point B. You can just exist in the world. You can climb a mountain because you saw something interesting up there, wander into a village, find a puzzle, start exploring some completely random area and suddenly realize you've spent the last hour doing things that had absolutely nothing to do with your original objective. The universe itself is also really interesting, although I have mixed feelings about how the game handles its worldbuilding. This is a fantasy world with humans, dwarves, orcs, half-giants, these strange ageless child-like people and a bunch of other fantastic elements. There are even mechs in the world, which is something I definitely wasn't expecting when I started playing. The problem is that the game doesn't really explain any of it. You just exist in this world and see all these different races going about their lives. You see a dwarf, but you don't really learn where dwarves came from or much about their culture. You encounter orcs, but there's very little information about their history. You see half-giants walking around but don't really understand what makes them different beyond the obvious physical differences. There is potentially a lot of interesting history and cultural depth here, but the game rarely explores it. And weirdly, I think this can be both a positive and a negative. I actually like the fact that the game doesn't constantly stop to explain its entire universe to you. It gives the impression that this is a world that already existed before you arrived and you're just another person living in it. Not everything has to be explained to the player. At the same time, I really wish there was more to discover. The setting has a lot of potential and sometimes it feels like the game introduces you to something really interesting and then just moves on without explaining it. The story itself has a similar problem. There is a story here and I actually think the underlying concept is pretty interesting. There's enough going on that you could have a proper conversation with someone who has played the game and discuss characters, events and things that happened. The problem is the writing and execution. A lot of the story feels poorly written and there are gaps where it feels like you're missing important context. Thankfully, this is something the developers seem to be actively working on. The 2.0 update, for example, adds new cutscenes and dialogue to certain missions to fill in some of these gaps. I really appreciate that because it shows that they're not just ignoring the problems with the game's story. And honestly, the developers' continued support is one of the biggest reasons I'm giving this a positive review. I played Crimson Desert at launch and I genuinely enjoyed it despite all the criticism about the game being unpolished. Was it perfect? Absolutely not. But I found it playable and, more importantly, fun. Since launch, the developers have continued releasing substantial updates. Not just small bug fixes and balance changes, but actual new content, new systems and new ways of playing the game. Because of that, I still see Crimson Desert as almost an early access game in spirit. It feels like a game that's still being developed and expanded rather than something that was released and then left alone. The visuals are also incredible. The scenery is probably one of my favorite parts of the entire game. I genuinely enjoy just travelling around, climbing things, exploring the environment and seeing where I can go. There's something very satisfying about simply moving through this world without necessarily having a specific objective. Performance is probably the weakest technical aspect. Sometimes it's completely fine and other times I have no idea what the game is doing. I'm playing on an RTX 2060 Super, so my hardware definitely isn't exactly cutting edge anymore, but I've still had a surprisingly good experience overall. It's not perfect, but the performance issues haven't been bad enough to ruin the game for me. Ultimately, I think Crimson Desert is a game for people who love games for what they can be rather than just people who want another polished AAA experience. If you want a tightly scripted experience that constantly tells you where to go and what to do, this probably isn't for you. But if you like sandbox games, exploration, freedom and the feeling of being dropped into a massive world where you can just decide what you want to do, I think there's a lot to love here. It's flawed, sometimes confusing and occasionally frustrating, but there's something about Crimson Desert that I really appreciate. It feels like a game made by people who genuinely wanted to build a world and let you play around in it. And for me, that's worth a positive review. This version keeps the enthusiasm but makes the profanity almost nonexistent, which I think actually makes the occasional blunt criticism hit harder.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #20, worst CA #100 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #11 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game, despite annoying controls. The amount of time i have accedently robbed someone trying to run/jump through them or accedently broke something and caused vandalism. But a good game the story was dsjointed and was a bit confusing it felt at times it jumped way forward and i missed something. If you like exploring open worlds its a good one lots of secrets etc. THere is lots of content and stuff todo bosses enamies etc had fun minus the points above.
Honestly, Crimson Desert is so much fun. 😭 The combat is great, the world is beautiful, and there’s SO much random things to do. I keep getting distracted from the main quest because I see something interesting and suddenly 3 hours are gone. It can feel overwhelming sometimes with how many systems there are, but overall I’m really enjoying it. 9/10 — came for the story, stayed because I got distracted doing literally everything else. 💀
Keď z MMO konceptu vymažeš ostatných hráčov a sociálny aspekt, zostane ti len prázdna pustatina plná generických úloh. Ak k tomu nedodáš silný scenár, hlbokú psychológiu postáv a jasnú motiváciu pre hrdinu, hra jednoducho stratí dušu a tým je tento nepodarok z názvom Crimson dezert. Proste spravili z MMORPG klasickú RPG, ale zabudli príbeh. Príbeh nedava žiadny zmysel. Hlavný hrdina je nezazivny, plytký bez nejakého hlbšieho príbehu.
太他妈好玩了,画面顶级,动作顶级,人物审美顶级,操作手感相对很不错,就是解密实在太狗屎,有些不看攻略完全找不到,任务引导之类的也是未来可期。
remove the A.T.A.G and Black Star cooldowns overwhelming bosses are the best fights in the game and there is only 3 final boss first phase is good second phase is way better than the first the third is Trash that isnt worth my time and the audio bugged out for the cutscene after killing him
我提一个小小的建议 其实女主如果可以替代男主过主线会更好
스토리 추가했다고해서 사서 하는데 조작감 안좋은거도 뭔지 알거같음 완전 초반부인데 몰입감 고트
Worse movement than GTA V, bland ass story and characters, disgustingly bad combat system. 0/10 want my money back.
The adventure and worldbuilding and environment part of the game seem great, but the combat is just so terrible that it completely removes any desire to continue playing. The tutorial at the beginning it useless at telling you what the controls are actually doing, so you have to look it up later anyways, the different melee attacks don't feel much different, except one has extra knockback, chasing down archers is annoying since arrows feel useless, and perhaps worst of all, chaining attacks completely lock the player into moving in only one direction, overriding the movement keys so there doesn't seem to be a way to easily change targets or move away from a hidden gunpowder barrel. And to top it off, forgetting that "aim" is bound to something other that right click like every other game means you'll all too often be attacking random civilians in towns.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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