
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 174.3Kreviews | 84% | #96 | $196.9M |
| $69.99 | 1.7Kratings | 84% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing Game! the main story is a bit average but the sheer scale of the open world is outstanding, there is so much to explore, the combat is heaps of fun, the puzzles while sometimes being frustrating are a nice challenge. I haven't had this much fun with an open world game in a long time. 10/10
1.Первые часов 10 игры провел в настройках, в попытках настроить графику, смотрел всякие видео на ютубе, читал гайды, ничего не помогло (ну и в возврате средств из-за того что наиграл более 2 часов отказали) Это одна из самых плохо оптимизированных игр, как нее старался покрутить графику, ничего не получилось даже близко для играбельной картинки, RTX самый худший что я видел, все углы и текстуры рваные, каждый пиксель теней трясется, листва это просто ужас для глаз. 2. Но это еще пустяк по сравнению с управлением тут, разные действия назначены на одни и те же клавиши, 3. Графика в помещениях это отдельный разговор. Есть еще какой-то режим когда одеваешь на голову шлем и видишь что происходило в прошлом, чтоб сделать такую уродливую графику, нужно было явно постараться. Повторюсь, что в возврате отказали по причине того что провел больше 2-х часов, но как я должен был успеть это всё настроить??? Считаю что разраб специально сделал такой старт и совершенно неоправданно задрали цену, чтоб не было у людей возможности сделать возврат ----------------- 1. I spent the first 10 hours of the game in the settings, trying to tweak the graphics, watching various videos on YouTube, reading guides — nothing helped (and they denied the refund because I’d played for more than 2 hours). This is one of the worst‑optimized games I’ve ever played; no matter how hard I tried to tweak the graphics, nothing came close to making the visuals playable. RTX is the worst I’ve ever seen — all the corners and textures are jagged, every pixel of the shadows is shaking, and the foliage is just a horror for the eyes. 2. But this is nothing compared to the controls here; different actions are assigned to the same keys. 3. The graphics in the rooms are a whole different story. There’s also some mode where you put a helmet on your head and see what happened in the past — to create such ugly graphics, they clearly had to put in a lot of effort. I’ll repeat that the refund was denied because I spent more than 2 hours on it, but how was I supposed to have time to set all this up??? I think the developer deliberately set such a low starting price and unjustifiably raised the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #24, worst CA #100 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #10 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
六分游戏吹九分,一句话评价 sl功能几乎不存在 剧情诡异,毫无代入感,通马桶登峰造极,甚至不能一句话一句话地跳过,只能用那个及其诡异的快进,没感觉出和育碧罐头的区别,甚至更差 究极逆天弱引导解谜,真是神人设计 犯罪系统像是花了十分钟做的,一点深度都没有 中配质量感觉一般 最垃圾的是我已经无法退款了 ign是对的
I really enjoy its variety and ability to play at your own pace and that it scratch my sense of exploration and my sense of combat. Would reccomend finally got to robot area, cant wait for the dating and sims stuff and im not even weird 10/10 game
Возвращаю только потому что все рябит дико.. Карта, субтитры, трава и другое..
Crimson Desert: more like...A World I Keep Getting Lost In FYI: I'm still only in Chapter 10. I originally intended to wait until I finished the game before writing this review. That seemed like the sensible thing to do. But the more I played, the more that idea began to feel almost absurd. Crimson Desert is simply too enormous, too dense, and too full of things to discover for completion to be the only measure of whether I've experienced enough to have something meaningful to say about it. I'm playing at a snail's pace deliberately. Reason? -- I don't want to rush through Pywel. And that, more than anything, probably explains why I'm currently at 600 hours on the clock with this one. "An MMO That Became Something Else" There is an argument that Crimson Desert feels like a converted MMO masquerading as a single-player RPG. Whether that's an accurate description of its development history or simply a useful way of describing its DNA, I don't particularly care anymore. Because whatever process produced it, the end result is extraordinary. Pywel is one of the best open worlds I've experienced. The world has been built on a scale that makes the usual --“I've seen everything” feeling almost impossible to achieve. You can spend hundreds of hours exploring, fighting, collecting, experimenting, and simply wandering around, and I suspect there will still be things you never encounter. That sense of possibility is one of Crimson Desert's greatest strengths. Pearl Abyss built the game using its BlackSpace engine, and whatever else one may think about the technology behind it, the results speak for themselves. The game has had its technical problems. At launch, pop-in and texture issues were considerably more noticeable, and even now they haven't disappeared entirely. But many of the issues that initially bothered me have already been addressed, and the difference between launch and the game today is significant. You look at this world... there are red and orange deserts, snow-covered mountains, dense forests, vast valleys, and green landscapes stretching toward distant horizons. The draw distance is frequently spectacular here; you can stand somewhere high above the landscape and just simply stare. It is a constant feast for the eyes. Also, there will be moments when you'll find yourself thinking about a vista from a mountaintop long after you've left it. You'll celebrate a brutal boss fight. You'll spend an unreasonable amount of time learning some new system that you absolutely didn't need to learn. And you'll still be discovering things dozens of hours after you thought you had a handle on the game. The barrier to entry is high. There is a lot to learn, a lot to understand, and a lot that the game expects you to figure out rather than simply handing to you. Once you settle in, though, systems will begin to click, and the reward is enormous. There is always something else. Another place. Another fight. Another system. Another strange little discovery. Another reason to say, “I'll just play for an hour.” And then look at the clock four hours later. One of my biggest frustrations when I began playing was inventory space. Pearl Abyss listened. Then they patched it. Then they patched it again. And again. Some of the problems that bothered me at launch have already been addressed, while other systems have continued to evolve based on community feedback. The frequency with which they've been pushing updates has been genuinely concerning as much as it is surprising. Do the staff actually ever leave their offices, go home? like... They're still delivering patches at an almost alarming pace, and with the next DLC, "Charting the Unknown," scheduled for October 15, 2026, it doesn't feel like they're treating the game as a finished product that has simply been shipped and abandoned. That kinda behavior builds trust. All in all, yes, I also have got grievances. Crimson Desert isn't flawless. It has technical issues. It can be overwhelming. Some systems could have been explained better (earlier). The sheer amount of content can occasionally feel intimidating for some, but it never overloaded me! Throughout my journey so far, not gonna lie, I have become frustrated with the game. I can criticize something I've just experienced. I can spend twenty minutes wondering why Pearl Abyss designed something the way they did. And then something happens. I discover something. I beat something. I see something. I learn something. And suddenly, the frustration is gone. The joy of playing simply overtakes it all. That's an incredibly difficult thing for a game to accomplish, and I'm not even close to finishing this even after 600 hours. I simply do NOT feel like I'm done with it. What I do feel, however, is curious, almost every time. It is a giant driving factor and is an incredibly powerful thing for an open-world game to give its players. Finally, I definitely have to address the following. Crimson Desert isn't for everyone. I don't think it ever will be. And you don't need to convince people. Play it. Don't play it. The choice will always be yours, the same way perspectives work with questions—> How deep do you want to go? That is all this all boils down to.
又糊又卡,不是人玩的
Incredibly slow, with absolutely atrocious controls. I really tried to enjoy it, but I wasn't able to get past the clunkiness of literally everything.
Normalerweise bekommt ein Game nach Jahren eine Enhanced Edition. Wieso macht man hier also nicht erstmal das Grundgerüst fertig? Wann endlich mal vernünftige Menüs? Wann endlich vernünftige Grafikeinstellungen?
Very disappointed. Basic things were wrong with the game from the beginning. I couldn't configure movement keys or remap as I have done in every other game I have ever played on PC. Spent an hour trying to find how to get basic keymapping done and gave up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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