
The unstoppable alien force known as The Creeper has returned, devouring thousands of worlds in its path, and yours is next. Battle against the Creeper fluid in a groundbreaking pixel-level simulation to prove that humanity will rule the galaxy forever!
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About

Creeper World IXE is a real-time strategy game in the Creeper World franchise with groundbreaking pixel-level simulation. Command a squad of ships, coordinate your tactics, and fight back the alien menace known as "The Creeper," an all-consuming fluid enemy that has already devoured thousands of colonies.
Your mission: stop the Creeper's endless advance or all life in the universe will perish. Unlike previous encounters, humanity now possesses a technological advantage that you can harness not only to survive, but to dominate the galaxy.

In Creeper World IXE you will liberate and explore hundreds of worlds in this real-time strategy game where the enemy is a fluid and every pixel of the terrain is simulated. Terraform through dozens of terrain types to use gravity and nature against the enemy. Bring awesome new weapons to use against chambers of compressed Creeper that explode outwards with ripple and wave mechanics.
Combine sand, particle, and creeper fluid simulations to open up new strategies and threats. Bring multi-weapon units to a dynamic battlefield as you explore worlds for secrets of the Creeper. Gain experience from your victories and unlock new and amazing technologies to help in your fight.
Create and play custom maps with new and original units made by the community or yourself! 2D-pixel graphics are married with a detailed and robust custom map and unit creation system, so nearly anyone with an idea can make a unit or a mission and share it with others. Use built-in control modules, or craft your own with robust built-in RPL scripting.

The Creeper is an ancient fluid-like enemy that relentlessly spreads across terra-formable terrain; engulfing and destroying anything that crosses its path. With sufficient firepower, you can push back the Creeper. But, in most cases it cannot be killed entirely by simply shooting at it. It is a foe that constantly regenerates through Creeper Emitters in its never-ending goal of consuming all living matter.
The only way to stop the creeper is to find and destroy the emitters and destroy the IXE Cores on each planet. Only by finding all of the cores and activating them simultaneously will The Creeper be destroyed and the planet saved. Achieving this goal will be no easy task. Command your squad of ships carefully.
Explore each planet while making sure you hold your ground. Locate, activate and destroy the IXE Cores. As easy as this might seem, at first glance, The Creeper will constantly push to thwart your efforts and attack in surprising ways to throw you off balance. Keep a cool head, be prepared, and use the environment to your advantage. That is the key to your success.

Embark on story and campaign missions as you fend off the Creeper for galactic domination
Sand physics terrain where every pixel is simulated allowing the use of gravity and terrain as part of your strategy
Enhanced Creeper fluid simulation with waves creating new Creeper behavior
Particle system for new and greater threats
Use terrain chemistry and terraforming to gain the advantage over your enemy
Extensive custom unit support with scripting where the community can craft their units, missions and control modules.
Online map database for endless fun and new challenges
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This isn't an RTS so much as a puzzle game. There is an intended solution to everything, and you'll be lucky if you can solve it any other way. In addition, taking your time makes things punishingly difficult - and one mistake can basically reset the level. Your hard-capped number of units mean that there's no real base/army building element to this game - you have what you have, which is just barely enough to beat any given level, and your only agency is how you use those units. This might technically be an RTS, but it's not the type of RTS that I care for. I respect the attempt to take things in a different direction, but this just isn't the same genre as the rest of the series, and, like. I'm sure there are people that like this genre, maybe this game'll work better for them, but I do not like this genre or this game. I've asked for a refund because I don't want to play this game anymore.
Wow, another amazing sequel. I love that each new game is in a different style. The finale is also as amazing as the other games. This series has got better and more refined over time and I love every single one! Well worth the money for hours of fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was okay. Its not like the other creeper world games where you fight on a flat surface with an ocean of creeper coming at you and stuff but its got some interesting aspects to it. However, I do wish the story had been a little better. More thought out, better plot, something that wasn't so easily predictable. That part was the disappointing one really. I suppose it was just to get the game out and try something new but still! There could have been some more story, and additional missions. Each star only had a single mission around it, I had hoped to find star systems with multiple missions to choose from but nah. I also found myself not using the chemistry stuff all that much. Finding it easier to just brute force instead of having to make a shielded pot to drop stuff into, suck it back up, drop more stuff into, suck it back up, get the right mixtures, etc. I'll probably just try and grab the last of the achievements though and possible return to the other creeper world games. I'm not so sure I liked this one enough to keep playing it for long. But yea, it was an okay game. Sorry I can't give a soaring recommendation here. :P The small story and lack of many missions relying on player created content just kinda, bleh. :P
J'avais fait creeper world 4 qui était excellent. Donc je me suis dit celui là doit être au moins très bon. Bha en fait c'est très bof. Déjà la mécanique de fluide est toujours plus sympa en 3d que en 2d mais là il y a carrément pas de mécanique. C'est juste des spawner qui dégeulent des pixels par un trou. La mécanique des vaisseaux est pas top puis on alimente le tout en munition, c'est la même punition que creeper world 4 mais sans la satisfaction de faire une base. Comme vous êtes limité en vaisseau le jeu ressemble plus à un die and retry, il faut absolument la bonne stratégie pour terminer un niveau. il y en a 1 pas 2. Après vous pouvez débloquer un mode pour ne plus avoir de limite, mais c'est pas vraiment drôle. Pour le coup c'est un jeu que je pourrai jamais finir même si je me force donc je vais me le faire rembourser.
Fun game
Странная стратегия. Не играл в игры этой серии, не могу сравнить эту часть с остальными. Представляет собой 2D стратегию, где есть только высота и ширина. По геймлею выглядит скорее как подвижный Tower Defens. Понравилось: 1. Геймплей. Экономика практически отсутствует в этой игре. Если в начале карты смогли всё построить - проблем с ней не будет. Можно сосредоточиться именно на прохождении. 2. Дизайн карт. Карты разные. На многих есть уникальные элементы идеи или просто визуал. Всё это смотрится очень приятно. 3. Алхимия. Как я понял - это наследие прошлых игр. Не самая удобная в использовании, иногда очень сильная, но привносит новые идеи в прохождение. Хорошо, что она есть. 4. Гравитация, как параметр карты. Игра про физику жидкости и её переливание/распространение, а когда добавляется нестандартная гравитация на карте - гемплей немного меняется. Не понравилась. 1. Сложность. В игре есть обычная сложность и режим "повышенной" сложности. По итогу - обычная сложность - слишком просто. Повышенная сложность - режим хардкора сидя на железных иголках. После включения "сложного" режима - разница с нормальной сложностью слишком велика. Не хватает промежуточного уровня. 2. Количество карт. Примерно 60% сюжетной компании можно охарактеризовать, как "обучение", где у тебя нет всех механик игры. Полноценных карт ощущается слишком мало. 3. Карты с простым стартом. На многих картах ты стартуешь в "безопасной" зоне, где ты спокойно можешь подготовиться, поставить всё необходимое, возвести щиты, а только потом начать прохождение. Да, карта будет проходиться долго, но это будет слишком просто. 4. Корабль-призрак. Считаю его слишком уж лишним. Из-за того, что только этим кораблем можно полностью управлять вручную - он становится либо очень сильным, либо ускоряющим. Как будто в текущей механике он не нужен. В целом игра оставила положительные впечатления. Всегда можно побегать понравившиеся карты, попробовав что-то новое. Есть кастомные карты от сообщества, хоть их и не много. Попробуйте
It's pretty fun. You'll enjoy this if you liked creeper world 2.
Every gamer in the series is always fantastic, At first I wasn't to sure about this one, but kept playing. It has so many great features that lack in others. I do love that the developer continues to experiment with different types of game play. It always is a joy to play their games. I can't wait for the next game!
I just finished the story missions and can say I enjoyed it. The gameplay is solid like other Creeper World installments. If you have experience with other games from this developer, you can be assured it is the same high quality Knuckle Cracker production as the other games. Like others have stated, I would continue to buy games from this dev, even if some of the mechanics seem novel. Overall, if you enjoy blasting creeper and emitters, you will also enjoy this game.
It's a short game and not as good as the other creeper games, but it's still fun and interesting. Worth playing for the price.
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